Mark Vejvoda
|
2012b7e22c
|
Made changes to properly isolate new unit rotation code so that it is disabled by default
|
2010-03-13 21:10:45 +00:00 |
|
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
|
Mark Vejvoda
|
7cb4f99ec4
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:11:28 +00:00 |
|
Mark Vejvoda
|
4ecc284f75
|
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
|
2010-03-09 00:43:46 +00:00 |
|
Titus Tscharntke
|
3041efaa77
|
Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
|
2010-03-08 00:28:42 +00:00 |
|
Titus Tscharntke
|
983d8475c9
|
mapeditor from GAE ( removed macro stuff and so on )
|
2010-03-07 17:25:42 +00:00 |
|
Titus Tscharntke
|
b4ffb67c03
|
stop editor flickering in linux
|
2010-03-01 22:37:35 +00:00 |
|
Titus Tscharntke
|
5cb8aca19c
|
8 players
|
2010-02-28 11:21:01 +00:00 |
|
Titus Tscharntke
|
0d53988e99
|
scrubland / particle fixes /mapeditor strings
|
2010-02-19 00:34:01 +00:00 |
|
Titus Tscharntke
|
58ea5ec552
|
improved menu entries
|
2010-02-01 01:23:59 +00:00 |
|
Titus Tscharntke
|
0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
|
2010-01-22 01:45:58 +00:00 |
|