James McCulloch
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e73324d317
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* added DebugType debugPathFinder
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2010-07-24 11:43:03 +00:00 |
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Mark Vejvoda
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ff586afd0d
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- some final updates to get the new pathfinder working after adding multi-pathing support
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2010-07-21 22:05:50 +00:00 |
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Mark Vejvoda
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77ee50b681
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- some code cleanup related to supporting multiple path finders
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2010-07-21 20:40:11 +00:00 |
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Mark Vejvoda
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74b6fc8139
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- some code cleanup related to supporting multiple path finders
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2010-07-21 19:17:45 +00:00 |
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Mark Vejvoda
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bca03b0c0c
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- initial changes to support multiple path finders
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2010-07-21 18:21:40 +00:00 |
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Mark Vejvoda
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f8ada85017
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- cleanup of some compiler warnings
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2010-07-17 07:07:57 +00:00 |
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Mark Vejvoda
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e9e1a317e4
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- cleanup of some compiler warnings
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2010-07-17 06:54:04 +00:00 |
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James McCulloch
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8579dbb36e
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* fix for resource depletion updates to AnnotatedMap and Resource GoalMaps (cell to tile co-ord problem)
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2010-07-17 05:13:34 +00:00 |
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Mark Vejvoda
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43f4ba71a3
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updated impossibleroute text to re-use invalid position text
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2010-07-17 01:27:43 +00:00 |
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James McCulloch
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4393139496
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* restore error check that I had commented out while experimenting with sqrt approximations
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2010-07-16 17:13:12 +00:00 |
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Mark Vejvoda
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9992f9cb79
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fixed minor compiler issues in linux for new pathfinder changes
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2010-07-16 16:24:55 +00:00 |
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James McCulloch
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20165b4566
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* path finding into unexplored areas handled more intelligently (and without revealing/exploiting information the player shouldn't have)
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2010-07-16 16:08:09 +00:00 |
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Mark Vejvoda
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6e26641799
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- a possible fix for the AI. this change will randomize all possible produce, morph and build operations instead of just using the last commandtype found for candidate units
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2010-07-13 22:51:27 +00:00 |
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James McCulloch
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f18061a7ee
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fix build-site and store adjacency maps for potential building rotation
fix potential annotated map update problem with morphing to a smaller UnitType
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2010-07-13 11:05:35 +00:00 |
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James McCulloch
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8387ed29dc
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* wired up RoutePlanner/Cartographer
* added DebugRenderer (mostly dysfunctional)
* add lots of OutputDebug calls for the path finder, as macro PF_TRACE
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2010-07-13 05:33:43 +00:00 |
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Mark Vejvoda
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f86268b53d
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- some small changes for new pathfinder code to compile in linux
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2010-07-12 06:40:19 +00:00 |
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James McCulloch
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bdd4f306f4
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* added GAE path finder (SearchEngine and friends)
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
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2010-07-11 18:31:02 +00:00 |
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Mark Vejvoda
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8a3709defd
|
bugfixes for AI command execution
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2010-06-10 21:53:50 +00:00 |
|
Titus Tscharntke
|
54abe03d86
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megacpu bug hunting
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2010-06-10 21:33:50 +00:00 |
|
Mark Vejvoda
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6beaab97fe
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added another index guard to ensure proper index
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2010-06-10 20:37:38 +00:00 |
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Mark Vejvoda
|
f5836bdf99
|
added more guards and debug info related to AI bugs
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2010-06-10 14:58:06 +00:00 |
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Mark Vejvoda
|
6d519c4cdf
|
added more guards in AI command processing
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2010-06-09 00:38:15 +00:00 |
|
Mark Vejvoda
|
4fd75e5d7d
|
- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
- added new glest.ini setting to log commands for each client
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2010-06-08 07:40:32 +00:00 |
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Mark Vejvoda
|
e85a269738
|
- added server controlled AI as a game option
|
2010-06-03 01:10:40 +00:00 |
|
Mark Vejvoda
|
3dc9c2c623
|
- bugfix for server controlled AI mode
|
2010-06-03 00:13:58 +00:00 |
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Mark Vejvoda
|
64070ca69c
|
- added initial flag to test some server controlled AI code
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2010-06-02 22:06:10 +00:00 |
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Mark Vejvoda
|
1c9b85418a
|
- Some initial changes in prep for support server controlled AI
|
2010-06-01 16:54:44 +00:00 |
|
Mark Vejvoda
|
58386a72e8
|
Bugfix for cases where command cache was not yet initialized
|
2010-05-01 09:27:08 +00:00 |
|
Mark Vejvoda
|
f748874601
|
Ported streflop code to win32
|
2010-04-24 11:15:15 +00:00 |
|
James McCulloch
|
00dd0f490d
|
* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
|
2010-03-25 12:15:10 +00:00 |
|
Mark Vejvoda
|
b22adbfa02
|
bugfix for scripted scenarios and placing unit model not showing
|
2010-03-24 21:26:17 +00:00 |
|
Mark Vejvoda
|
43c3f2457e
|
Code Restructuring to make mega-glest more standard
|
2010-03-12 05:20:53 +00:00 |
|
Titus Tscharntke
|
c4d32651c6
|
removed old debug printfs in comments
fixed relative switch for unit particles
fixed gravity for unit particles
|
2010-02-16 23:55:45 +00:00 |
|
Titus Tscharntke
|
0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
|
2010-01-22 01:45:58 +00:00 |
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