Titus Tscharntke
06660e3a17
clients can see which setups are made on the server. ( work in progress !)
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menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
2010-04-21 23:13:39 +00:00
Mark Vejvoda
ca10bd5776
Bugfixes for 3.3.4 defects found:
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- Fog of War always turned off in scenarios and tutorials
- memory cleanup in join menu
- removed dsound.dll copying from batch file
2010-04-20 23:23:06 +00:00
PolitikerNEU
21a1932bbb
tried to fix a bug with upgrades
2010-04-20 17:32:09 +00:00
Mark Vejvoda
d412cb5f79
Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing
2010-04-20 02:19:37 +00:00
PolitikerNEU
54db1e20f6
Chaning of the queuing key is easier
2010-04-18 19:28:52 +00:00
PolitikerNEU
e06e964728
Added queing commands with shift
2010-04-18 07:35:48 +00:00
Mark Vejvoda
e9453ae7d1
Updated version # for current development
2010-04-18 06:01:20 +00:00
Mark Vejvoda
3d670be353
Changed ver # in preparation for a new release
2010-04-16 08:29:58 +00:00
Titus Tscharntke
304739e990
'm' is no longer use dto move units ( I think noone ever used it ) Its used to display faded messages now
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Releasenotes are in the reame.txt now
2010-04-16 00:07:32 +00:00
Titus Tscharntke
e02a81d1a2
press escape to abort chatting
2010-04-15 21:16:13 +00:00
Mark Vejvoda
6a9dcdcf7e
Added some extra guards for NULL
2010-04-15 05:06:15 +00:00
Mark Vejvoda
30c4eb2b96
Added some performance logging capabilities and socket cleanup for new broadcast thread sockets
2010-04-15 01:19:00 +00:00
Titus Tscharntke
e5d9631a9f
watersounds playing all over the map is fixed.
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'M' key shows faded console messages again (currently ingame only )
2010-04-14 20:49:14 +00:00
Titus Tscharntke
8099e9db96
version number position in intro
2010-04-13 19:08:08 +00:00
Mark Vejvoda
feb61e0598
Added a special file locking mechanism to the debug logging which allows testing multi-user to seperate logfiles automatically
2010-04-13 16:00:19 +00:00
Mark Vejvoda
8c438b812d
Some final fixed related to combined cross platform socket code
2010-04-13 07:29:48 +00:00
Mark Vejvoda
a5aba5cc66
Bugfix for tracker#: 2985599
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- Added better management of UDP broadcast thread when user toggles on/off network slots.
2010-04-12 21:40:57 +00:00
Mark Vejvoda
4e12d8dbcf
Bugfix for tracker#: 2985601
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- Added checking for NULL pointer as well as clients now check connection state of the server during load.
2010-04-12 20:32:47 +00:00
Mark Vejvoda
203d37bb6f
Added status update for LAN server searching and guard against people who click find like mad.
2010-04-11 04:29:23 +00:00
Mark Vejvoda
af87e53bbe
Bugfix for trace bug#: 2984991
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falling back to english text for scenarios text.
- Also added more error checking and commented out some excessive debug output statements.
2010-04-11 01:25:06 +00:00
Titus Tscharntke
ac6deedd93
fixed the null pointer exception related to font colors while chatting in the menu
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setting version to 3.3.4-dev
2010-04-11 00:45:09 +00:00
Mark Vejvoda
63743aeedb
Added more error condition checks and re-throw runtime_error in SDL event handler so we get a nice messagebox in the game
2010-04-09 07:44:23 +00:00
Mark Vejvoda
06b21ca4ee
Bugfix for win32 loading jpg texture's
2010-04-09 06:51:13 +00:00
Titus Tscharntke
be9739cf29
3.3.3
2010-04-08 20:44:34 +00:00
Titus Tscharntke
f5e21ae896
ingame fontcolor change with key 'C' is back
2010-04-08 20:19:25 +00:00
Mark Vejvoda
a71f0d0e7c
Bugfixes:
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- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Titus Tscharntke
d5a55f6a83
fonts can be scaled from options menu and more switches are in glest.ini
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helvetica is used for linux
fire fix for blacksmith
persian elephant chaged a little bit for balance ( I think he is still too strong )
2010-04-07 22:20:28 +00:00
Mark Vejvoda
b16b0f00fc
Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
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- Updated win32 glest.ini and win32 installer script
2010-04-06 23:50:06 +00:00
Mark Vejvoda
ff65495829
Changed ver # in preparation for a new release
2010-04-06 20:44:06 +00:00
Titus Tscharntke
1f76690cf5
loading screens for the factions
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its possible to define a loading screen for a techtree too.
2010-04-06 20:15:06 +00:00
Mark Vejvoda
40f5097a07
SLight change to win32 re-init when doing ctrl-enter (a small speed up)
2010-04-06 20:10:38 +00:00
Mark Vejvoda
9a2b958869
bugfix for ctrl + # grouping of units in win32
2010-04-06 14:25:00 +00:00
Mark Vejvoda
99c03d25bc
Added some debug output for keypress events
2010-04-06 14:09:42 +00:00
Mark Vejvoda
d38a1f8877
Bugfix for cheating when the harvest command type has changed to a different command. Got this from Silnarm.
2010-04-06 03:28:20 +00:00
Mark Vejvoda
ec7e741ad3
Updated screen loading feature to support all supported image types
2010-04-05 21:41:33 +00:00
Mark Vejvoda
b7a5970a3c
Added code to support toggling between windowed and fullscreen mode for win32 platform.
2010-04-05 20:42:05 +00:00
Titus Tscharntke
c525407904
loading screens for scenarios too
2010-04-05 20:16:49 +00:00
Mark Vejvoda
86a9bc0c84
proper cleanup of dynamically loaded texture
2010-04-05 19:48:26 +00:00
Mark Vejvoda
1fe29664c9
bug fix to properly initialize textures dynamically loaded when loading a faction.
2010-04-05 19:38:50 +00:00
Titus Tscharntke
ab1c302107
loading screen for players faction ( doesn't work at the moment )
2010-04-05 17:43:04 +00:00
Titus Tscharntke
8681a551a1
smaller fonts for display and console
2010-04-04 16:48:42 +00:00
Mark Vejvoda
c51a4ca35f
Removed call to reload textures when pressing alt-enter as it simply doesn't work in win32.
2010-04-04 04:28:23 +00:00
Mark Vejvoda
18249c02bd
- Some changes to try to reload textures for win32 when doing alt-enter
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- Added better logging and guards in sound and socket classes
2010-04-04 04:14:27 +00:00
Titus Tscharntke
a0c979a978
server socket number is displayed in cutom game menu ( in the connect state )
2010-04-03 23:31:10 +00:00
Titus Tscharntke
4c9c10f460
size 16 font fix ( more a hack )
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server port is displayed in join/options
ConsoleTimeout in ini raised to 20
2010-04-03 17:17:15 +00:00
Mark Vejvoda
924ec79364
Removed fogofwar code that I had in my synch check logic from, long ago as it is no longer needed due to Silnarms new feature
2010-04-03 05:50:07 +00:00
Mark Vejvoda
a0c0be4d65
Some bug fixes related to file transfer code and user folders
2010-04-03 04:30:28 +00:00
Mark Vejvoda
092f3a2bca
some changes in preparation for file transfers
2010-04-03 02:22:41 +00:00
Mark Vejvoda
02d0781b40
A few changes to allow for better keyboard state detection
2010-04-02 17:37:04 +00:00
Titus Tscharntke
198d2aeb98
improved resolution change in options menu
2010-04-02 14:21:43 +00:00