Mark Vejvoda
92c6baa7ea
- updated version to 3.3.7.1-dev
2010-10-10 14:29:33 +00:00
Mark Vejvoda
9fb5180a17
- new masterserver version check of only first 3 version #'s
2010-10-10 14:19:34 +00:00
Mark Vejvoda
dcc2bab85a
- bugfix for master menu control registration objects that need to get cleaned up afterwards
2010-10-10 06:35:50 +00:00
Titus Tscharntke
36f380abad
version ist nicht mehr 3.3.7! es ist wieder development! 3.3.8-dev!
2010-10-10 00:05:14 +00:00
Mark Vejvoda
8d40069058
- added more dependency checking for other libs (like png, jpg and curl)
2010-10-09 21:12:50 +00:00
Mark Vejvoda
a84f0d1b6d
- bugfix to fallback to a default configured font if the specified font in the ini property fails to load. The default font is 'fixed' but can be overriden in the ini using:
...
DefaultFont=yourfonttype
2010-10-09 20:35:53 +00:00
Mark Vejvoda
3963b99e37
- yaahhoo, now we properly detect invalid LUA functions etc for scenarios
2010-10-09 10:43:23 +00:00
Mark Vejvoda
6cf68531ea
- incremented SVN rev for release build
3.3.7
2010-10-08 22:59:11 +00:00
Mark Vejvoda
32cf8cd93b
- bugfix (again) for playername index bug
2010-10-08 22:53:18 +00:00
Mark Vejvoda
86b11a7f05
- bugfix (again) for playername index bug
2010-10-08 22:32:23 +00:00
Mark Vejvoda
7f1d0f01cb
- updated to increment SVN revision for 3.3.7 release
2010-10-08 20:05:27 +00:00
Titus Tscharntke
59b2cdb78f
max-unit-count works for buildings
2010-10-08 19:30:53 +00:00
Mark Vejvoda
ae010f85ab
- bugfix for playername index offset on client
2010-10-08 17:17:22 +00:00
Mark Vejvoda
54ce27d19c
- attempt to turn off playername editing for this release
2010-10-08 16:32:50 +00:00
Mark Vejvoda
1c32515d7a
- last minute playername editing bugfixes for pressing backspace
2010-10-08 16:19:09 +00:00
Mark Vejvoda
e594ba07de
- updated source code create script to include icons for map editor
...
- added port 61000 for ultifd
2010-10-08 15:25:15 +00:00
Mark Vejvoda
cdba95f6ac
- fixed silly bug when editing username in custom game menu interferes with chat.
2010-10-08 15:20:24 +00:00
Mark Vejvoda
c0c031569b
- updated Windows Installer scripts for 3.3.7 release
2010-10-08 02:11:59 +00:00
Mark Vejvoda
44019a0d9b
- added SVN revision # to --version output
2010-10-08 02:05:42 +00:00
Mark Vejvoda
f345835fc4
- final bugfix for 3.3.7, playernames got mixed up when first slot was closed. Also fixed editing when typing playername
2010-10-08 01:41:53 +00:00
Mark Vejvoda
cb5f5e55eb
- Linux installer bugfixes (fixed map editor and g3d viewer files and links)
2010-10-07 22:17:05 +00:00
Mark Vejvoda
e35f8b0563
- updated Linux scripts and installer files for 3.3.7 release
2010-10-07 18:54:18 +00:00
Mark Vejvoda
7759b6d069
- updated version # for 3.3.7 release
2010-10-07 18:44:44 +00:00
Mark Vejvoda
fd60b30081
- updated announcement to use a safer compare and added announcement url to ini files
2010-10-07 18:43:29 +00:00
Mark Vejvoda
e400f449d6
- bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file
2010-10-07 18:13:17 +00:00
Mark Vejvoda
e58055dfad
- added extra port #'s for Internet games
2010-10-07 17:27:22 +00:00
Titus Tscharntke
8508baa273
Version number is set to 3.3.7 in configure.ac so we don't forget it this time
2010-10-07 10:38:58 +00:00
Mark Vejvoda
66725ad22d
- added new commandline parameter: --lua-info
2010-10-06 23:40:26 +00:00
Mark Vejvoda
284d3bdbbe
- Billy.. help!!! Your compiler stinks! (compiler fixes related to namespacing and xml)
2010-10-06 22:49:13 +00:00
Titus Tscharntke
72478c9f32
better errorhandling for announcements String must start with "Announcement from Masterserver:" now otherwise its not displayed
2010-10-06 21:43:09 +00:00
Titus Tscharntke
7fdeb7ca89
Announcements from Matserserver
2010-10-06 20:54:08 +00:00
Mark Vejvoda
0d050f62d4
- added code to now output all eerors to console (with option to save in log file)
...
- added more LUA debug info
2010-10-06 20:22:06 +00:00
Titus Tscharntke
268aa4793b
particle limits are back again
2010-10-06 17:04:51 +00:00
Mark Vejvoda
5f698575d9
- added removal of fog of war at game end for scenarios
2010-10-04 21:31:53 +00:00
Titus Tscharntke
88335f112b
fix for the AI not respecting max-unit-count
2010-10-04 19:21:09 +00:00
Mark Vejvoda
d38b46a529
- Removed deprecated parameter
...
- Added more debug logging for LUA functions
2010-10-04 18:31:17 +00:00
Titus Tscharntke
8d053ba314
another implementation of performance based shadow on/off
2010-10-04 16:43:00 +00:00
Mark Vejvoda
16fd1fcfa1
- attempt to tweak shadow off/on windows to make it more smooth
2010-10-02 04:29:12 +00:00
Mark Vejvoda
c87e27eabd
- added an average renderfps to use when toggling shadows off/on to make it more smooth
...
- added a new commandline to autostart a new game with the last game settings you played called:
--autostart-lastgame
2010-10-02 02:17:50 +00:00
Mark Vejvoda
02e0a1302f
- more AI fixes.
...
#1 : AI does not try to harvest resources that the unit cannot yet harvest (could be an upgrade required)
#2 : AI no longer tries to expand near resources that they are not yet able to harvest. (found using RealtimeFreaks test mod and map). This makes for a more aggresive CPU in scenarios where there are additional resource types since they expand much more quickly.
2010-10-02 01:11:59 +00:00
Forjan Frederic
468340403f
Update the macosx main to compil
2010-09-30 10:32:28 +00:00
Mark Vejvoda
5ecda82be0
- bugfix for allowing players to view map at game end for network games
2010-09-30 00:49:57 +00:00
Mark Vejvoda
6013a96efd
- stupid compiler fix for vc++ (including limits gives streflop a fit)
2010-09-29 22:59:16 +00:00
Mark Vejvoda
3e0a87549c
- by special request for ultifd (allow players to zoom out at game end when playing non network games)
2010-09-29 22:18:08 +00:00
Mark Vejvoda
80051e3194
- bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing)
...
- bugfix for restoring saved game settings (ignore closed slots that have faction set to random)
2010-09-29 04:38:41 +00:00
Mark Vejvoda
c9f8433d83
- updated to beta3
2010-09-28 20:53:13 +00:00
Mark Vejvoda
3749d58557
- bugfix when restoring game settings (from previously saved) we no longer restore playernames of non human slots.
2010-09-28 20:15:54 +00:00
Mark Vejvoda
c300905d70
- a better attempt to fix the issue with multi-build where the repairers stop repairing
2010-09-28 19:52:31 +00:00
Mark Vejvoda
c3fc45995c
- an attempt to fix the issue with multi-build where the repairers stop repairing
2010-09-28 15:22:04 +00:00
Mark Vejvoda
ab6c8471f4
- coding around winsock insanity! (see: http://bobobobo.wordpress.com/2008/11/09/resolving-winsock-error-10035-wsaewouldblock/ )
2010-09-28 02:21:57 +00:00