Mark Vejvoda
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01b757a743
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- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
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Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Mark Vejvoda
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bad8f62f94
|
- bugfixes for detecting client disconnection
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2013-03-15 06:51:57 +00:00 |
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Mark Vejvoda
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b805308a42
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- bugfixes for detecting client disconnection
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2013-03-15 00:31:51 +00:00 |
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Mark Vejvoda
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9ceaf6cec1
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- attempt to further protect threaded socket access
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2013-03-14 19:46:31 +00:00 |
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Mark Vejvoda
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16d25210e4
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
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Mark Vejvoda
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1e07d023ce
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- additional socket thread protection to fix latest crash reported by titi
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2013-03-11 03:52:35 +00:00 |
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Mark Vejvoda
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6152b6b7bb
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- additional socket thread protection to fix latest crash reported by titi
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2013-03-11 03:27:20 +00:00 |
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Mark Vejvoda
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e74f747fbd
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- attempt to make connection status more reliable and have less hangs when disconnects occur
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2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
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704935c534
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- attempt to fix double free bug reported by tomreyn
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2013-03-08 05:24:37 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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b8357b8696
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- updated cmake to output more info regarding finding libircclient and better support for ircclcient
- cleanup too many exclamations in finding ftgl libs
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2013-03-06 00:47:21 +00:00 |
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Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
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2013-03-02 07:33:01 +00:00 |
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Mark Vejvoda
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45b8cf21a4
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- attempt to fix disconnect and thread lock for in game connect games
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2013-02-26 07:05:46 +00:00 |
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Mark Vejvoda
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af89f4c5ed
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- fixed the build on windows
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2013-02-22 22:40:31 +00:00 |
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Mark Vejvoda
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b8f594fcf2
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- comment out debug statement from last commit
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2013-02-21 23:34:26 +00:00 |
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Mark Vejvoda
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98e8aff4c3
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- check when loading xml's that they are not a folder
- change dump world key to \
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2013-02-21 23:30:26 +00:00 |
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Titus Tscharntke
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01b6986581
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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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87a4eb49e4
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- fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
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2013-02-16 21:20:09 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
|
- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
|
- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Titus Tscharntke
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a3635376cf
|
no more trouble with middle mouse button camera view
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2013-02-09 23:20:40 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
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86a7ca2b6f
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- bugfix for older upnpc versions
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2013-02-08 17:51:53 +00:00 |
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Titus Tscharntke
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06a1fad2fc
|
fix for more picky gcc 4.7.2 compiler
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2013-02-08 17:42:44 +00:00 |
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Mark Vejvoda
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da611f8a1f
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- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:56:46 +00:00 |
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Mark Vejvoda
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74d7841c4d
|
- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:54:12 +00:00 |
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Mark Vejvoda
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941b00b9bb
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- remove 8 bit color as a selectable options in UI
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2013-02-07 01:41:52 +00:00 |
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Mark Vejvoda
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bf468a39e1
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-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
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2013-02-05 02:35:09 +00:00 |
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Mark Vejvoda
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f4b026b41f
|
- bugfix on linux
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2013-02-04 08:36:03 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
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Mark Vejvoda
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bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
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2013-02-01 08:12:20 +00:00 |
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Mark Vejvoda
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71d5f24828
|
- added support for google-breakpad in linux
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2013-02-01 02:27:01 +00:00 |
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Mark Vejvoda
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bf71461d78
|
- see if this fixes loading issue on windows
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2013-02-01 00:30:32 +00:00 |
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Mark Vejvoda
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864ef8acec
|
- see if this fixes loading issue on windows
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2013-01-31 23:59:05 +00:00 |
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Mark Vejvoda
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ea03747ace
|
- updated to add initial support for google-breakpad exception handling
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2013-01-31 20:17:52 +00:00 |
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Mark Vejvoda
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fe942809e6
|
- fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit
|
2013-01-30 06:08:14 +00:00 |
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Mark Vejvoda
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bd2bb98e3f
|
- bugfix g3d viewer to render textures
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2013-01-25 15:23:45 +00:00 |
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Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
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Mark Vejvoda
|
a15bdecbf3
|
- a few safety changes for network communication
- small tweaks for unit selection
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2013-01-24 21:09:40 +00:00 |
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Mark Vejvoda
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87b39a3cb5
|
- fix unit selection
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2013-01-24 15:52:11 +00:00 |
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Mark Vejvoda
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bf7445903d
|
- cleanup some color pick code
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2013-01-24 00:42:06 +00:00 |
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Mark Vejvoda
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d7d83f7c5e
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- attempt to speed up color picking
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2013-01-23 23:20:54 +00:00 |
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Mark Vejvoda
|
86eac7451b
|
- attempt to speed up color picking
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2013-01-23 22:34:22 +00:00 |
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Mark Vejvoda
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93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
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2013-01-23 21:03:00 +00:00 |
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Mark Vejvoda
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7ecc7325ac
|
- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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7146a20976
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- attempt to fix / improve performance of color picking
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2013-01-22 04:30:06 +00:00 |
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Mark Vejvoda
|
790400938d
|
- test to see if we get better info on windows for unknown errors
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2013-01-18 01:12:32 +00:00 |
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