Mark Vejvoda
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ad9985f432
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- removed persian language files, no activity for a long time and no translator assigned in transifex
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2013-06-14 03:00:22 +00:00 |
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Titus Tscharntke
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ee20fbd37b
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VCC does not like float constants ...
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2013-06-13 21:29:03 +00:00 |
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Mark Vejvoda
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7a6b59ddb1
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added translatable factions to custom menu
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2013-06-13 21:20:55 +00:00 |
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Mark Vejvoda
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1ae691904c
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changed name of megapack resource to match transifex
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2013-06-13 20:51:32 +00:00 |
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Mark Vejvoda
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8a578c1e95
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added transifex languages for megapack
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2013-06-13 20:41:03 +00:00 |
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Mark Vejvoda
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ba1852aa63
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a few missed areas of translated techtrees
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2013-06-13 20:22:04 +00:00 |
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Titus Tscharntke
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dc716702c4
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In loading screen you can click to show the next hint ( patch made by titi_son )
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2013-06-13 20:08:50 +00:00 |
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Mark Vejvoda
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c9aab227e5
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allow pausing network games when not joining an in progress game
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2013-06-13 19:57:19 +00:00 |
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Mark Vejvoda
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0ead6a36dc
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full support for translated techtrees
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2013-06-13 08:55:48 +00:00 |
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Titus Tscharntke
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1f96dae8c7
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tilesets can set default air unit heights
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2013-06-13 07:34:32 +00:00 |
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Mark Vejvoda
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a8662c8b31
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updated menus to display translated tech name
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2013-06-13 01:37:15 +00:00 |
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Mark Vejvoda
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ef32fcdd7b
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- added megpack to in game translation list
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2013-06-12 22:58:21 +00:00 |
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Mark Vejvoda
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c1b30285aa
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added new megapack translation file
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2013-06-12 22:54:51 +00:00 |
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Mark Vejvoda
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1eb17e3bb2
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- added support for translated techtrees. To produce a default techtree lng file in the proper techtree folder run:
megaglest --translate-techtrees=megapack
where megapack is the name of the techtree
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2013-06-12 22:49:47 +00:00 |
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Mark Vejvoda
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adce76d68f
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more mad attempts to squeeze better performance
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2013-06-12 17:49:12 +00:00 |
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Mark Vejvoda
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1d7b138ac3
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load bmp's a little faster
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2013-06-12 15:22:16 +00:00 |
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Mark Vejvoda
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cc4d650fad
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tga file load speed improvement
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2013-06-12 07:21:16 +00:00 |
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Mark Vejvoda
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80f25e8fff
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bugfix for windows copmpiler
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2013-06-12 06:51:59 +00:00 |
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Mark Vejvoda
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4469e9b712
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added profiler script
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2013-06-12 06:44:23 +00:00 |
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Mark Vejvoda
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1e1676a34a
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more render improvements
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2013-06-12 06:14:55 +00:00 |
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Mark Vejvoda
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836172f87c
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more render improvements
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2013-06-12 01:24:10 +00:00 |
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Mark Vejvoda
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a516b0eb0d
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more render improvements
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2013-06-12 01:07:53 +00:00 |
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Mark Vejvoda
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929381e3ee
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see if this fixes the black flicker we sometimes see
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2013-06-12 00:53:52 +00:00 |
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Mark Vejvoda
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55653c10b5
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try to see if this affects performance?
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2013-06-12 00:25:43 +00:00 |
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Mark Vejvoda
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93444a2ff5
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set project values back to original for stable floating point behavior
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2013-06-12 00:21:30 +00:00 |
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Mark Vejvoda
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a214acb6c2
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try with no frame pointers and fast floating point
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2013-06-12 00:07:52 +00:00 |
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Mark Vejvoda
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557c098f23
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omit frame pointers as in 3.7.1
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2013-06-11 23:52:42 +00:00 |
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Mark Vejvoda
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ff88a840c6
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revert back floating point model changes
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2013-06-11 23:40:04 +00:00 |
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Mark Vejvoda
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87f8529ff5
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try setting vc++ 2010 projects to sse2 and fast floating point model
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2013-06-11 23:20:25 +00:00 |
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Mark Vejvoda
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668b34db8e
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more mad attempts to squeeze better performance
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2013-06-11 06:44:26 +00:00 |
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Mark Vejvoda
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267dc7534f
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bugfix for float rounding segfault
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2013-06-11 01:23:04 +00:00 |
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Mark Vejvoda
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473e79c356
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add lag pause when client lag reaches warning level
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2013-06-11 00:07:28 +00:00 |
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Mark Vejvoda
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d067b52799
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fixed windows build and added new test to vc++ project
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2013-06-10 23:08:03 +00:00 |
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Mark Vejvoda
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16f4e08395
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attempt to speed up float truncation and add some unit tests
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2013-06-10 22:38:33 +00:00 |
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Mark Vejvoda
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aa63d07497
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disable joining in progress games for release (controlled by optional setting EnableJoinInProgressGame=true)
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2013-06-10 20:08:03 +00:00 |
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Mark Vejvoda
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6387d1b1b1
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add default value of allowed keys in english of none
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2013-06-08 21:57:11 +00:00 |
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Mark Vejvoda
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ab437c2590
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better formatting for upgrade type data
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2013-06-08 17:53:25 +00:00 |
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Mark Vejvoda
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8066502f9b
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-08 03:40:04 +00:00 |
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Mark Vejvoda
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8d2e812dc8
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remove unused reference to image and image-cancel for upgrade types
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2013-06-07 23:33:35 +00:00 |
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Mark Vejvoda
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4499308888
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fix a few areas that vc++ 2012 pointed to as potential bugs
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2013-06-07 23:17:27 +00:00 |
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Mark Vejvoda
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9a7fba2842
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bugfix for custom about screen texture
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2013-06-07 22:27:09 +00:00 |
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Mark Vejvoda
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58ebee280d
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added custom credits ability for Ishmaru
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2013-06-07 20:36:07 +00:00 |
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Mark Vejvoda
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7aca6c73c7
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bugfix to allow changing of texture compression
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2013-06-07 18:34:55 +00:00 |
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Mark Vejvoda
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f05d132232
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- experi-mental vc++ 2012 project files (do not ask me for help with these)
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2013-06-07 17:50:43 +00:00 |
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Mark Vejvoda
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e44420f9c9
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joining player can only click play now once
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2013-06-07 00:29:29 +00:00 |
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Mark Vejvoda
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7a40e78b6a
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allow player status message in game lobby
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2013-06-07 00:23:30 +00:00 |
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Mark Vejvoda
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462524bcae
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attempt to fix titi's segfault when reloading and exiting custom menu
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2013-06-06 23:57:21 +00:00 |
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Mark Vejvoda
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ed00d9ad8b
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hide player status when joining in progress game
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2013-06-06 14:38:55 +00:00 |
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Mark Vejvoda
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6e38d9b187
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do not require lng file to have a new key
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2013-06-06 05:51:32 +00:00 |
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Mark Vejvoda
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4533da71bd
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bugfixes for attack boost did not properly rollback boost value sometimes for multiplier style boosts
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2013-06-06 04:10:49 +00:00 |
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