titiger
49ba518991
Display boosted/upgraded upgradespeeds/morphspeeds
2016-12-11 21:31:18 +01:00
titiger
2c0704b5a9
bugfix for ( no EP regeneration while being build )
2016-12-11 20:18:39 +01:00
titiger
fb845cb420
no EP regeneration while being build
2016-12-11 19:55:26 +01:00
titiger
2f45ffc59d
display "time" value for upgrades/build or produced things
2016-12-11 19:41:08 +01:00
titiger
97d4023d92
unit must be placed in center of faked size square
2016-12-10 21:10:38 +01:00
titiger
cd8530f69e
new tag <ai-build-size>
2016-12-10 16:01:26 +01:00
titiger
28bcf81626
Error handling
2016-11-30 22:33:41 +01:00
titiger
f8d57bece3
Error handling
2016-11-28 02:36:55 +01:00
titiger
1caf70b517
error counter for scenarios errors
2016-11-28 01:45:00 +01:00
titiger
1e506f3e1d
tag and line number in tag for scenario error messages
2016-11-27 19:17:56 +01:00
titiger
18af2b7113
Improve error messages for lua scenarios
2016-11-26 15:46:32 +01:00
titiger
32c7208a18
No more game crashing for xml errors
2016-11-23 00:31:54 +01:00
titiger
0c5e9241f1
trying to get better error output on xml errors.
2016-11-22 22:58:57 +01:00
titiger
374634b630
spawn units on death
...
as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
filux
661b512a8a
since latest release macos is not 'X' anymore
2016-11-18 02:07:44 +01:00
titiger
7b47f5edb1
When giving default orders we must respect cellmap of target unit
...
We need to respect cellmaps by searching for a cell which is really occupied.
This fixes an issue that new workers do not start with autorepair. It happens
typically with round building were top left cell map is empty. Now order is given
to a place which is really occupied by the unit(building) to repair.
2016-11-11 01:34:28 +01:00
titiger
d65dc5e9e9
bugfix for missing maps
2016-11-10 01:36:35 +01:00
titiger
6c2f722f30
reverting some things related to alt+enter
...
real reason is false behaviour of static bool isUnprintableChar().
More tests needed.
2016-11-09 00:09:55 +01:00
titiger
b06f4d9776
map filter listbox only enabled for headless admin
2016-11-02 01:15:52 +01:00
titiger
abacbbbca9
fix for filters and non admin clients
2016-11-02 01:00:37 +01:00
SoftCoder
2162ca460a
Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop
2016-10-31 13:57:11 -07:00
SoftCoder
102ca8f651
- Fixed issue# 135
2016-10-31 13:56:33 -07:00
titiger
d420c7e681
forgot to remove a printf
2016-10-30 22:30:51 +01:00
titiger
8dbee3c7c5
Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
...
menu_state_custom game had conflicts
2016-10-30 20:19:22 +01:00
titiger
c9b92ea97d
map filter for headless servers
2016-10-30 20:19:07 +01:00
SoftCoder
b180da5e3d
- fixed issue #122
2016-10-30 09:21:34 -07:00
SoftCoder
57c53b9175
- add more details in font error message
2016-10-30 08:41:31 -07:00
titiger
990df3b49b
Fix for uniform-selection
2016-10-17 03:00:37 +02:00
titiger
4d99f5900d
fix for #133
...
crash during using "Esc" button in options screen
2016-10-17 00:19:41 +02:00
filux
f40ac1d89f
corrected math logic
2016-09-13 21:08:02 +02:00
titison
74ed3d73be
Uniformselection
...
Added uniform selection of units.
Uniform means you can select multiple units, but only of the same type.
To make a unit uniform-selectable you need to add
```<uniform-selection value="true"/>```
to the ```<parameters>``` tag of a unit.
2016-08-24 00:53:56 +02:00
filux
3639e111ef
fixed some typos, fixes and enlargement for required dependencies
2016-08-09 21:25:41 +02:00
filux
9f301daa1c
travis' configuration test; fixed #123
2016-07-17 17:06:01 +02:00
SoftCoder
1621e563da
- fix build
2016-06-02 14:01:39 -07:00
SoftCoder
f1c372c7b5
- try to fix the build
2016-06-02 13:41:59 -07:00
SoftCoder
798777f313
- fix the build
2016-06-02 12:30:38 -07:00
SoftCoder
05a5ff02d1
- another attempt to fix issue# 111
2016-06-02 12:07:01 -07:00
SoftCoder
c3db863434
- attempt to see if this fixes issue# 111
2016-06-01 20:31:46 -07:00
SoftCoder
ad4314fb29
- move linux network interface names into ini file for easier management in the future
2016-06-01 20:16:34 -07:00
SoftCoder
c5aff25a94
- comment one thread safety check as it was not required
2016-05-27 21:31:39 -07:00
SoftCoder
56494f3cd2
- finally fixing issue #102 (bad cell visible handling when fog of war turned off)
2016-05-27 16:15:27 -07:00
SoftCoder
8a88c4f11e
- bugfix for xenial network ip address discovery for LAN games + float truncate
2016-05-23 17:02:44 -07:00
SoftCoder
ed6f169d97
- attempt to see if this helps deal with oos when fog of war off
2016-05-23 09:51:50 -07:00
filux
bcb8d197d3
fixed some typos [ci skip]
...
https://lintian.debian.org/full/pkg-games-devel@lists.alioth.debian.org.html#megaglest
2016-02-19 21:17:31 +01:00
titiger
c41db9cd16
remove some printf
2016-02-09 02:02:59 +01:00
titiger
eb8187fd81
no more error when blocker scenario does not exist
2016-02-09 01:12:24 +01:00
titiger
b809ea2233
Proof that you are ready for internet games
2016-02-09 00:48:35 +01:00
filux
064566085e
get rid of '$Rev$'
2016-02-04 19:29:25 +01:00
titiger
3de7c586c2
no more black triangles when rendering cliffs
...
render cliffs made problems sometimes because not
the whole visible surface was rendered if top left map cell point
was not in camera view.
2016-01-29 18:36:48 +01:00
filux
570a49164e
version number returns to 'dev'
2016-01-24 15:46:49 +01:00