mathusummut
95bf40e591
Updated link
2019-02-14 19:36:35 +01:00
mathusummut
249c8a22ed
Fixed setup.sh for mac
2019-02-03 14:23:01 +01:00
mathusummut
3ea4636227
Fixed setup.sh for mac
2019-02-03 14:21:25 +01:00
mathusummut
1f492422a8
Fixed setup.sh for mac
2019-02-03 14:08:07 +01:00
mathusummut
8ad98398ad
Fixed setup.sh for mac
2019-02-03 14:04:11 +01:00
mathusummut
a31cc2468c
Added setup.sh for mac
2019-02-03 13:28:50 +01:00
mathusummut
d5775734d7
Renamed ZetaGlest to Glest
2019-01-31 02:40:31 +01:00
mathusummut
68f869e912
Undeprecated Mac build script
2018-11-10 17:04:42 +01:00
mathusummut
71d122d5fd
Renamed files
2018-11-02 20:44:56 +01:00
andy5995
3f896ce2ed
Revert "consistency with version strings"
...
This reverts commit 87b0ed0095
.
Needs review by Mathu so the Windows build doesn't break.
2018-10-04 16:10:33 -05:00
andy5995
87b0ed0095
consistency with version strings
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Mathu, are you able to read in the version string from
source/version.txt for the Windows build?
2018-10-04 16:04:17 -05:00
Andy Alt
7c359ca82d
CMakeLists.txt:checking, tuning the build system ( #232 )
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* build.zg.sh scripts deprected
* update for BSD
* removed checking for VLC (not implemented)
* docs updated
* Install.md created.
* scripts moved to scripts/ directory
2018-09-17 17:35:19 -05:00
andy5995
aa54e2032b
put filenames back into source code
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This closes #113 and will help with #110
2018-09-11 21:27:38 -05:00
mathusummut
2e9623c8da
Fixed menu layout
2018-06-23 14:57:11 +02:00
andy5995
60e38945fe
CMake:correct spelling of "zetaglest"
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This also removes the git revision number stamping from cmake, support
for which was removed from the source code months ago.
This is to help prepare to fix #110 but doesn't fix it.
2018-05-09 09:09:36 -05:00
MathuSum Mut
ca283f781d
Changed icon name to zetaglest.ico ( #88 )
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* Changed icon name to zetaglest.ico
2018-03-04 21:20:26 -06:00
Andy Alt
73aa999de7
add new function for playing sfx ( #68 )
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(#63 )
2018-02-22 10:02:04 -06:00
andy5995
1f1233e0db
menu_masterserver.cpp:add function to play different sound
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This adds a function to play a different sound when a server becomes
available.
The sound hasn't changed, but now the separate function has been added,
the sound can be changed very easily.
The ticket to create the new sound is at
https://github.com/ZetaGlest/zetaglest-data/issues/44
Can be customized by adding the variable to
$HOME/.zetaglest/glestuser.ini
closes #63
2018-02-21 08:38:19 -06:00
andy5995
a6a02af157
core_data.cpp:allow user-configurable sfx
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This allows users to set their own sound effects using glestuser.ini
Any values from glest.ini can be used in glestuser.ini, and when in
glestuser.ini, they override the values in glest.ini.
Not yet documented.
This adds only 2 sfx, and shows how to do it.
This will change how #63 is done
2018-02-19 07:36:40 -06:00
andy5995
bdef7fc6f3
remove code related to blocking lobby access
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This is no longer used, and the related feature was removed in a commit
a few weeks ago
2018-02-14 01:08:13 -06:00
andy5995
018581a3d6
[incomplete] update macos build and config files [ #25 ] [skip ci]
2018-01-26 15:08:50 -06:00
Jammyjamjamman
38a9356e20
The game now looks for the data in a folder called 'zetaglest-data', adjacent to its repo folder.
2018-01-25 01:22:50 +00:00
andy5995
ce3f792f94
change version to 0.8.01 ( #3 )
2018-01-23 13:13:15 -06:00
andy5995
7fb3d3eec8
update data paths
2018-01-17 21:57:53 -06:00
andy5995
13a1c734f3
osx: rename script
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* changes some references of mg to zg
2018-01-14 15:24:31 -06:00
filux
5323a4fcdf
let's try static curl also for mac OS
2017-08-25 22:06:08 +02:00
filux
812589cae6
improved 'start_megaglest_gameserver' script
2017-03-05 17:31:25 +01:00
filux
753fc6bc55
stick to 7 characters even for modern 'git' version
2017-02-18 13:13:00 +01:00
filux
661b512a8a
since latest release macos is not 'X' anymore
2016-11-18 02:07:44 +01:00