mathusummut
3b14f3eb02
Relaxed network grace + fixed annoying warnings
2018-06-23 22:04:15 +02:00
mathusummut
2e9623c8da
Fixed menu layout
2018-06-23 14:57:11 +02:00
mathusummut
35b7b1f1a6
Fixed the god-awful indentation
2018-05-06 00:01:36 +02:00
andy5995
e135baba85
server_interface:lag:allow a greater grace period before dropping player
2018-03-02 15:29:07 -06:00
andy5995
040ef8c895
remove git revision string
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This will help speed up build-time when small changes are made.
2018-02-01 20:50:50 -06:00
Andy Alt
42541caab7
[wip] change how observer mode works ( #13 ) ( #14 )
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The positioning of the labels and text will need changing. I'm going to
ask @jammyjamjamman if he'll fix it up all nice and pretty.
* [wip] change how observer mode works (#13 )
* [wip] opens 10 slots on any map [observer mode]
* [wip]set start location for observers [skip ci]
* [wip] new observer mode works with no crashing
I need to clean up the code more though. I only did the bare minimum to
change the way observer mode works.
2018-01-23 21:00:32 -06:00
titiger
d420c7e681
forgot to remove a printf
2016-10-30 22:30:51 +01:00
titiger
c9b92ea97d
map filter for headless servers
2016-10-30 20:19:07 +01:00
SoftCoder
49ae35e7cf
- thread safe localtime and hopefully back to good performance
2015-11-21 11:30:23 -08:00
titiger
85c79be337
Game name is now part of the game settings.
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This fixes the ugly "S Game" on the stats.
2014-11-07 01:26:23 +01:00
SoftCoder
b4807ed169
- in team mode always render two set of resources:
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- First set of resources is the team of selected units
- SEcond set of resources is the team total
2014-01-29 22:47:55 -08:00
SoftCoder
39696b6a65
- added ability to share resources across same teams
2014-01-27 18:55:08 -08:00
SoftCoder
0d8b3d6c63
- updated so masterserver url does not require trailing / in ini
2014-01-24 18:20:01 -08:00
SoftCoder
581a975209
- added support for dev mode paths and removed linux symlinks for game data
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- bugfix for segfault on headless when client disconnects
2014-01-24 13:44:21 -08:00
SoftCoder
6439d98146
- do NOT pause for lagging clients if game network setting set to false
2014-01-17 11:32:21 -08:00
SoftCoder
7d8af94a44
- attempt to fix null pointer segfault on masterserver found by tomreyn
2014-01-08 12:48:56 -08:00
SoftCoder
9026ce161d
- bugfixes when user has no internet and published not turned on, do not try to do UPNP.
2014-01-03 15:10:30 -08:00
SoftCoder
ecdb229bdf
- attempt to do better lag handling (pause game up to 3 times for lagging clients then disconnect)
2014-01-02 13:56:37 -08:00
SoftCoder
3111b733e2
- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
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- added better tracking of mutexes by assigning them location info
2013-12-24 22:27:44 -08:00
SoftCoder
343a728911
- cleanup some network related code and try to remove uneeded noise
2013-12-18 23:35:27 -08:00
SoftCoder
a56eb83c91
- moved map path into config class
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- proper render performance calc compare
2013-12-16 23:54:33 -08:00
SoftCoder
b9d6b38e8f
- coverity based bug fixes - round #1
2013-12-13 23:04:12 -08:00
SoftCoder
f217db38f1
- changed to git version stamp
2013-11-29 13:13:30 -08:00
Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
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- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
c9a6078689
revert network code back
2013-11-15 20:04:12 +00:00
Mark Vejvoda
98bc4b190e
attempt to see how this affects network games for tomreyn
2013-11-15 19:21:14 +00:00
Mark Vejvoda
9b097fd911
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
Mark Vejvoda
6f5d641476
comment out http request output
2013-11-02 19:07:00 +00:00
Mark Vejvoda
9798668789
- added player platform to game stats
2013-11-02 19:05:59 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
e3a8ee6d2f
add playerid to game stats so we canprovide historical stats for unique players
2013-11-01 21:31:55 +00:00
Mark Vejvoda
d24da2f7b5
updated masterserver stats so we DO NOT update slot counts after game is won
2013-11-01 14:38:28 +00:00
Mark Vejvoda
b05c6c1136
- handle it more gracefully when user has no techtrees
2013-11-01 05:25:55 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
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see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
d2ba7b163b
a little refactoring of function names in language class
2013-10-29 06:13:38 +00:00
Mark Vejvoda
b5e26070b1
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
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EnableNetworkGameSynchChecks=true
2013-09-12 03:33:43 +00:00
Mark Vejvoda
c9c5d9aa8f
more frequent checking for client lag
2013-06-19 00:01:29 +00:00
Mark Vejvoda
473e79c356
add lag pause when client lag reaches warning level
2013-06-11 00:07:28 +00:00
Mark Vejvoda
4499308888
fix a few areas that vc++ 2012 pointed to as potential bugs
2013-06-07 23:17:27 +00:00
Mark Vejvoda
8a3cf2f956
when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot
2013-06-05 20:04:03 +00:00
Mark Vejvoda
5fd46478c6
try to improve performance
2013-06-04 21:55:16 +00:00
Mark Vejvoda
03862948e2
bugfix to cleanup closing client connections quickly
2013-06-04 03:47:04 +00:00
Mark Vejvoda
56774bc087
make server slots continuously read data on sockets during game
2013-06-04 00:31:41 +00:00
Mark Vejvoda
4af65d1e19
added unique playerid for every client
2013-06-01 02:31:12 +00:00
Mark Vejvoda
995617e91e
bugfix to allow admin to kick player in same slot multiple times
2013-05-28 07:10:13 +00:00
Mark Vejvoda
2c1b181bc7
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
Mark Vejvoda
f84cf5c216
attempt to fix resume game
2013-05-26 03:35:31 +00:00
Mark Vejvoda
7966422582
attempt to fix segfaults discovered during testing
2013-05-18 05:57:22 +00:00
Mark Vejvoda
8408526b12
code cleanup based on cppcheck results
2013-05-17 03:59:34 +00:00
Mark Vejvoda
079dbf808a
- try to improve network performance
2013-03-24 05:16:56 +00:00