SoftCoder
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0b73d3922a
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- fixed windows build from coverity updates
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2013-12-14 22:59:32 -08:00 |
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SoftCoder
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f269273f07
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- round #2 of coverity bug fixes
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2013-12-14 22:37:15 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Mark Vejvoda
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66761ba760
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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0557a1195e
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- added console output for socket errors (lets see if we get this on windows when they slow down)
- fixed missing reload ui items in menu
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2013-11-12 15:01:37 +00:00 |
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Mark Vejvoda
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ba3e5a6030
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added ip address for socket write errors
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2013-11-09 19:32:13 +00:00 |
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Mark Vejvoda
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54338461dc
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add timer for socket write errors to avoid performance penalty when writing to console
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2013-11-09 19:30:36 +00:00 |
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Mark Vejvoda
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345907fc18
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attempt to make win64 faster by using avx (as opposed to sse2)
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2013-11-05 06:31:48 +00:00 |
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Mark Vejvoda
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b9bb1623a6
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make sure unpnpc patch is applied as given on sourceforge
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2013-06-14 03:32:10 +00:00 |
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Mark Vejvoda
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56774bc087
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make server slots continuously read data on sockets during game
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2013-06-04 00:31:41 +00:00 |
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Mark Vejvoda
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2c1b181bc7
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a bunch more code cleanup from cppcheck
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2013-05-26 06:03:32 +00:00 |
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Mark Vejvoda
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5b664fb1a2
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- bugfix for transifex tutorial download files now loaded into UI
- updated each thread to provide its name
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2013-05-21 20:28:42 +00:00 |
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Mark Vejvoda
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8408526b12
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code cleanup based on cppcheck results
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2013-05-17 03:59:34 +00:00 |
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Mark Vejvoda
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dbd26de28f
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attempt to fix crash of irc client on exit
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2013-05-15 00:45:34 +00:00 |
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Mark Vejvoda
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d703f7605b
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- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
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01b757a743
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- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
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Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Mark Vejvoda
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bad8f62f94
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- bugfixes for detecting client disconnection
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2013-03-15 06:51:57 +00:00 |
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Mark Vejvoda
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b805308a42
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- bugfixes for detecting client disconnection
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2013-03-15 00:31:51 +00:00 |
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Mark Vejvoda
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9ceaf6cec1
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- attempt to further protect threaded socket access
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2013-03-14 19:46:31 +00:00 |
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Mark Vejvoda
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16d25210e4
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
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Mark Vejvoda
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1e07d023ce
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- additional socket thread protection to fix latest crash reported by titi
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2013-03-11 03:52:35 +00:00 |
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Mark Vejvoda
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6152b6b7bb
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- additional socket thread protection to fix latest crash reported by titi
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2013-03-11 03:27:20 +00:00 |
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Mark Vejvoda
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e74f747fbd
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- attempt to make connection status more reliable and have less hangs when disconnects occur
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2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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45b8cf21a4
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- attempt to fix disconnect and thread lock for in game connect games
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2013-02-26 07:05:46 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
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86a7ca2b6f
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- bugfix for older upnpc versions
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2013-02-08 17:51:53 +00:00 |
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Mark Vejvoda
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da611f8a1f
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- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:56:46 +00:00 |
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Mark Vejvoda
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74d7841c4d
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- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:54:12 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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790400938d
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- test to see if we get better info on windows for unknown errors
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2013-01-18 01:12:32 +00:00 |
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Mark Vejvoda
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7a57668a91
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- added support for libminiupnpc 1.7
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2012-12-26 01:11:11 +00:00 |
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Mark Vejvoda
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ff58a868b3
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- attempt to bugfix windows using proper printf syntax for data types
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2012-11-10 06:37:23 +00:00 |
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Mark Vejvoda
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e86a1ea5c0
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- added address and port to socket error
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2012-10-30 17:47:19 +00:00 |
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Mark Vejvoda
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3419127632
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- proper way to handle size_t objects (cleanup warning on other platforms)
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2012-10-26 02:42:10 +00:00 |
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Mark Vejvoda
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64058b17e7
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- code cleanup from cppcheck
- added more checks when loading models, maps and textures
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2012-10-20 07:15:13 +00:00 |
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Mark Vejvoda
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011e0263b0
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
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Mark Vejvoda
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e86cb3aeff
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- more code cleanup based on suggestions from cppcheck
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2012-10-18 08:16:47 +00:00 |
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Mark Vejvoda
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d6334c0c6b
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- bugfix to use correct port when removing non standard upnp port forwards
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2012-10-16 16:23:24 +00:00 |
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Mark Vejvoda
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b4e6205671
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- find servers on LAN now discovers customized game ports
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2012-10-05 23:53:10 +00:00 |
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Mark Vejvoda
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d91e72a825
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- windows compile bugfixes
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2012-09-22 21:00:31 +00:00 |
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Mark Vejvoda
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1c211e4ce6
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
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Mark Vejvoda
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bc794178aa
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- attempt to stabilize socket send a little better
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2012-07-20 15:21:32 +00:00 |
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Mark Vejvoda
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2572fcf561
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- more logging to track down cold's issue
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2012-07-06 21:01:45 +00:00 |
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Mark Vejvoda
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dbb116f250
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
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Mark Vejvoda
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3b8dd289ac
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- updated cmake to check for support of backtraces in gcc compiler
- fixed numerous bugs / warnings from cppcheck
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2012-04-16 19:29:37 +00:00 |
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