SoftCoder
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3bb9da6cdf
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- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
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2013-12-25 11:42:00 -08:00 |
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SoftCoder
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f06d474b60
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- cleanup some socket issues and also a possible int overflow
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2013-12-24 22:44:46 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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25326c64b1
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- cleanup some warnings from msvc
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2013-12-23 10:34:52 -08:00 |
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SoftCoder
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1ba098d0f0
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- clang compiler warning cleanup
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2013-12-23 00:05:07 -08:00 |
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SoftCoder
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e0c2a388d4
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- msvc compiler warning cleanup
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2013-12-22 23:58:12 -08:00 |
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SoftCoder
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bcaad53fbe
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- cleanup some msvc++ compiler warnings
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2013-12-22 23:15:31 -08:00 |
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SoftCoder
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3a24531ba7
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- more code cleanup based on cppcheck results and valgrind
- added -h option to build-mg.sh to show parameter usage.
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2013-12-22 22:53:26 -08:00 |
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SoftCoder
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2d3e04f413
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- a few more minor code quality fixes
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2013-12-22 21:03:40 -08:00 |
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SoftCoder
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da3c55c00b
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- bugfix, now support proper saving and reloading of games where attack boost is applied to units
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2013-12-22 16:10:00 -08:00 |
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SoftCoder
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6cd1d237ab
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- a little more code cleanup from coverity issues
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2013-12-22 13:18:40 -08:00 |
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SoftCoder
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f8c497f6dc
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- in progress work to try to get attack boosts loading from a saved game (not working yet and commented out)
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2013-12-21 21:53:27 -08:00 |
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titiger
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372442d181
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Render order changed to get better render results with units using
semi-transparent textures.
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2013-12-22 01:36:54 +01:00 |
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SoftCoder
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343a728911
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- cleanup some network related code and try to remove uneeded noise
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2013-12-18 23:35:27 -08:00 |
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titiger
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9249d6370c
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looks like glEnable(GL_COLOR_MATERIAL); was still needed to render units properly
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2013-12-18 21:35:04 +01:00 |
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Tom Reynolds
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39be9372aa
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Make showGameStats.php produce HTML which is suitable for embedding into an existing DOM
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2013-12-18 20:40:08 +01:00 |
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SoftCoder
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998cabafac
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- a few more coverity reported fixes
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2013-12-18 08:26:16 -08:00 |
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SoftCoder
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606aa392c7
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- added coverity linux script
- a few updates to fix coverity reported issues
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2013-12-17 23:57:45 -08:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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d8160c1065
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- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
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2013-12-17 13:26:58 -08:00 |
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SoftCoder
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a56eb83c91
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- moved map path into config class
- proper render performance calc compare
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2013-12-16 23:54:33 -08:00 |
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SoftCoder
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ca12b7912a
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- cleanup clang warning
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2013-12-16 19:25:07 -08:00 |
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SoftCoder
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b5243763a2
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- added some device cleanup in case its needed
|
2013-12-16 19:11:17 -08:00 |
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SoftCoder
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1463dc0fc1
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- bugfix for memory leak
|
2013-12-16 17:48:52 -08:00 |
|
SoftCoder
|
d1f9fbc4a7
|
- cleanup warnings from clang
|
2013-12-15 09:19:24 -08:00 |
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SoftCoder
|
0b73d3922a
|
- fixed windows build from coverity updates
|
2013-12-14 22:59:32 -08:00 |
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SoftCoder
|
f269273f07
|
- round #2 of coverity bug fixes
|
2013-12-14 22:37:15 -08:00 |
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SoftCoder
|
b8ab732b85
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- cppcheck code cleanup
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2013-12-14 18:07:22 -08:00 |
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titiger
|
87f855b419
|
Very transparent parts of textures were cutted away while rendering. It turned out there is only a need to do this for shadows and selection rendering, not for real rendering.
|
2013-12-15 00:12:25 +01:00 |
|
SoftCoder
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6e061f459d
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- cleanup a few newly introduced compile warnings
|
2013-12-14 10:49:01 -08:00 |
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SoftCoder
|
22beafe122
|
- fixed windows build for vc++ 2010
|
2013-12-14 03:09:12 -08:00 |
|
SoftCoder
|
b11932b92d
|
- cleanup from cppcheck report
|
2013-12-14 03:03:19 -08:00 |
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SoftCoder
|
d69e19b87b
|
Merge branch 'master' of github-softcoder-megaglest:MegaGlest/megaglest-source
Conflicts:
source/shared_lib/include/platform/sdl/factory_repository.h
|
2013-12-14 02:45:25 -08:00 |
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SoftCoder
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65e55d3796
|
- merged changes with windows build fixes
- updated svn commands to git for validation params
|
2013-12-14 02:44:41 -08:00 |
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SoftCoder
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1d9f1f9432
|
- forgot to commit changes
|
2013-12-14 02:33:03 -08:00 |
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SoftCoder
|
ec13e904d3
|
- fixed windows build (removed gl2 references)
|
2013-12-14 02:29:32 -08:00 |
|
SoftCoder
|
209458adee
|
- removed deprecated gl2 code as it was not used
|
2013-12-14 02:22:30 -08:00 |
|
SoftCoder
|
b9d6b38e8f
|
- coverity based bug fixes - round #1
|
2013-12-13 23:04:12 -08:00 |
|
SoftCoder
|
c887b0c357
|
- attempt to cleanup a few warnings
- attempt to get git rev info each compile (not just when running cmake)
|
2013-12-11 23:16:56 -08:00 |
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SoftCoder
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c91b92901b
|
- added ignore folder
|
2013-12-11 19:18:33 -08:00 |
|
SoftCoder
|
a567fe159d
|
- bugfix for headless mode segfault reported by titi
|
2013-12-11 19:07:24 -08:00 |
|
SoftCoder
|
ad81692331
|
Merge branch 'master' of https://github.com/williame/megaglest-source
|
2013-12-09 18:07:42 -08:00 |
|
titiger
|
3bc5901a01
|
From Bugreport: cannot delete characters after clicking on player name in lobby
https://forum.megaglest.org/index.php?topic=9302.0
|
2013-12-10 01:52:08 +01:00 |
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titiger
|
dcada00514
|
as there are already several changes to originla 3.9.0 we better set a new version number
|
2013-12-09 23:14:33 +01:00 |
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SoftCoder
|
e718f78931
|
- corrected compile warnings for unit test
|
2013-12-08 20:08:44 -08:00 |
|
Will
|
2d6da27807
|
Merge branch 'master' of github.com:MegaGlest/megaglest-source
|
2013-12-07 20:41:44 +01:00 |
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SoftCoder
|
02d41bd5f7
|
fixed windows build
|
2013-12-06 09:08:47 -08:00 |
|
Will
|
46a0dab916
|
moved model constructor always behind factory
|
2013-12-05 21:28:20 +01:00 |
|
Will
|
6afadafa1e
|
Start to abstract model
|
2013-12-05 16:17:41 +01:00 |
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SoftCoder
|
6ae1d179bb
|
- updated for proper build on Mac
|
2013-12-04 14:54:02 -08:00 |
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