Mark Vejvoda
1e7cd63330
- Some improvements for setting max videomode when AutoMaxFullScreen=true and Windowed=false
...
- Added better logic to try to restore video when crashing
2010-03-23 06:03:16 +00:00
Mark Vejvoda
5b713bd785
Added camera zoom (from GAE) into mega-glest (middle mouse button zooms in and out like in GAE)
2010-03-23 02:35:55 +00:00
Mark Vejvoda
8c08eefa28
Added EndsWith to headerfile
2010-03-20 12:09:30 +00:00
Mark Vejvoda
1f2c805fe8
Added new setting to allow playing glest using multiple monitors
2010-03-20 07:19:45 +00:00
Mark Vejvoda
f838293632
Added code for the following:
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a) Complete Unit Rotation for multi-player
b) Added support for user defined data folders
2010-03-18 21:26:40 +00:00
Mark Vejvoda
ff60b09158
Cleaned up all compiler warnings
2010-03-13 22:00:01 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
4ecc284f75
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
2010-03-09 00:43:46 +00:00
Mark Vejvoda
fb5035c230
Updated with initial 3.4.4 codebase includes:
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- network fixes for multiplayer defects found
- initial code (disabled currently) for content crc checking and downloading
- code compiles on Win32 using VS2008 express, project files not yet included
2010-02-03 01:09:50 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00