SoftCoder
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588ec21d8a
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- more cppcheck cleanup, AND some new inernal steam commandline parameters to reset stats and enable debugging
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2017-10-09 23:09:52 -07:00 |
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SoftCoder
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865a665bf0
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- round 2 of cppcheck code cleanup
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2017-10-09 20:21:14 -07:00 |
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SoftCoder
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b34003b4a5
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- enable using steam statistics to save players network based game end game stats to steam
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2017-10-07 02:40:34 -07:00 |
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SoftCoder
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edfb1508f5
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- check for empty strings before using substr to avoid crashes with more strict C++ engine
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2017-09-30 21:46:56 -07:00 |
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SoftCoder
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56494f3cd2
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- finally fixing issue #102 (bad cell visible handling when fog of war turned off)
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2016-05-27 16:15:27 -07:00 |
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SoftCoder
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993c705e2b
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- attempt to fix issue #72
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2016-01-06 22:36:50 -08:00 |
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SoftCoder
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49ae35e7cf
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- thread safe localtime and hopefully back to good performance
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2015-11-21 11:30:23 -08:00 |
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SoftCoder
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492d821e0b
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- small code cleanup
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2015-11-12 04:18:08 -08:00 |
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SoftCoder
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f97e8d5fc3
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- clipboard working now for utf8
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2015-11-11 21:52:22 -08:00 |
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titiger
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109a5b9985
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sort map lists non case sensitive in menu
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2015-01-03 02:03:31 +01:00 |
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titiger
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f4529566fa
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bugfix for version checking
We can have versions with only one dot.
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2015-01-02 01:24:45 +01:00 |
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titiger
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4a292ed1d1
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don't mix functionality
Not a bug fix, just trying to keep things more clean.
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2015-01-01 17:16:24 +01:00 |
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SoftCoder
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efa7cb0346
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- bugfix for shared team resources
- added some new internal feature code to test auto updates for a future release
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2014-12-30 12:16:35 -08:00 |
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titiger
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b50cb7770c
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Comparison of version numbers allows non integer characters too
This is used to check compatibility of saved games typically.
Only the leading digits are used as minor version now.
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2014-12-21 13:35:42 +01:00 |
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titiger
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b4e9f787bd
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several changes for loading saved games
allow to load older compatible save game
introduced a "last backward compatible version" for loading games
fixed a bug allowing to load older games
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2014-11-18 18:59:45 +01:00 |
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titison
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de5135bfaf
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*added split(s,d) function for strings
*reading unit xml healthbar node
*adjusted hpbars
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2014-10-29 00:50:45 +01:00 |
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titiger
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1f5b571c9d
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bugfix for bad {SCENARIODIR} replacement
Done by softcoder in branch ce-gui, manually merged by me :)
https://forum.megaglest.org/index.php?topic=9553.0
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2014-09-24 01:16:28 +02:00 |
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SoftCoder
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7cae2b53f1
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- bugfix for windows processing var tags in ini files (was crashing on windows when using the new glest-dev.ini)
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2014-01-27 20:12:14 -08:00 |
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SoftCoder
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27316e8912
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- added time to error console output log items
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2014-01-17 13:32:42 -08:00 |
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SoftCoder
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0de4f33923
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- error output now shows system time
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2014-01-17 09:46:31 -08:00 |
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SoftCoder
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85319b30fc
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- fixup use of --data-path param
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2014-01-03 08:01:33 -08:00 |
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SoftCoder
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21a12a6c72
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- added ability to render map preview full screen when user clicks on the map preview. Click anywhere on the fullscreen map to restore.
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2013-12-30 23:32:06 -08:00 |
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SoftCoder
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b6cd751250
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- bugfixes on windows platform when some folders and files are missing, do not crash hard.
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2013-12-27 23:05:20 -08:00 |
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SoftCoder
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3bb9da6cdf
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- removed directsound related references as it has been deprecated since 3.6.0.1
- coverity related fixes
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2013-12-25 11:42:00 -08:00 |
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SoftCoder
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3111b733e2
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- bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems)
- added better tracking of mutexes by assigning them location info
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2013-12-24 22:27:44 -08:00 |
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SoftCoder
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e0c2a388d4
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- msvc compiler warning cleanup
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2013-12-22 23:58:12 -08:00 |
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SoftCoder
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e3996ceb92
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- bugfixes for coverity reported issues
- new bash parameters for build-mg.sh (in prep for coverity automation)
- updated travis build to use new bash param
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2013-12-17 17:35:51 -08:00 |
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SoftCoder
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d8160c1065
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- modified game time to be game duration instead as that is more useful for players who want to see in game clock info
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2013-12-17 13:26:58 -08:00 |
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SoftCoder
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22beafe122
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- fixed windows build for vc++ 2010
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2013-12-14 03:09:12 -08:00 |
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SoftCoder
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b9d6b38e8f
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- coverity based bug fixes - round #1
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2013-12-13 23:04:12 -08:00 |
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Mark Vejvoda
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9268aaf279
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- a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
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2013-11-19 06:14:06 +00:00 |
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Mark Vejvoda
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e89210cf6c
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- updating version # to v3.9 in preparation for release
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2013-11-16 21:50:54 +00:00 |
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Mark Vejvoda
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b9e3f57894
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- attempt to rollback change that causes game differences on different platforms
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2013-11-10 04:26:57 +00:00 |
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Mark Vejvoda
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70421d1b3d
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added a check for data and user data paths being the same
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2013-11-06 00:31:36 +00:00 |
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Mark Vejvoda
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dbb2409d76
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remove usless output from error message
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2013-11-05 21:13:26 +00:00 |
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Mark Vejvoda
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8d4f5a9f40
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i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
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2013-11-03 07:18:27 +00:00 |
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Mark Vejvoda
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8b5e681ae5
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updated for vc++ 2012 x64 compile
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2013-11-03 01:51:20 +00:00 |
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Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Mark Vejvoda
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ad0fb1d6f7
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cleaned up code based on feedback from cppcheck
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2013-10-25 05:45:54 +00:00 |
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Mark Vejvoda
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a17068165f
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try to see if this makes disabled network crc checking more performance freindly
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2013-10-20 20:06:19 +00:00 |
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Mark Vejvoda
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83055456d2
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- added more crc capture data to track down oos
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2013-10-17 06:36:28 +00:00 |
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Mark Vejvoda
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fb276d1dd7
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- added more crc logging to detect oos location
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2013-10-17 02:49:25 +00:00 |
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Mark Vejvoda
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37a53c114a
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- attempt to detect oos by adding more crc and log info
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2013-10-14 02:35:42 +00:00 |
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Mark Vejvoda
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53a557d8d1
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- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
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2013-10-03 05:44:50 +00:00 |
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Mark Vejvoda
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9e60723296
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revert most doubles back to float and truncate at 6 decimals
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2013-10-03 00:17:51 +00:00 |
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Mark Vejvoda
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dc503d6340
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
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Mark Vejvoda
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de8b083329
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- attempt to fix additional oos issues
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2013-09-30 17:38:26 +00:00 |
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Mark Vejvoda
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9967df316c
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- attempt to fix additional oos issues
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2013-09-28 05:06:04 +00:00 |
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Mark Vejvoda
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525e0da652
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- change a bunch of floats to double and remove path from particle texture
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2013-09-25 00:17:11 +00:00 |
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Mark Vejvoda
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f66a0834c9
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try to cleanup possible memory issue
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2013-09-23 22:25:38 +00:00 |
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