mathusummut
7a9c386748
Default command on right-click is now configurable
2019-02-05 00:31:53 +01:00
mathusummut
d5775734d7
Renamed ZetaGlest to Glest
2019-01-31 02:40:31 +01:00
mathusummut
34fe6fd0f1
Resource multiplier goes up to 10
2018-12-10 19:37:05 +01:00
mathusummut
19fe3e6b52
Fixed re-joining lag issue by skipping lag checks, Resource multiplier can now go up to 5.0, Network slots now remain open even if not filled immediately
2018-12-10 02:17:28 +01:00
mathusummut
0cfe7e81d1
Yet another code cleanup
2018-11-03 15:26:37 +01:00
mathusummut
69ab9716da
Renamed megaglest_runtime_error to game_runtime_error
2018-11-02 12:15:57 +01:00
mathusummut
52408a57a6
Standardized license comments in all source files
2018-11-01 23:23:25 +01:00
mathusummut
b1760253fd
Implemented the new g3d spec
2018-06-28 21:36:10 +02:00
mathusummut
35b7b1f1a6
Fixed the god-awful indentation
2018-05-06 00:01:36 +02:00
SoftCoder
865a665bf0
- round 2 of cppcheck code cleanup
2017-10-09 20:21:14 -07:00
SoftCoder
b34003b4a5
- enable using steam statistics to save players network based game end game stats to steam
2017-10-07 02:40:34 -07:00
SoftCoder
e0c2a388d4
- msvc compiler warning cleanup
2013-12-22 23:58:12 -08:00
SoftCoder
d8160c1065
- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
2013-12-17 13:26:58 -08:00
Mark Vejvoda
b9e3f57894
- attempt to rollback change that causes game differences on different platforms
2013-11-10 04:26:57 +00:00
Mark Vejvoda
8d4f5a9f40
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9286130138
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
Mark Vejvoda
174e419314
- fixed keyboard bug where - was thought to be numeric
2012-01-09 15:52:15 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
d33e1174a5
- bugfixes related to cppcheck report
...
- bugfixes found using valgrind (memory leaks)
2011-12-02 16:07:59 +00:00
Mark Vejvoda
d8f4c69a01
- ensure locale is properly set when converting numbers
2011-12-01 18:49:30 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
...
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
64d1e696b0
- compiler fixes for windows
2011-09-25 23:27:26 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
f5ef3157e2
- compiler fix for win32 build
2011-01-11 22:16:47 +00:00
Mark Vejvoda
ccbd707ae1
- numerous bugfixes including fixing a slowdown introduced in a previous recent checkin.
...
- Added Network Text Message queue as this is required in some tricky cases
- added more logging of memory cleanup events
- added memory safe snprintf calls
2011-01-11 22:09:46 +00:00
Mark Vejvoda
79318735ab
- cleanup of last compiler warnings in Linux (hurray!)
2010-10-21 18:24:54 +00:00
Mark Vejvoda
cbe6860826
- more compiler warning cleanup
2010-10-21 16:36:26 +00:00
Mark Vejvoda
06b9d7eef7
- cleaned up a whole pile of compiler warnings
2010-10-21 15:21:46 +00:00
Mark Vejvoda
958184e018
- more memory cleanup
2010-09-07 21:01:22 +00:00
Mark Vejvoda
085d4e4bfe
- added more debug statements to try to track beta bugs
...
- added safer customization of ini files
- added ability to customize game keys
- added more error checking for ogg file loading
- added faction loader progress
- added a few more thread protections on custom menu
2010-06-12 18:27:39 +00:00
Mark Vejvoda
1d0836f0ba
-added another mutex release to fix a bug found from a segfault
...
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
Mark Vejvoda
67d88bbe65
Fix for different locale's
2010-03-14 13:38:55 +00:00
Mark Vejvoda
2012b7e22c
Made changes to properly isolate new unit rotation code so that it is disabled by default
2010-03-13 21:10:45 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00