3589 Commits

Author SHA1 Message Date
titiger
49ba518991 Display boosted/upgraded upgradespeeds/morphspeeds 2016-12-11 21:31:18 +01:00
titiger
2c0704b5a9 bugfix for ( no EP regeneration while being build ) 2016-12-11 20:18:39 +01:00
titiger
fb845cb420 no EP regeneration while being build 2016-12-11 19:55:26 +01:00
titiger
2f45ffc59d display "time" value for upgrades/build or produced things 2016-12-11 19:41:08 +01:00
titiger
97d4023d92 unit must be placed in center of faked size square 2016-12-10 21:10:38 +01:00
titiger
cd8530f69e new tag <ai-build-size> 2016-12-10 16:01:26 +01:00
titiger
28bcf81626 Error handling 2016-11-30 22:33:41 +01:00
titiger
f8d57bece3 Error handling 2016-11-28 02:36:55 +01:00
titiger
1caf70b517 error counter for scenarios errors 2016-11-28 01:45:00 +01:00
titiger
1e506f3e1d tag and line number in tag for scenario error messages 2016-11-27 19:17:56 +01:00
titiger
18af2b7113 Improve error messages for lua scenarios 2016-11-26 15:46:32 +01:00
titiger
32c7208a18 No more game crashing for xml errors 2016-11-23 00:31:54 +01:00
titiger
0c5e9241f1 trying to get better error output on xml errors. 2016-11-22 22:58:57 +01:00
titiger
374634b630 spawn units on death
as requested here https://forum.megaglest.org/index.php?topic=9879.0
2016-11-20 16:19:53 +01:00
filux
661b512a8a since latest release macos is not 'X' anymore 2016-11-18 02:07:44 +01:00
titiger
7b47f5edb1 When giving default orders we must respect cellmap of target unit
We need to respect cellmaps by searching for a cell which is really occupied.
This fixes an issue that new workers do not start with autorepair. It happens
 typically with round building were top left cell map is empty. Now order is given
to a place which is really occupied by the unit(building) to repair.
2016-11-11 01:34:28 +01:00
titiger
d65dc5e9e9 bugfix for missing maps 2016-11-10 01:36:35 +01:00
titiger
6c2f722f30 reverting some things related to alt+enter
real reason is false behaviour of static bool isUnprintableChar().
More tests needed.
2016-11-09 00:09:55 +01:00
titiger
b06f4d9776 map filter listbox only enabled for headless admin 2016-11-02 01:15:52 +01:00
titiger
abacbbbca9 fix for filters and non admin clients 2016-11-02 01:00:37 +01:00
SoftCoder
2162ca460a Merge branch 'develop' of github-softcoder-megaglest:MegaGlest/megaglest-source into develop 2016-10-31 13:57:11 -07:00
SoftCoder
102ca8f651 - Fixed issue# 135 2016-10-31 13:56:33 -07:00
titiger
d420c7e681 forgot to remove a printf 2016-10-30 22:30:51 +01:00
titiger
8dbee3c7c5 Merge branch 'develop' of github.com:MegaGlest/megaglest-source into develop
menu_state_custom game had conflicts
2016-10-30 20:19:22 +01:00
titiger
c9b92ea97d map filter for headless servers 2016-10-30 20:19:07 +01:00
SoftCoder
b180da5e3d - fixed issue #122 2016-10-30 09:21:34 -07:00
SoftCoder
57c53b9175 - add more details in font error message 2016-10-30 08:41:31 -07:00
titiger
990df3b49b Fix for uniform-selection 2016-10-17 03:00:37 +02:00
titiger
4d99f5900d fix for #133
crash during using "Esc" button in options screen
2016-10-17 00:19:41 +02:00
filux
f40ac1d89f corrected math logic 2016-09-13 21:08:02 +02:00
titison
74ed3d73be Uniformselection
Added uniform selection of units.
Uniform means you can select multiple units, but only of the same type.
To make a unit uniform-selectable you need to add
```<uniform-selection value="true"/>```
to the ```<parameters>``` tag of a unit.
2016-08-24 00:53:56 +02:00
filux
3639e111ef fixed some typos, fixes and enlargement for required dependencies 2016-08-09 21:25:41 +02:00
filux
9f301daa1c travis' configuration test; fixed #123 2016-07-17 17:06:01 +02:00
SoftCoder
1621e563da - fix build 2016-06-02 14:01:39 -07:00
SoftCoder
f1c372c7b5 - try to fix the build 2016-06-02 13:41:59 -07:00
SoftCoder
798777f313 - fix the build 2016-06-02 12:30:38 -07:00
SoftCoder
05a5ff02d1 - another attempt to fix issue# 111 2016-06-02 12:07:01 -07:00
SoftCoder
c3db863434 - attempt to see if this fixes issue# 111 2016-06-01 20:31:46 -07:00
SoftCoder
ad4314fb29 - move linux network interface names into ini file for easier management in the future 2016-06-01 20:16:34 -07:00
SoftCoder
c5aff25a94 - comment one thread safety check as it was not required 2016-05-27 21:31:39 -07:00
SoftCoder
56494f3cd2 - finally fixing issue #102 (bad cell visible handling when fog of war turned off) 2016-05-27 16:15:27 -07:00
SoftCoder
8a88c4f11e - bugfix for xenial network ip address discovery for LAN games + float truncate 2016-05-23 17:02:44 -07:00
SoftCoder
ed6f169d97 - attempt to see if this helps deal with oos when fog of war off 2016-05-23 09:51:50 -07:00
filux
bcb8d197d3 fixed some typos [ci skip]
https://lintian.debian.org/full/pkg-games-devel@lists.alioth.debian.org.html#megaglest
2016-02-19 21:17:31 +01:00
titiger
c41db9cd16 remove some printf 2016-02-09 02:02:59 +01:00
titiger
eb8187fd81 no more error when blocker scenario does not exist 2016-02-09 01:12:24 +01:00
titiger
b809ea2233 Proof that you are ready for internet games 2016-02-09 00:48:35 +01:00
filux
064566085e get rid of '$Rev$' 2016-02-04 19:29:25 +01:00
titiger
3de7c586c2 no more black triangles when rendering cliffs
render cliffs made problems sometimes because not 
the whole visible surface was rendered if top left map cell point 
was not in camera view.
2016-01-29 18:36:48 +01:00
filux
570a49164e version number returns to 'dev' 2016-01-24 15:46:49 +01:00