Mark Vejvoda
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15987d83d7
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- try to improve network performance
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2013-03-23 23:34:51 +00:00 |
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Mark Vejvoda
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9dc863e5e3
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- try to improve network performance
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2013-03-23 23:24:39 +00:00 |
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Mark Vejvoda
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d703f7605b
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- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
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01b757a743
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- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
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Mark Vejvoda
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97aadb6a44
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- try to improve network performance
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2013-03-23 23:00:11 +00:00 |
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Mark Vejvoda
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c36e8297fa
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- try to improve network performance
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2013-03-23 22:56:08 +00:00 |
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Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Mark Vejvoda
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203ad150ef
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- battle end screen render fix for tomreyn
- more thread safety for threaded client sockets
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2013-03-16 06:55:16 +00:00 |
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Mark Vejvoda
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16d25210e4
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
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Mark Vejvoda
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3661d62c03
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- attempt to fix client crash on disconnect
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2013-03-12 22:50:26 +00:00 |
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Mark Vejvoda
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88b31797e7
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- make client use less CPU for network games
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2013-03-11 03:46:40 +00:00 |
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Mark Vejvoda
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21d38b6231
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- make client use less CPU for network games
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2013-03-10 16:19:04 +00:00 |
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Mark Vejvoda
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ac992b431d
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- attempt to fix threaded client stability and fixed some server side network bugs to also improve its stability
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2013-03-09 20:57:06 +00:00 |
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Mark Vejvoda
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760ba99fd7
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- attempt to fix double free bug
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2013-03-08 21:53:11 +00:00 |
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Mark Vejvoda
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11d4c4a1dc
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- attempt to fix double free bug
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2013-03-08 21:00:37 +00:00 |
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Mark Vejvoda
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e74f747fbd
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- attempt to make connection status more reliable and have less hangs when disconnects occur
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2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
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704935c534
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- attempt to fix double free bug reported by tomreyn
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2013-03-08 05:24:37 +00:00 |
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Mark Vejvoda
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198fa1d05d
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- bug fix to send packets every 4 seconds if nothing has been sent (especially when the game is paused)
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2013-03-08 04:41:57 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
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2013-03-02 07:33:01 +00:00 |
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Mark Vejvoda
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951cd33ef4
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- try to get threaded client working without lag
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2013-03-02 02:35:53 +00:00 |
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Mark Vejvoda
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019c7edcc7
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- try to get threaded client working without lag
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2013-03-02 02:19:34 +00:00 |
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Mark Vejvoda
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6603e08c96
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- try to get threaded client working without lag
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2013-03-02 00:53:55 +00:00 |
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Mark Vejvoda
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c49962c644
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- try to get threaded client working without lag
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2013-03-02 00:30:26 +00:00 |
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Mark Vejvoda
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2fc2e51842
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- attempt to fix lagging clients
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2013-03-01 23:31:53 +00:00 |
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Mark Vejvoda
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b6cefa3388
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- attempt to fix lag issue when resuming paused network game (also for resume joining in progress game)
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2013-03-01 06:52:33 +00:00 |
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Mark Vejvoda
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e4235cc551
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- attempt to further stabilize joining in progress games
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2013-02-27 06:46:42 +00:00 |
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Mark Vejvoda
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54c026bb3e
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- bugfixes for in game joining
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2013-02-17 07:15:01 +00:00 |
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Mark Vejvoda
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b38f6b20a1
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 10:07:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Mark Vejvoda
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a15bdecbf3
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- a few safety changes for network communication
- small tweaks for unit selection
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2013-01-24 21:09:40 +00:00 |
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Mark Vejvoda
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7ecc7325ac
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- trying to trace nig's crash (more debug info and safer code)
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2013-01-23 14:51:28 +00:00 |
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Mark Vejvoda
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563bd8ac57
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- client disconnect handling improvement
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2013-01-11 04:32:52 +00:00 |
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Mark Vejvoda
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4401bcbd3f
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- client disconnect handling improvement
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2013-01-10 21:30:38 +00:00 |
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Mark Vejvoda
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66bc98c106
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- bugfix for nig's client disconnect error
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2013-01-09 23:34:37 +00:00 |
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Mark Vejvoda
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779ab1348f
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- attempt to fix crash on windows when server exits game
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2013-01-09 01:53:00 +00:00 |
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Mark Vejvoda
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61c86c15d1
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- added code for new network protocol (disabled by default as i need to test this on arm)
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2012-11-02 19:08:55 +00:00 |
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Mark Vejvoda
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011e0263b0
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
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Mark Vejvoda
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829a72db35
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- added new intro video by Tiger
- bugfix for video display
- cleaned more code wanrings from cppcheck
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2012-10-18 07:49:50 +00:00 |
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Mark Vejvoda
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c5ac0cc8e3
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- fix min player for headless game message
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2012-10-06 17:50:27 +00:00 |
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Mark Vejvoda
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5e42c6dc03
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- loads of code cleanup based on verbose output from the latest git version of cppcheck
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2012-10-06 07:06:40 +00:00 |
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Mark Vejvoda
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ae5018c4dc
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- do not continuously throw errors in game
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2012-10-02 06:20:39 +00:00 |
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Mark Vejvoda
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1c211e4ce6
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
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Mark Vejvoda
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9fc64f4878
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- limit players to 5 cell markers max at any given time
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2012-09-20 22:18:10 +00:00 |
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Mark Vejvoda
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9f0546c008
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- set correct exit codes (for tomreyn)
- fix loading when too many units on map (do not segfault)
- deprecate ThreadedNetworkClient setting
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2012-07-17 23:04:30 +00:00 |
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Titus Tscharntke
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73919c860d
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New quick highlight pointer for minimap ( we need another key for this, at the moment its "shift" )
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2012-07-13 21:50:34 +00:00 |
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Mark Vejvoda
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4202989014
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- attempt to switch CRC to use unsigned int everywhere
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2012-07-07 02:46:57 +00:00 |
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Mark Vejvoda
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330070a632
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- more logging to track down cold's issue
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2012-07-06 23:18:30 +00:00 |
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Mark Vejvoda
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81cc68305c
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- added the ability to remove cell markers
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2012-06-13 16:19:44 +00:00 |
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Mark Vejvoda
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943dcef9fe
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- first pass of VERY ROUGH crude implementation of 'cell markers'. Need to properly find icons, apply alpha to icon on the map and add support for notes when user hovers over the marker.
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2012-06-12 20:37:00 +00:00 |
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