47 Commits

Author SHA1 Message Date
mathusummut
3857de58b5 Testing things 2019-04-05 20:00:27 +02:00
mathusummut
d5775734d7 Renamed ZetaGlest to Glest 2019-01-31 02:40:31 +01:00
mathusummut
0cfe7e81d1 Yet another code cleanup 2018-11-03 15:26:37 +01:00
mathusummut
f652f88784 Renamed Glest namespace to ZetaGlest 2018-11-02 19:51:40 +01:00
mathusummut
69ab9716da Renamed megaglest_runtime_error to game_runtime_error 2018-11-02 12:15:57 +01:00
mathusummut
52408a57a6 Standardized license comments in all source files 2018-11-01 23:23:25 +01:00
mathusummut
78e0fb173a Fixed transparency issue 2018-06-29 02:35:12 +02:00
mathusummut
d142d80b05 Fading out at death works again 2018-06-29 00:42:44 +02:00
mathusummut
b1760253fd Implemented the new g3d spec 2018-06-28 21:36:10 +02:00
mathusummut
87465b35d4 Extended faction transparency support 2018-06-22 13:06:02 +02:00
mathusummut
c15488a212 Full transparency support is now added 2018-06-21 19:57:44 +02:00
mathusummut
35b7b1f1a6 Fixed the god-awful indentation 2018-05-06 00:01:36 +02:00
mathusummut
7ace98f8e1 Renamed CPU-Mega to CPU-Zeta 2018-04-29 15:37:44 +02:00
SoftCoder
1f8096ff81 - finally foudn and fixed color picking crash! 2016-01-18 23:25:31 -08:00
SoftCoder
b1455c0e33 - properly cleanup models in g3dviewer to fix shutdown bug 2014-12-23 20:39:03 -08:00
SoftCoder
f269273f07 - round #2 of coverity bug fixes 2013-12-14 22:37:15 -08:00
Will
6afadafa1e Start to abstract model 2013-12-05 16:17:41 +01:00
Mark Vejvoda
d46479df95 - bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
2013-06-23 04:17:25 +00:00
Mark Vejvoda
f87b8b6ee2 - updated code to protect against null pointers and uninitialized values and threading issues 2013-02-04 08:30:43 +00:00
Mark Vejvoda
bd2bb98e3f - bugfix g3d viewer to render textures 2013-01-25 15:23:45 +00:00
Mark Vejvoda
011e0263b0 - lots more code cleanup, using safe buffer size code to avoid buffer overflows 2012-10-19 01:31:20 +00:00
Mark Vejvoda
e0bf4df646 - cppcheck round #2 cleanup 2012-09-22 20:37:42 +00:00
Mark Vejvoda
1c211e4ce6 - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
Mark Vejvoda
c982bce20f - added check for required opengl features 2012-08-10 07:10:47 +00:00
Mark Vejvoda
e1054d6e07 - fixed memory leaks in map editor, g3dviewer and the game 2012-07-21 20:21:27 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
d8092d25f6 - best i can do for now, screnshots can be sized, but size cannot exceed max viewable on screen resolution 2012-01-06 21:02:23 +00:00
Mark Vejvoda
1622b9b046 - changed g3d screenshot resizing to render at desired screensize instead of scaling image. 2012-01-06 19:34:47 +00:00
Mark Vejvoda
d449517872 - added ability to specify scaled image size of screenshots in g3d viewer example:
./megaglest_g3dviewer --load-unit=techs/megapack/factions/romans/units/catapult,attack_skill --auto-screenshot=resize-1024x768
2012-01-06 18:49:33 +00:00
Mark Vejvoda
7b69d3040f - bugfix on windows for autoscreenshots in g3d viewer 2012-01-04 21:43:34 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
b6d7d1234c - incremented version to 3.6.1-dev
- a few changes to opengl version checking (now uses glew)
2011-12-06 01:34:51 +00:00
Mark Vejvoda
c0e4657f68 - bugfix for corrupted screenshots in g3d viewer reported by tomreyn 2011-05-16 13:14:54 +00:00
Mark Vejvoda
28f74a15f7 - we can now save jpg screenshots and can also convert model textures to jpg (WARNING jpg DOES NOT support alpha channel (for transparency) so use this wisely 2011-03-13 22:43:44 +00:00
Mark Vejvoda
2e5c5be357 - added more options to g3d viewer commandline options 2011-01-29 03:53:05 +00:00
Mark Vejvoda
4d564923d9 - added piles of commandline options to G3D viewer to allow for automated, very customized screenshots 2011-01-28 05:49:52 +00:00
Mark Vejvoda
9d369bb30e - added ability to save screenshots in G3d with background transparency 2011-01-21 16:34:33 +00:00
Mark Vejvoda
685c338f97 - added ability to change background color and take screenshots (see file and Custom Color menus) 2011-01-20 18:05:07 +00:00
Titus Tscharntke
75541aec3b Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
nosogo
04aee1098d update of editor and g3dviewer 2010-12-03 05:07:42 +00:00
Mark Vejvoda
ea27375b6f - updates from notsogood to add more player colors and splash particles and memory cleanup to G3d Viewer (thanks notsogood!) 2010-11-03 19:03:25 +00:00
Mark Vejvoda
a81286cbba - added support for showing projectile particles in the g3d viewer 2010-06-24 10:52:58 +00:00
Mark Vejvoda
4b6e017241 - Added particle support to g3d viewer 2010-05-25 18:06:42 +00:00
Mark Vejvoda
ff60b09158 Cleaned up all compiler warnings 2010-03-13 22:00:01 +00:00
Mark Vejvoda
02dddacc07 Updates to get configurator and g3d viewer compiling under linux 2010-03-13 10:39:22 +00:00
Mark Vejvoda
43c3f2457e Code Restructuring to make mega-glest more standard 2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac initial version ( megaglest 3.2.3-beta3 ) 2010-01-22 01:45:58 +00:00