titiger
7680372c89
new maps
2015-01-01 17:17:31 +01:00
titiger
4a292ed1d1
don't mix functionality
...
Not a bug fix, just trying to keep things more clean.
2015-01-01 17:16:24 +01:00
SoftCoder
51c67cc7ff
- make app update work in windows
2014-12-30 22:09:53 -08:00
SoftCoder
f76fe55153
- more updates for updating version on windows
2014-12-30 21:40:51 -08:00
SoftCoder
d13118ecf8
- attempt to make updates work for windows
2014-12-30 15:05:24 -08:00
SoftCoder
efa7cb0346
- bugfix for shared team resources
...
- added some new internal feature code to test auto updates for a future release
2014-12-30 12:16:35 -08:00
titiger
bcd6c7b310
the headless server has no need to handle unit boost particles
2014-12-30 20:34:05 +01:00
SoftCoder
172dfe3411
- update a few scripts to exclude cegui data
2014-12-29 17:23:20 -08:00
titiger
74e522b2f8
"v" was too much in the version string
2014-12-26 21:58:07 +01:00
titiger
11b766b5bc
v3.11-beta2.0
2014-12-26 21:33:54 +01:00
titiger
00ac0219e0
Added more changes to CHANGELOG.txt
2014-12-26 21:22:34 +01:00
titiger
46f4f0fac5
some data changes
2014-12-26 21:08:12 +01:00
titiger
acd0904ba2
Merge pull request #43 from titison/meshBoundParticleFix
...
Fix for meshBound Particles
Coop work from me and my son fixing meshBound Particles
2014-12-26 21:03:19 +01:00
titison
7cd1cb242f
Fix for meshBound Particles
...
There was a bug if you used multiple units of the same type with mesh bound
particles. The given model was the same for all units with the same
unitType/skill.
2014-12-26 20:51:37 +01:00
SoftCoder
0fdfc56b96
- small vc++ compile warning cleanup
2014-12-25 14:45:08 -08:00
titiger
2263e89da7
timed particles are meant to be bound to the animation progress
...
timed particles are meant to be bound to the animation progress and not to
the skill progress like it was before.
2014-12-25 03:38:07 +01:00
titiger
33dd93fc8b
Handle timed particles in a correct way
...
Before there were many iming issues because the timed particle system
where not queued often enough. Now all timed particle systems are
queued each time a new SkillCycle starts.
2014-12-24 15:45:38 +01:00
SoftCoder
2ec8dd9cf3
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-12-23 20:40:12 -08:00
SoftCoder
b1455c0e33
- properly cleanup models in g3dviewer to fix shutdown bug
2014-12-23 20:39:03 -08:00
titiger
358cb3fb2c
a new tileset
2014-12-23 19:49:30 +01:00
SoftCoder
7f0b199929
- disable use of streflop in x64 windows build
2014-12-22 16:30:49 -08:00
Mark Vejvoda
67cc640807
Merge pull request #42 from goetzk/fix-mac-packaging-using-bundle-generator
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Fix mac packaging using bundle generator
2014-12-22 12:27:21 -08:00
Karl Goetz
c4b6fbba26
Change coment on Apple test
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This is just a niceity ; the comment no longer accurately captured what the
code was doing.
2014-12-23 07:18:17 +11:00
Karl Goetz
f95dbab580
Split up CPack generator configuration
...
I've taken the liberty of splitting up the CPACK_GENERATOR test so shared
configuration and win32 configuration are outside that test. The existing
grouping forced duplication of variables in the mac config file and required
the cpack generator to be unset, then set to deb, then set to nsis on win32.
These changes should help make things much more understandable.
2014-12-23 07:17:57 +11:00
Karl Goetz
70e10c610e
Change Mac specific CMakeLists for CPack
...
This commit includes several fixes and some shuffling of entries to improve
readability. The major changes are Removing MG_VERSION_H_CONTENTS which
*includes* the file with the version in it in favour of VER_* variables and
removing the CPack include at the end of the file.
CPack has to be included after all variables are set and this file is sourced
before all the common options are configured.
One more fixme is added - this and other runtime issues will have to be dealt
with when i test the packaging, so far I've only got it to build.
2014-12-23 07:17:48 +11:00
Karl Goetz
1d591d4a8c
Fix some erors in Info.plist
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This fixes a couple of issues, none too major:
- The MegaGlest executable is `megaglest` so that string was updated
- MG_VERSION_H_CONTENTS *includes* the file with the version in it (which I
didn't realise when I changed it last time as I couldn't get things building
still). This changes to using VER_* variables
- Update copyright to 2015 (I'm gambling on the project lasting another 2 weeks)
- Change CFBundleSignature to MGGL; a four letter contraction of MeGaGLest
2014-12-23 07:17:34 +11:00
titiger
8925a8997c
fix for boosting sight
2014-12-22 21:11:58 +01:00
SoftCoder
dc143f8819
- few more tiny fixes for msvc compiler warnings
2014-12-21 23:45:16 -08:00
SoftCoder
56214c6228
- small cleanup in vc++ compile
2014-12-21 22:20:19 -08:00
SoftCoder
f97f0ef852
- more general bugfixes (not all upgrade values were being used in the code)
2014-12-21 21:07:24 -08:00
SoftCoder
3705d56057
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-12-21 20:27:48 -08:00
SoftCoder
92a113ddfa
- missed a few places where we should use total upgrade sight
2014-12-21 20:27:21 -08:00
titiger
f62efc64bf
fix for uneditable closed slots
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https://forum.megaglest.org/index.php?topic=9620.0
2014-12-22 03:08:19 +01:00
titiger
48db19c34b
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2014-12-22 03:05:33 +01:00
SoftCoder
e65ad1b69c
- added more error checking in case segfault reproduced from: https://forum.megaglest.org/index.php?topic=9612.0;topicseen
2014-12-21 17:32:04 -08:00
SoftCoder
b0f7b078f6
- apply sight upgrades when units sight is involved in cacls
2014-12-21 17:23:20 -08:00
titiger
6ef709e888
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
2014-12-22 00:12:22 +01:00
titiger
799cc0f12b
some new entries in CHANGELOG.txt
2014-12-22 00:11:57 +01:00
SoftCoder
3965f72b5a
- updated debug output in case there are real boost problems in future
2014-12-21 14:47:58 -08:00
SoftCoder
494061b80d
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2014-12-21 13:02:57 -08:00
SoftCoder
0a55746ae2
- more attempts to fix attack boost with upgrades
2014-12-21 13:02:27 -08:00
titiger
341d504cd2
this is the actual data please don't revertit again
2014-12-21 13:48:51 +01:00
titiger
b50cb7770c
Comparison of version numbers allows non integer characters too
...
This is used to check compatibility of saved games typically.
Only the leading digits are used as minor version now.
2014-12-21 13:35:42 +01:00
titiger
1a8c28cc93
Make it more obvious where to join a game in the internet menu
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Buttons can be set to always lighted(flashing). This is first used in
the internet menu.
2014-12-21 13:33:46 +01:00
SoftCoder
b5d609586a
- small coverity fix
2014-12-20 16:31:08 -08:00
SoftCoder
d08eacacc8
- fix the display of upgrades and boost values
2014-12-20 16:26:14 -08:00
SoftCoder
7418fac810
- small fix for display
2014-12-20 15:32:40 -08:00
SoftCoder
32c11f41de
- cleanup of boost apply code and fix to apply when active boosts exist in middle of a level up
2014-12-20 15:27:11 -08:00
SoftCoder
461b16be8e
- attempt to fix attack boosts to properly apply and de-apply when upgrades are present
2014-12-20 14:25:42 -08:00
SoftCoder
4dea67cff9
- attempt to fix thread crash when ending game for network play
2014-12-19 19:08:04 -08:00