mathusummut
497e58a5ce
Tested areCellsFree function
2019-02-06 01:10:59 +01:00
mathusummut
66383eaa54
Updated selection mechanism
2019-02-01 04:31:10 +01:00
mathusummut
d5775734d7
Renamed ZetaGlest to Glest
2019-01-31 02:40:31 +01:00
mathusummut
0cfe7e81d1
Yet another code cleanup
2018-11-03 15:26:37 +01:00
mathusummut
52408a57a6
Standardized license comments in all source files
2018-11-01 23:23:25 +01:00
mathusummut
d54e226fcb
Removed unused private field
2018-10-06 23:53:01 +02:00
andy5995
d774a1d179
maint:addressing "strength" issue
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@JoaoMarcosCSilva helps this project stay sharp!
2018-09-22 16:58:53 -05:00
mathusummut
87465b35d4
Extended faction transparency support
2018-06-22 13:06:02 +02:00
mathusummut
35b7b1f1a6
Fixed the god-awful indentation
2018-05-06 00:01:36 +02:00
Andy Alt
a8255e5c97
[ closes #13 ] enhanced observer mode additions and cleanup ( #45 )
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* additions and cleanup [skip ci]
* disallow observers to change their faction and team [skip ci]
* disable observer slots from admin control
* when checkboxObserversAllowed is toggled, update correctly
* Also adjusted the labels better
* when scenario is checked, observer mode is disabled and extra slots are
closed
* attempted to add a feature that would allow the admin to change to a
different slot (doesn't work yet)
* graphics still needs some adjustment
* host can not go to a slot > mapInfo.maxPlayers
2018-02-05 16:01:29 -06:00
titiger
4c5440f78c
map editor has much more powerful random height function
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You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
Mark Vejvoda
3bba236d02
- more updates to support big endian
2012-11-01 06:21:35 +00:00
Mark Vejvoda
231d86b4f6
- only ask to save map when a change is made
2012-08-10 17:59:04 +00:00
Mark Vejvoda
19db401c83
- removed directsound8 as a selectable option in ini or UI
2012-08-01 00:51:27 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
dc6cd9281f
- centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
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- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Titus Tscharntke
d28b47ffb1
diagonal flipping
2011-05-24 00:58:21 +00:00
Mark Vejvoda
05a61ec619
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
2011-04-13 01:11:23 +00:00
Titus Tscharntke
922df8e025
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
Titus Tscharntke
e20162a3c4
cleaned up the cliff coding; hopefully really no more flickering now
2011-02-08 20:59:34 +00:00
Titus Tscharntke
e03b029bea
Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
2011-02-08 03:50:59 +00:00
nosogo
04aee1098d
update of editor and g3dviewer
2010-12-03 05:07:42 +00:00
Mark Vejvoda
06b9d7eef7
- cleaned up a whole pile of compiler warnings
2010-10-21 15:21:46 +00:00
Mark Vejvoda
0f5cd740a6
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00