25 Commits

Author SHA1 Message Date
mathusummut
497e58a5ce Tested areCellsFree function 2019-02-06 01:10:59 +01:00
mathusummut
66383eaa54 Updated selection mechanism 2019-02-01 04:31:10 +01:00
mathusummut
d5775734d7 Renamed ZetaGlest to Glest 2019-01-31 02:40:31 +01:00
mathusummut
0cfe7e81d1 Yet another code cleanup 2018-11-03 15:26:37 +01:00
mathusummut
52408a57a6 Standardized license comments in all source files 2018-11-01 23:23:25 +01:00
mathusummut
d54e226fcb Removed unused private field 2018-10-06 23:53:01 +02:00
andy5995
d774a1d179 maint:addressing "strength" issue
@JoaoMarcosCSilva helps this project stay sharp!
2018-09-22 16:58:53 -05:00
mathusummut
87465b35d4 Extended faction transparency support 2018-06-22 13:06:02 +02:00
mathusummut
35b7b1f1a6 Fixed the god-awful indentation 2018-05-06 00:01:36 +02:00
Andy Alt
a8255e5c97 [closes #13] enhanced observer mode additions and cleanup (#45)
* additions and cleanup [skip ci]

* disallow observers to change their faction and team [skip ci]

* disable observer slots from admin control

* when checkboxObserversAllowed is toggled, update correctly

* Also adjusted the labels better

* when scenario is checked, observer mode is disabled and extra slots are
closed

* attempted to add a feature that would allow the admin to change to a
different slot (doesn't work yet)

* graphics still needs some adjustment

* host can not go to a slot > mapInfo.maxPlayers
2018-02-05 16:01:29 -06:00
titiger
4c5440f78c map editor has much more powerful random height function
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
Mark Vejvoda
3bba236d02 - more updates to support big endian 2012-11-01 06:21:35 +00:00
Mark Vejvoda
231d86b4f6 - only ask to save map when a change is made 2012-08-10 17:59:04 +00:00
Mark Vejvoda
19db401c83 - removed directsound8 as a selectable option in ini or UI 2012-08-01 00:51:27 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
dc6cd9281f - centralized finding map files and validation of map files. a New report at game start shows a list of invalid maps which will be ignored
- headless server now shows GUI messages in console
- made 'blocked player' button font smaller
2011-12-05 05:26:48 +00:00
Titus Tscharntke
d28b47ffb1 diagonal flipping 2011-05-24 00:58:21 +00:00
Mark Vejvoda
05a61ec619 - client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there) 2011-04-13 01:11:23 +00:00
Titus Tscharntke
922df8e025 up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
Titus Tscharntke
e20162a3c4 cleaned up the cliff coding; hopefully really no more flickering now 2011-02-08 20:59:34 +00:00
Titus Tscharntke
e03b029bea Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! ) 2011-02-08 03:50:59 +00:00
nosogo
04aee1098d update of editor and g3dviewer 2010-12-03 05:07:42 +00:00
Mark Vejvoda
06b9d7eef7 - cleaned up a whole pile of compiler warnings 2010-10-21 15:21:46 +00:00
Mark Vejvoda
0f5cd740a6 - moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor 2010-09-14 00:43:09 +00:00