Mark Vejvoda
a300621415
- added a new commandline command to create data archives for network xfer for techtrees and tilesets:
...
megaglest --create-data-archives=all
2013-11-14 06:59:29 +00:00
Mark Vejvoda
d32de80491
bugfix for precache crc thread unpause on game end
2013-11-10 21:55:22 +00:00
Mark Vejvoda
8ea6235495
ensure pre cache crc thread does not interfere with running game
2013-11-10 19:47:04 +00:00
Mark Vejvoda
9b097fd911
decouple masterserver from network host game settings into two seperate threads
2013-11-07 18:39:08 +00:00
Mark Vejvoda
70421d1b3d
added a check for data and user data paths being the same
2013-11-06 00:31:36 +00:00
Mark Vejvoda
eb085907d0
fixed the build
2013-11-02 11:22:32 +00:00
Mark Vejvoda
1d3859ff32
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
Mark Vejvoda
9224a7e242
- attempt to fix crc file bug
2013-10-18 15:47:17 +00:00
Mark Vejvoda
bb14d4cc1e
bugfix for shutdown of threads and garbage collection.
2013-06-22 03:36:18 +00:00
Mark Vejvoda
22eb5cc4d4
attempt to fix a thread bug when starting a game
2013-06-01 06:28:03 +00:00
Mark Vejvoda
7f88d866c1
attempt to fix a thread bug when starting a game
2013-06-01 06:07:14 +00:00
Mark Vejvoda
910bb8bc56
- attempt to have more clean shutdown of threads on game exit
2013-05-17 00:08:26 +00:00
Mark Vejvoda
f87b8b6ee2
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
Mark Vejvoda
9275debe2d
- allow changes to video resolution and fullscreen mode without restart
2013-01-01 02:24:23 +00:00
Mark Vejvoda
20def412bf
- attempt to get new version system working
2012-11-15 00:35:49 +00:00
Mark Vejvoda
61c86c15d1
- added code for new network protocol (disabled by default as i need to test this on arm)
2012-11-02 19:08:55 +00:00
Mark Vejvoda
0d88936680
- added byte order logic for loading models
2012-11-01 21:22:38 +00:00
Mark Vejvoda
56bcd62d88
- more updates to support big endian
2012-11-01 16:25:15 +00:00
Mark Vejvoda
b5dc847b66
- added new byte order code
2012-11-01 00:20:17 +00:00
Mark Vejvoda
b6b1abd43e
- added new byte order code
2012-11-01 00:19:46 +00:00
Mark Vejvoda
57d0104c01
- unescape special html entities when pulling down lng files from transifex
...
- do not show pw when showing ini settings on commandline
2012-10-22 20:05:42 +00:00
Mark Vejvoda
4598299caf
- added the ability for advanced translation features (transifex users can download and remove custom files from the transfex website and test their work)
2012-10-22 05:08:52 +00:00
Mark Vejvoda
e86cb3aeff
- more code cleanup based on suggestions from cppcheck
2012-10-18 08:16:47 +00:00
Mark Vejvoda
829a72db35
- added new intro video by Tiger
...
- bugfix for video display
- cleaned more code wanrings from cppcheck
2012-10-18 07:49:50 +00:00
Mark Vejvoda
4bde2882a6
- fixed bug in mod menu where no messages were shown since tit's console class change.
...
- added new ftp status info and display output from 7z extraction as it happens in game so that the user knows something is happening (and to show errors)
2012-09-27 05:54:37 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
4202989014
- attempt to switch CRC to use unsigned int everywhere
2012-07-07 02:46:57 +00:00
Mark Vejvoda
76606fbdbe
- allow loading of scenarios and tutorials when there are none (show an error message)
2012-06-30 19:11:54 +00:00
Mark Vejvoda
897346d1f5
- added the beginning work to support translatable techtrees
2012-05-02 20:46:47 +00:00
Mark Vejvoda
dbb116f250
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
Mark Vejvoda
8488b9c2b4
- speed up leak checker
...
- fix a few bugs that were discovered
2012-04-17 07:12:07 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
9aca26a0f0
- bugfix for unit selection segfault on game exit
...
- added thread hardening to try to ensure we never try to delete a thread more than once.
2012-04-12 20:43:19 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
...
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
623623d33f
- bugfix for segfault in menu when exiting too fast
2012-03-05 22:53:03 +00:00
Mark Vejvoda
ebe45d253a
- bugfix for custom data path
2012-01-24 16:14:49 +00:00
Mark Vejvoda
ff4c327261
- bugfix for custom data path macro usage to avoid compiler errors
2012-01-24 07:39:16 +00:00
Mark Vejvoda
ebba25b06f
- updated so streflop can be totally ignored when that cmake switch is off
2011-12-16 06:24:21 +00:00
Mark Vejvoda
2dd2afb296
- changed selection code to use color picking, can disable using new ini setting:
...
EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
3cdf50c399
- a load of bugfixes including:
...
- proper handling of invalid client connects, after 6 bad attempts in a 60 second period of time the IP address is blocked from the current game
- Added check for invalid particles for tileset objects
- Made messagebox wider in game mod menu
- Fixed numerous threading issues discovered while testing on my 8 core CPU
- a Little bit of rendering cleanup
2011-11-23 08:00:09 +00:00
Mark Vejvoda
aed293bba2
- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
2011-09-28 06:57:42 +00:00
Mark Vejvoda
64d1e696b0
- compiler fixes for windows
2011-09-25 23:27:26 +00:00
Mark Vejvoda
0d248958c3
- added willvarfars vbo surface code when VBO is enabled in the video card, otherwise fallback to original code
2011-07-08 16:45:55 +00:00
Mark Vejvoda
3584a831cf
- threadsafe cache manager and recursive checking in xml loader (possible fix for issue experienced by james in windows build)
2011-07-08 15:17:50 +00:00
Mark Vejvoda
1b2d4fddea
- merged in willvarfar's particle patch
2011-07-06 22:23:51 +00:00
Mark Vejvoda
675750eda7
- some more unicode input cleanup
2011-06-26 02:21:45 +00:00
Mark Vejvoda
f65bfe8710
- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
2011-06-08 07:18:06 +00:00
Mark Vejvoda
4c7a2729d5
- bugfix for windows users 7z extraction
2011-05-27 16:39:01 +00:00
Mark Vejvoda
449e3f25c8
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
Mark Vejvoda
e34e70a0c8
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00