Mark Vejvoda
06b9d7eef7
- cleaned up a whole pile of compiler warnings
2010-10-21 15:21:46 +00:00
Mark Vejvoda
d5117ed7fa
- cleaned up a whole pile of compiler warnings
2010-10-21 07:20:17 +00:00
Mark Vejvoda
59c5fd2581
- moved version checking into one common method in the util file. Now all network related checks use this common method to determine version compatibility
2010-10-15 17:27:00 +00:00
Mark Vejvoda
a84f0d1b6d
- bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
...
DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00
Mark Vejvoda
3963b99e37
- yaahhoo, now we properly detect invalid LUA functions etc for scenarios
2010-10-09 10:43:23 +00:00
Mark Vejvoda
f345835fc4
- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
2010-10-08 01:41:53 +00:00
Mark Vejvoda
fd60b30081
- updated announcement to use a safer compare and added announcement url to ini files
2010-10-07 18:43:29 +00:00
Mark Vejvoda
284d3bdbbe
- Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml)
2010-10-06 22:49:13 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
...
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Titus Tscharntke
268aa4793b
particle limits are back again
2010-10-06 17:04:51 +00:00
Titus Tscharntke
3b1ef055b1
- new switch for unit_particle _systems called static-particle-count
...
- Bugfix for "wild particles". ( the splash particle systems never died before! )
- Better german language file ( cpu player have english words again, words like ultra are common enough in germany )
2010-09-25 14:38:00 +00:00
Titus Tscharntke
cd65927924
unit particles can now have float values for emission rates. This allows also emission rates smaller than 1 like 0.01 for example
2010-09-24 16:36:59 +00:00
Titus Tscharntke
3bfc7daddf
renderMapPreview nearly done.
2010-09-15 23:49:26 +00:00
Titus Tscharntke
a38778deb1
map preview is scree resolution resistant
2010-09-14 23:02:50 +00:00
Mark Vejvoda
689b810d46
- some cleanup related to image loaders (valgrind complaints)
2010-09-14 15:59:04 +00:00
Mark Vejvoda
25912fa2bb
- added proper constructor and initialize member vars
2010-09-14 06:36:55 +00:00
Mark Vejvoda
b95e2247cd
- moved map render logic into a shared base class
2010-09-14 06:02:35 +00:00
Mark Vejvoda
0f5cd740a6
- moved game map entity into a shared source file in shared lib, which is now shared by the main game and the map editor
2010-09-14 00:43:09 +00:00
Mark Vejvoda
0c99a516c5
- First mac patch from GeoVah (thanks)
2010-09-11 05:14:42 +00:00
Mark Vejvoda
4d9bc556d6
- a few more improvements to rendering cache
2010-09-10 00:41:51 +00:00
Mark Vejvoda
6a24ca3ad0
- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
2010-09-09 21:07:39 +00:00
Mark Vejvoda
54f37d6231
- bugfix for missing header file
2010-09-08 22:35:12 +00:00
Mark Vejvoda
958184e018
- more memory cleanup
2010-09-07 21:01:22 +00:00
Mark Vejvoda
63cf199322
- more memory cleanup
2010-09-07 18:28:09 +00:00
Mark Vejvoda
9817e8a860
- memory leak fixes
2010-09-07 17:30:13 +00:00
Mark Vejvoda
ab44c83168
- added leak_dumper header all over the place (not yet functional in linux)
...
- Bugfix for particle cleanup
2010-09-07 05:25:40 +00:00
Mark Vejvoda
ca30612c9c
- attempt to cleanup particles when a unit is deleted
2010-09-06 17:52:33 +00:00
Mark Vejvoda
58ab55a6aa
- cleaned up some compiler warnings
2010-09-06 06:22:08 +00:00
Mark Vejvoda
5ae0430928
- added more LUA functions:
...
int registerCellTriggerEventForUnitToUnit(int sourceUnitId, int destUnitId);
int registerCellTriggerEventForUnitToLocation(int sourceUnitId, const Vec2i &pos);
int registerCellTriggerEventForFactionToUnit(int sourceFactionId, int destUnitId);
int registerCellTriggerEventForFactionToLocation(int sourceFactionId, const Vec2i &pos);
int getCellTriggerEventCount(int eventId);
void unregisterCellTriggerEvent(int eventId);
int startTimerEvent();
int stopTimerEvent(int eventId);
int timerEventSecondsElapsed(int eventId);
int triggeredCellEventId();
int triggeredTimerEventId();
LUA events:
timerTriggerEvent
cellTriggerEvent
2010-08-29 04:45:15 +00:00
Mark Vejvoda
4d372c12bc
- added more LUA support and fixed parameter passing of Vec2i types with streflop
...
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda
9bacf0abea
- added a better detection of threads statuses
2010-08-26 22:13:41 +00:00
Mark Vejvoda
f3278c3cf3
- bugfixes for stack overflow issue (static array size too large causing chkstk errors)
2010-08-26 19:01:44 +00:00
Mark Vejvoda
0ef23749b8
- allow non visible particles to fade out when its time to do so
2010-08-25 19:46:22 +00:00
Mark Vejvoda
0e3c0a8d0e
- disabled staggered unit updates
2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac
- attempt to lessen memory footprint of particles and speed up rendering
2010-08-24 01:21:34 +00:00
Mark Vejvoda
0c0642bd17
- commandline bugfixes for windows
2010-08-22 09:06:26 +00:00
Mark Vejvoda
b3a60f5b69
- updated commandline too show usage when using wrong parameters
2010-08-22 08:40:18 +00:00
Mark Vejvoda
25a7097066
- added new commandline parameters:
...
--help
--validate-factions=x
for full details of all commandline params run --help
2010-08-21 01:54:04 +00:00
Mark Vejvoda
fe8d3b3130
- numerous bugfixes mostly centered around network lag, but also added more logging and protective code (like buffer overflow checks)
...
*NOTE: This version is NOT backwards compatible with other builds
2010-08-07 03:26:38 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
...
- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
d8e41495d0
- removal of sse2 compiler flags for better compatibility
...
- added workings for a future flag for interpolation cache
2010-07-28 23:24:56 +00:00
James McCulloch
e73324d317
* added DebugType debugPathFinder
2010-07-24 11:43:03 +00:00
Mark Vejvoda
add0275120
- now show more info when loading factions (which faction is currently being loaded)
...
- when AllowGameDataSynchCheck=true we now show count of files found in CRC check both to log and screen output
2010-07-17 20:10:16 +00:00
Mark Vejvoda
d58a3d948c
- fast caching of interpolation data
2010-07-17 12:16:02 +00:00
Mark Vejvoda
ecc78d24bd
- added a None sound factory
2010-07-16 07:15:29 +00:00
Mark Vejvoda
1e077512d8
- Added ability to disable sound for poor users with non-functional sound
2010-07-16 06:35:22 +00:00
Mark Vejvoda
d1fa4975de
- added another xerces XML validation flag
...
- added new commandline option: opengl-info to output graphics card info
- added some opengl rendering optimzations
2010-07-12 06:30:54 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
...
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
61b77fe645
- added the ability to toggle hardware acceleration and full screen anti-aliasing via ini settings
...
- added video card info screen to options menu
2010-07-11 07:38:08 +00:00