912 Commits

Author SHA1 Message Date
Mark Vejvoda
e61a17972e - try to fix tomreyns bug 2012-05-22 23:32:23 +00:00
Mark Vejvoda
d35c1b6703 - added a bit more debug info to find tomreyns bug 2012-05-22 23:21:47 +00:00
Mark Vejvoda
093d22ce8b - oh how I despise windows, another evil hack to get proper detection of vlc plugins 2012-05-14 03:36:43 +00:00
Mark Vejvoda
7b3de2d109 - added support for intro videos using libvlc (if libvlc is installed for the developer, its optional) 2012-05-12 20:33:18 +00:00
Mark Vejvoda
897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
Mark Vejvoda
e5d1cada0e - fixed cmake build to work again with mingw 2012-04-24 03:52:06 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4 - speed up leak checker
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
c8fdc9269f - fix win32 build
- cleanup a lot of win32 compiler warnings
2012-04-16 20:15:57 +00:00
Mark Vejvoda
3b8dd289ac - updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
ae91368a99 - memory leak checker fixed a few issues 2012-04-16 16:57:10 +00:00
Mark Vejvoda
1403a3fe44 - fixed a memory leak and fixed a segfault in a thread class 2012-04-16 15:46:22 +00:00
Mark Vejvoda
a37dc8a7b3 - fix headless server crash due to new call to setgama in headless mode
- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Mark Vejvoda
5cfb7e85d5 - Added stack traces to win32 build when we detect an error 2012-04-14 22:48:49 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9aca26a0f0 - bugfix for unit selection segfault on game exit
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
cd5bce3b91 - removed configurator from cmake file
- applied libircclient patch from forums 'the Chakra project'
2012-04-11 18:58:38 +00:00
Mark Vejvoda
433f4e84ce - a few more fixes found using cppcheck 2012-03-28 06:34:34 +00:00
Mark Vejvoda
9286130138 - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
Mark Vejvoda
9e1001fac7 - headless server will only give network status info to the locahost now and not on any other ip (for security purposes) 2012-03-27 05:39:02 +00:00
Mark Vejvoda
d356e5f5de - added new headless server status check:
on the SAME box as the headless run:
./megaglest --headless-server-status
2012-03-25 06:55:43 +00:00
Mark Vejvoda
b14431385f - attempt to make accepting socket connections and dealing with certain connection problems more stable 2012-03-24 01:09:55 +00:00
Mark Vejvoda
1ac9aa6d3f - fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
623623d33f - bugfix for segfault in menu when exiting too fast 2012-03-05 22:53:03 +00:00
Mark Vejvoda
7399d10247 - attempt to get better stack trace if simple thread dies in destructor 2012-03-04 07:04:36 +00:00
Mark Vejvoda
060d1f453d - change the crc cache file names to avoid excessively long filenames and to see if this improves performance and fixes buggy behaviour. 2012-03-03 04:55:00 +00:00
Mark Vejvoda
cf1c7c1ca2 - tighten up socket error checking during peek for data on connection check 2012-02-11 22:52:52 +00:00
Mark Vejvoda
4ad42518c0 - updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
12d1885c65 - ported bugfixes to trunk from 3.6.0.3 2012-01-24 21:28:05 +00:00
Mark Vejvoda
ebe45d253a - bugfix for custom data path 2012-01-24 16:14:49 +00:00
Mark Vejvoda
ff4c327261 - bugfix for custom data path macro usage to avoid compiler errors 2012-01-24 07:39:16 +00:00
Mark Vejvoda
84f06d3cbd - bugfix to compile with libircclient 1.6 and beyond 2012-01-23 20:36:15 +00:00
Mark Vejvoda
f40c37f5e8 - ported bugfixes for 3.6.0.3 release:
- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
 - Windows client fix for headless server operation
 - Crash for some systems when trying to use VBO's
 - Fixed AZERTY keyboard support
 - Enhanced support for screenshots in g3d viewer
 - Updated particle code from titi
 - Bugfix for custom data path override causing compiler error
 - Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
 - Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
fbf7610420 - port changes from 3.6.0.3 to trunk for windows hosting patch 2012-01-20 04:15:13 +00:00
Mark Vejvoda
3049c5e376 - attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #) 2012-01-09 21:08:19 +00:00
Mark Vejvoda
61b51eb9ed - finally a fix for upside down icon (uses png file) 2012-01-06 23:34:49 +00:00
Mark Vejvoda
4c0e39848a - attempt to see if this solves the dumb icon issue 2012-01-06 23:26:23 +00:00
Mark Vejvoda
89f06a76be - set the color key for the icon 2012-01-06 23:04:59 +00:00
Mark Vejvoda
093b1efb2c - added a few more socket guards around invalid socket value 2012-01-06 21:21:52 +00:00
Mark Vejvoda
88ad6d3723 - added a guard on the socket so we only shutdown if not already done so by possibly another thread. 2012-01-06 21:18:36 +00:00
Mark Vejvoda
835c886705 - few tweaks to get things compiling under mingw 2011-12-25 03:09:39 +00:00
Mark Vejvoda
2e94c32d59 - added ability to check if compiler supports SSE and if not fallback to X87 for streflop.
- added ability for clients to specify gamma override value for drivers which support it
2011-12-23 08:20:54 +00:00
Mark Vejvoda
496b847999 - bugfixes to build on debians multi-platform build system 2011-12-23 04:38:42 +00:00
Mark Vejvoda
bb16ed2a65 - debian related changes 2011-12-15 11:16:14 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
724d274367 - fixed pixel buffer logic on windows (wacky vc++ 2008 doesn't properly allocate memory on vector.reserve(); 2011-12-13 22:21:21 +00:00
Mark Vejvoda
c4dc1e616b - added support for pixel buffers and use it for color picking (eventually for screenshots) 2011-12-13 19:52:17 +00:00
Mark Vejvoda
2dd2afb296 - changed selection code to use color picking, can disable using new ini setting:
EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
6c945a4aa6 - admin connected to a headless server can now restore auto saved game settings 2011-12-03 08:17:49 +00:00
Mark Vejvoda
8a5d4463a6 - fixed bug in sdl where it doesn't always give the correct key modifiers.
- can now press alt-enter on intro screen
2011-12-03 04:58:36 +00:00