mathusummut
d5775734d7
Renamed ZetaGlest to Glest
2019-01-31 02:40:31 +01:00
mathusummut
0cfe7e81d1
Yet another code cleanup
2018-11-03 15:26:37 +01:00
mathusummut
69ab9716da
Renamed megaglest_runtime_error to game_runtime_error
2018-11-02 12:15:57 +01:00
mathusummut
52408a57a6
Standardized license comments in all source files
2018-11-01 23:23:25 +01:00
mathusummut
35b7b1f1a6
Fixed the god-awful indentation
2018-05-06 00:01:36 +02:00
Mark Vejvoda
8dc637527a
- tighten up code.. ensure pointers set to null after delete, etc
2013-02-01 17:25:49 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00