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- attempt to fix segfault on ubuntu 10.04
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@@ -91,6 +91,7 @@ private:
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float backBrightness, gridBrightness, lightBrightness;
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int lastX, lastY;
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Renderer::PlayerColor playerColor;
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bool initTextureManager;
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std::vector<UnitParticleSystemType *> unitParticleSystemTypes;
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std::vector<UnitParticleSystem *> unitParticleSystems;
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