Mark Vejvoda
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0b4eef10c5
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- added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues
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2011-01-31 23:01:39 +00:00 |
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Mark Vejvoda
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5f4d3e9088
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- numerous thread bugfixes related to menu stability and ftp server socket usage
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2011-01-02 09:33:37 +00:00 |
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Mark Vejvoda
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b006e72b53
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- mutex cleanup in network classes to try to avoid game freeze( hangs)
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2010-12-25 22:38:00 +00:00 |
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Mark Vejvoda
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6a99e2db8e
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- another attempt to guard socket thread access so avoid menu hang problems
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2010-12-18 19:52:47 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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Mark Vejvoda
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b2f91e0f32
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- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
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2010-06-17 06:55:35 +00:00 |
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Mark Vejvoda
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2970e5114a
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added mutex protection in custom game menu to protect access to member variables to avoid crashes when background thread and user changes both occur
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2010-06-04 21:46:10 +00:00 |
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Mark Vejvoda
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ace1cef8a8
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- added safe mutex wrapper class
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2010-06-02 01:37:45 +00:00 |
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Mark Vejvoda
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3547276699
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- added a special thread to calculate interpolation to try to improve performance
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2010-05-08 09:06:30 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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