Mark Vejvoda
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b15069d71a
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- updated version #'s on tools to remove beta text
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2010-07-18 05:22:32 +00:00 |
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Mark Vejvoda
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bd3cb7f9bb
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- map editor bugfixes (proper deletion of arrays and tooltip painting)
- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
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2010-07-18 05:09:30 +00:00 |
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Mark Vejvoda
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087c6c87b1
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- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
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2010-07-03 05:20:03 +00:00 |
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Mark Vejvoda
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75c50f1052
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- fixed CPU usage on windows for map editor
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2010-07-01 16:31:06 +00:00 |
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Mark Vejvoda
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c85b8baa49
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- bugfix for map editor mouse position in windows
- set windows projects to compile using SSE2 compiler setting
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2010-07-01 15:53:07 +00:00 |
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Titus Tscharntke
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be272c7323
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color correction for team colors in map editor
4kindoms4kings improved for AI player
persian magician is a bit more stable now ( needed for balancing )
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2010-06-26 16:16:33 +00:00 |
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Mark Vejvoda
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0d5cfdda03
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- updates for application icons
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2010-06-25 22:54:00 +00:00 |
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Mark Vejvoda
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15ee2da57f
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- modified icons to properly work with windows (bothh ico files and vc++ projeect files etc)
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2010-06-25 22:04:40 +00:00 |
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Mark Vejvoda
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a842909e7d
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- bugfixes so messageboxes show in windows and linux
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2010-06-23 22:21:08 +00:00 |
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Mark Vejvoda
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4b4136d922
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- removed printf statements that corrupted menu painting in linux
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2010-06-23 17:52:07 +00:00 |
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Mark Vejvoda
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bab0e87141
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removed streflop from map editor
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2010-06-01 21:21:07 +00:00 |
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Mark Vejvoda
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288bd3a287
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- Updates to get the map editor compiling
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2010-06-01 01:56:14 +00:00 |
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Titus Tscharntke
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304b6653e9
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icons with colored frames
default map startup size raised to 128x128
startup screensize raised to 1024x768
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2010-05-04 22:55:22 +00:00 |
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Mark Vejvoda
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605dd746c0
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some bugfixes for silly compile errors and painting issues in windoze
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2010-05-04 08:15:16 +00:00 |
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Titus Tscharntke
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acf4bebba6
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GAE map editor ported to megaglest
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2010-05-04 00:22:11 +00:00 |
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Mark Vejvoda
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f748874601
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Ported streflop code to win32
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2010-04-24 11:15:15 +00:00 |
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Mark Vejvoda
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ff60b09158
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Cleaned up all compiler warnings
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2010-03-13 22:00:01 +00:00 |
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Mark Vejvoda
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2012b7e22c
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Made changes to properly isolate new unit rotation code so that it is disabled by default
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2010-03-13 21:10:45 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Mark Vejvoda
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7cb4f99ec4
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:11:28 +00:00 |
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Mark Vejvoda
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4ecc284f75
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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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2010-03-09 00:43:46 +00:00 |
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Titus Tscharntke
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3041efaa77
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Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
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2010-03-08 00:28:42 +00:00 |
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Titus Tscharntke
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983d8475c9
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mapeditor from GAE ( removed macro stuff and so on )
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2010-03-07 17:25:42 +00:00 |
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Titus Tscharntke
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b4ffb67c03
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stop editor flickering in linux
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2010-03-01 22:37:35 +00:00 |
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Titus Tscharntke
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5cb8aca19c
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8 players
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2010-02-28 11:21:01 +00:00 |
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Titus Tscharntke
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0d53988e99
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scrubland / particle fixes /mapeditor strings
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2010-02-19 00:34:01 +00:00 |
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Titus Tscharntke
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58ea5ec552
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improved menu entries
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2010-02-01 01:23:59 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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