Mark Vejvoda
f0737ac682
fixed rtl mixed support mode so that words are properly placed in the sentence
2013-11-14 22:17:30 +00:00
Mark Vejvoda
0a0e3f408a
- added experimental Right To Left 'mixed mode' support to attempt to make RTL languages with lines having mixed RTL and LTR words display properly (this is a manual hack). To enable, add this to the languages lng file: FONT_RIGHTTOLEFT_MIXED_SUPPORT=true
2013-11-13 07:56:19 +00:00
Mark Vejvoda
b9e3f57894
- attempt to rollback change that causes game differences on different platforms
2013-11-10 04:26:57 +00:00
Mark Vejvoda
f4cbced3f4
more vc++ warning fixes as well as disable an unused font renderer in windows
2013-11-04 20:16:52 +00:00
Mark Vejvoda
1134ad399d
- added a more graceful way to handle more serious errors during data validation commands in order to offer more detailed error analysis
2013-11-04 07:21:04 +00:00
Mark Vejvoda
9a3463330c
*Stupid* vc++ compiler never ceases to amaze me how pathetic it is.
2013-11-03 07:55:20 +00:00
Mark Vejvoda
8d4f5a9f40
i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
2013-11-03 07:18:27 +00:00
Mark Vejvoda
7ad30f92bf
- added game statistics gathering and saving on masterserver.
...
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
2013-10-31 00:57:36 +00:00
Mark Vejvoda
a4a32fc4fe
- added more crc checking info to track oos
2013-10-19 21:12:08 +00:00
Mark Vejvoda
53a557d8d1
- fixed mod center image previews in cases where userdata folder was non default
...
- removed commented out old code
2013-10-03 05:44:50 +00:00
Mark Vejvoda
9e60723296
revert most doubles back to float and truncate at 6 decimals
2013-10-03 00:17:51 +00:00
Mark Vejvoda
dc503d6340
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
Mark Vejvoda
939e88ce38
- attempt to fix additional oos issues
2013-09-28 07:10:25 +00:00
Mark Vejvoda
63ed244de2
- attempt to fix additional oos issues
2013-09-27 00:14:54 +00:00
Mark Vejvoda
37c2ace11a
- rollback last commit
2013-09-26 16:37:32 +00:00
Mark Vejvoda
7349a1f126
- attempt to convert use of more floats to double
2013-09-25 15:40:19 +00:00
Mark Vejvoda
525e0da652
- change a bunch of floats to double and remove path from particle texture
2013-09-25 00:17:11 +00:00
Mark Vejvoda
875eb95790
bugfix for particle cleanup
2013-09-24 03:44:15 +00:00
Mark Vejvoda
3a6544a257
attempt for big cleanup of out of synch issues, please test!
2013-09-23 17:16:34 +00:00
Mark Vejvoda
17da18978a
init variables
2013-06-22 07:39:12 +00:00
Mark Vejvoda
bd4e2c8724
applied heightmap addition to map editor -> thanks muwum
2013-06-21 18:21:07 +00:00
Mark Vejvoda
dde601e416
attempt to implement will's mesh merging for better render performance
2013-06-20 07:24:09 +00:00
Mark Vejvoda
adce76d68f
more mad attempts to squeeze better performance
2013-06-12 17:49:12 +00:00
Mark Vejvoda
1e1676a34a
more render improvements
2013-06-12 06:14:55 +00:00
Mark Vejvoda
668b34db8e
more mad attempts to squeeze better performance
2013-06-11 06:44:26 +00:00
Mark Vejvoda
267dc7534f
bugfix for float rounding segfault
2013-06-11 01:23:04 +00:00
Mark Vejvoda
d067b52799
fixed windows build and added new test to vc++ project
2013-06-10 23:08:03 +00:00
Mark Vejvoda
16f4e08395
attempt to speed up float truncation and add some unit tests
2013-06-10 22:38:33 +00:00
Titus Tscharntke
01b6986581
First steps for new terrain texturing. In tileset xml do:
...
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
2013-02-20 17:42:47 +00:00
Mark Vejvoda
bff9b1b3bc
- cleanup a bunch of vc++ compile / link warnings
2013-02-01 08:12:20 +00:00
Mark Vejvoda
87b39a3cb5
- fix unit selection
2013-01-24 15:52:11 +00:00
Mark Vejvoda
bf7445903d
- cleanup some color pick code
2013-01-24 00:42:06 +00:00
Mark Vejvoda
d7d83f7c5e
- attempt to speed up color picking
2013-01-23 23:20:54 +00:00
Mark Vejvoda
86eac7451b
- attempt to speed up color picking
2013-01-23 22:34:22 +00:00
Mark Vejvoda
93438d42f4
- attempt to see if this fixes units that do not attack when right clicking enemy
...
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
ceedef5200
- see if this fixes color picking
2013-01-15 03:18:26 +00:00
Mark Vejvoda
7fdd70402d
- added support for libfribidi for languages requiring complex text rendering like Arabic and Hebrew
2012-12-27 08:24:30 +00:00
Mark Vejvoda
d0006db4a1
- updated for debian compliance
2012-11-15 07:50:43 +00:00
Mark Vejvoda
d322f73284
- bug fixes and patches from hasufell related to:
...
- fontconfig not working
- new cmake option to control inclusion of libvlc
- new commandline option to force where to look for fonts: --font-path=x
- removal of libluajit from cmake
2012-11-14 19:20:08 +00:00
Mark Vejvoda
8ba5524f35
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
2012-11-10 23:19:42 +00:00
Mark Vejvoda
16b85dbe79
- added another patch from cygal (he's on fire people!) to word wrap messagebox text
...
- remove newlines from english text where appropriate
2012-11-07 21:24:44 +00:00
Mark Vejvoda
00e075df97
- more byte order logic
...
- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
0d88936680
- added byte order logic for loading models
2012-11-01 21:22:38 +00:00
Mark Vejvoda
b30909f90b
- attempt to cleanup for debian compliance (proper copyright, etc)
2012-10-30 06:48:12 +00:00
Mark Vejvoda
6d2afae784
- fixed compile on windows
2012-10-24 01:09:53 +00:00
Mark Vejvoda
92de14ac98
- applied a patch from debian gcc 4.7
2012-10-24 00:26:12 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
6c62d675c3
- validation now checks for spawn attack units so it does not mis-report suck skills
...
- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda
2a80dd7c3c
- more cppcheck code cleanup
2012-10-06 03:42:31 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00