Mark Vejvoda
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30e1f45cc7
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- intro is now fully translatable and configurable (see english.lng file at the bottom for intro strings)
- added game loading text strings to language file
- ONLY load the font type we are using
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2011-11-02 17:17:28 +00:00 |
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Mark Vejvoda
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bb25e0ec79
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fix for macosx
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2011-11-01 21:47:34 +00:00 |
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Mark Vejvoda
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9848a6c529
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- bugfix for windows compiling
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2011-10-25 20:34:13 +00:00 |
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Mark Vejvoda
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50adfb3305
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- added ability to switch languages from nearly anywhere (and new hotkeys to do so):
CTRL+L shows language popup selection, CTRL+SHIFT+L toggles to next language automatically
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2011-10-25 18:39:11 +00:00 |
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Mark Vejvoda
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2e9ca4c0f5
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- bugfix to support \n in scenario and tutorial lng files
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2011-09-16 03:17:49 +00:00 |
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Mark Vejvoda
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f65bfe8710
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- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
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2011-06-08 07:18:06 +00:00 |
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Mark Vejvoda
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1f1c0f34a3
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- do not show error type message when checking existence of language values
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2011-05-24 03:44:54 +00:00 |
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Mark Vejvoda
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4d2422bb57
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- added extra info in error text for language strings
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2011-04-26 16:02:34 +00:00 |
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Mark Vejvoda
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4a27e75891
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- initial work to support multi-language text messages
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2011-04-05 18:39:47 +00:00 |
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Mark Vejvoda
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3b56aa4475
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- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
This improves performance VERY MUCH.
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2011-03-28 03:54:23 +00:00 |
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Mark Vejvoda
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39bf1b986e
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- added new commandline option to convert folders of g3d models to use specified texture format
- added new utility methods and changed code to use them (like adding trailing slash on paths)
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2011-03-13 08:23:43 +00:00 |
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Mark Vejvoda
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f6b0bd3fd7
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- some ftp file transfer bugfixes and moved many strings into language file
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2011-01-14 17:57:37 +00:00 |
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Mark Vejvoda
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045c2f95e8
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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Mark Vejvoda
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66d4fce081
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- added missing translation strings to spanish (used bablefish for translations)
- updated exit text to support newlines in language text
- added support for netwlines in language string code
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2010-07-03 06:48:24 +00:00 |
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Mark Vejvoda
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af87e53bbe
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Bugfix for trace bug#: 2984991
falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
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2010-04-11 01:25:06 +00:00 |
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Mark Vejvoda
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9756217445
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Added full support to have maps, tilesets and techs in a scenario or tutorial folder.
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2010-03-21 05:33:13 +00:00 |
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Mark Vejvoda
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64513cdf90
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bugfix for scenario folder not finding language file
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2010-03-20 12:11:46 +00:00 |
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Mark Vejvoda
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43c3f2457e
|
Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
|
Titus Tscharntke
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0ce9b5fcac
|
initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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