Mark Vejvoda
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63743aeedb
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Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game
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2010-04-09 07:44:23 +00:00 |
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Mark Vejvoda
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06b21ca4ee
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Bugfix for win32 loading jpg texture's
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2010-04-09 06:51:13 +00:00 |
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Mark Vejvoda
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a74fa24001
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Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
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2010-03-30 00:25:35 +00:00 |
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Mark Vejvoda
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844ca894b4
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bugfixes for static init filereader concrete classes
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2010-03-24 22:50:45 +00:00 |
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Mark Vejvoda
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b22adbfa02
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bugfix for scripted scenarios and placing unit model not showing
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2010-03-24 21:26:17 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Titus Tscharntke
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96114d25e4
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indians with particle party! Particel renderer fix for tilesets with fog enabled.
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2010-02-24 00:43:29 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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