Mark Vejvoda
9268aaf279
- a few minor bug fixes related to code warnings
...
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
b74271348c
- bugfix for map editor hanging on some windows installations
2013-11-17 22:42:51 +00:00
Titus Tscharntke
0eeb526e27
it should show the y coordinates too ;-)
2013-10-02 23:48:16 +00:00
Titus Tscharntke
d2f0591bfa
patch from titi_son showing the map coordinates in the map editor
2013-10-02 22:26:06 +00:00
Mark Vejvoda
bd4e2c8724
applied heightmap addition to map editor -> thanks muwum
2013-06-21 18:21:07 +00:00
Mark Vejvoda
a313b26d74
bugfix map editor toolbar on windows
2013-06-04 07:21:01 +00:00
Mark Vejvoda
2c1b181bc7
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
Mark Vejvoda
7966422582
attempt to fix segfaults discovered during testing
2013-05-18 05:57:22 +00:00
Mark Vejvoda
d0006db4a1
- updated for debian compliance
2012-11-15 07:50:43 +00:00
Mark Vejvoda
8c182b9712
- some minor cppcheck code cleanup
2012-11-05 05:40:47 +00:00
Mark Vejvoda
231d86b4f6
- only ask to save map when a change is made
2012-08-10 17:59:04 +00:00
Mark Vejvoda
e1054d6e07
- fixed memory leaks in map editor, g3dviewer and the game
2012-07-21 20:21:27 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
c1f617481e
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
Titus Tscharntke
7cdf6eedd3
Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor.
2012-03-29 20:18:20 +00:00
Mark Vejvoda
835c886705
- few tweaks to get things compiling under mingw
2011-12-25 03:09:39 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
...
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
4955090cb5
- commented out old debug output
2011-12-03 08:54:18 +00:00
Mark Vejvoda
5b7329594c
- merging in changes from weltall for macosx
2011-10-18 01:13:38 +00:00
Mark Vejvoda
bb68106912
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
Mark Vejvoda
e10df0affe
- bugfixes for map editor and file extension function
2011-05-24 01:44:48 +00:00
Titus Tscharntke
d28b47ffb1
diagonal flipping
2011-05-24 00:58:21 +00:00
Mark Vejvoda
adb7ec4a6a
- bugfixes from windows unicode work to compile in Linux
2011-05-23 19:50:17 +00:00
Mark Vejvoda
1085f24c6f
- more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths)
2011-05-23 19:23:00 +00:00
Mark Vejvoda
fab36598b1
- lots of updates including:
...
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs
*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= .. (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda
cd4ef0eaf7
- proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
...
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
bda831861a
Stuff from pabs (debian games) round #1
...
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
1f433d6339
- bugfixes for compiling on older wxwidgets and also for mingw
2011-04-05 07:08:29 +00:00
Mark Vejvoda
f684e7f356
- updated g3dviewer and map editor to default to the userdata folder areas
2011-04-05 04:49:48 +00:00
Mark Vejvoda
829c499568
- bugfixes and cleanup for g3d editor and map editor so they now compile and run using newer wxwidgets (should also be backwards compatible with 2.8
2011-03-20 06:05:09 +00:00
Mark Vejvoda
c75181f350
- a few changes so things can also build when using newer wxwidgets libs as well as newer xerces
2011-03-20 00:59:17 +00:00
Titus Tscharntke
922df8e025
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
Titus Tscharntke
e03b029bea
Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
2011-02-08 03:50:59 +00:00
Mark Vejvoda
b810bb2883
- bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer
2011-02-01 20:10:18 +00:00
Mark Vejvoda
f3a1b7534e
- attempts to work around an ATI bug for our tools
2011-01-29 22:06:05 +00:00
Mark Vejvoda
d4370675be
- added null checks for map editor
2011-01-29 21:44:09 +00:00
Mark Vejvoda
f2467faebe
- added wxWidgets version info to g3d viewer help and map editor
...
- added a log entry if sound thread starts to log
2011-01-29 21:20:33 +00:00
Mark Vejvoda
dc133351e7
- added save prompt when closing map editor (code based on MuwuM's contribution, thanks)
2011-01-23 04:49:49 +00:00
Titus Tscharntke
40a67b569b
file path in map editor file dialog is kept for next file access
2011-01-20 00:47:32 +00:00
nosogo
2a4c9a99cd
help and bugfix editor and start of keyboard
2010-12-24 03:36:34 +00:00
Titus Tscharntke
75541aec3b
Contact email changed; lots of strings replaced to MegaGlest
2010-12-13 00:32:59 +00:00
Mark Vejvoda
7341886b11
- changes so map editor compiles in mingw
2010-12-08 16:31:08 +00:00
nosogo
8c115809ce
editor: shift map + mirror do player positions
2010-12-06 20:13:27 +00:00
nosogo
f545edad68
more fixes for editor
2010-12-05 01:33:28 +00:00
nosogo
04aee1098d
update of editor and g3dviewer
2010-12-03 05:07:42 +00:00
Mark Vejvoda
e400f449d6
- bugfix, added a check to map editor and g3d viewer for ico file existance before trying to load the ico file
2010-10-07 18:13:17 +00:00
Mark Vejvoda
5ad83f1691
- bugfix for map editor crashing in Linux on startup
2010-09-12 05:20:56 +00:00
Mark Vejvoda
b15069d71a
- updated version #'s on tools to remove beta text
2010-07-18 05:22:32 +00:00
Mark Vejvoda
bd3cb7f9bb
- map editor bugfixes (proper deletion of arrays and tooltip painting)
...
- updated vc++ 2008 project files (and new win32 dependency archive uploaded to sourceforge) so that all projects can be built in debug mode now
2010-07-18 05:09:30 +00:00