Mark Vejvoda
c58e893047
- attempt to improve issues in the custom menu related to freezing
...
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda
6a99e2db8e
- another attempt to guard socket thread access so avoid menu hang problems
2010-12-18 19:52:47 +00:00
Mark Vejvoda
e358df4486
- fixing more stupid windows compile issues
2010-08-27 17:25:58 +00:00
Mark Vejvoda
de82843e73
- added more safety code arouind SDL threads in case we get failures from SDL itself
2010-08-27 03:46:08 +00:00
Mark Vejvoda
f7d9cd50a6
- added more safety code arouind SDL threads in case we get failures from SDL itself
2010-08-27 03:40:54 +00:00
Mark Vejvoda
a4e75417e4
- added safety check to thread execution
2010-08-27 03:00:57 +00:00
Mark Vejvoda
82f412453e
- bugfix for mutex deadlock
2010-06-18 18:47:20 +00:00
Mark Vejvoda
7fb136890c
- another attempt to have thread stability
2010-06-18 17:21:54 +00:00
Mark Vejvoda
b2f91e0f32
- attempt to make TOM happy, clickl madly while game is loading and help lame windows not choke
2010-06-17 06:55:35 +00:00
Mark Vejvoda
3547276699
- added a special thread to calculate interpolation to try to improve performance
2010-05-08 09:06:30 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Titus Tscharntke
0ce9b5fcac
initial version ( megaglest 3.2.3-beta3 )
2010-01-22 01:45:58 +00:00