Commit Graph

81 Commits

Author SHA1 Message Date
titiger
4c5440f78c map editor has much more powerful random height function
You can give parameters now, to influence the map height calculation.
2015-02-10 02:06:02 +01:00
titiger
17a412aa9a MegaGlest maps end with .mgm per default now.
As they are not really compatible with .gbm files anyway ( cliffs for example ),
we call maps *.mgm now per default. Its still possible to load *.gbm files
2015-02-09 00:30:43 +01:00
titiger
615cac7138 Merge pull request #54 from filux/feature/new-version-management
changed version number management and same versioning for game, map-editor and g3dviewer
2015-02-02 22:37:04 +01:00
filux
e324a8f75c updated version numbers 2015-02-02 22:23:22 +01:00
titiger
17cc8a1589 better help text for map editor 2015-02-02 20:49:36 +01:00
titiger
26fad480c6 lets see if this fixes the map editor trouble with 2.8.x wxwidget in linux 2015-01-23 23:52:18 +01:00
SoftCoder
c21317a5f4 - attempt to further stabilize g3d viewer end map editor 2014-11-29 17:44:22 -08:00
SoftCoder
6faa3dc725 - see if this improves stability of the map editor in newer wxwidgets 2014-11-28 23:49:16 -08:00
Mark Vejvoda
9268aaf279 - a few minor bug fixes related to code warnings
- code cleanup based on additional gcc warnings
- enabled additional gcc compiler warnings
2013-11-19 06:14:06 +00:00
Mark Vejvoda
b74271348c - bugfix for map editor hanging on some windows installations 2013-11-17 22:42:51 +00:00
Titus Tscharntke
0eeb526e27 it should show the y coordinates too ;-) 2013-10-02 23:48:16 +00:00
Titus Tscharntke
d2f0591bfa patch from titi_son showing the map coordinates in the map editor 2013-10-02 22:26:06 +00:00
Mark Vejvoda
bd4e2c8724 applied heightmap addition to map editor -> thanks muwum 2013-06-21 18:21:07 +00:00
Mark Vejvoda
a313b26d74 bugfix map editor toolbar on windows 2013-06-04 07:21:01 +00:00
Mark Vejvoda
2c1b181bc7 a bunch more code cleanup from cppcheck 2013-05-26 06:03:32 +00:00
Mark Vejvoda
7966422582 attempt to fix segfaults discovered during testing 2013-05-18 05:57:22 +00:00
Mark Vejvoda
d0006db4a1 - updated for debian compliance 2012-11-15 07:50:43 +00:00
Mark Vejvoda
8c182b9712 - some minor cppcheck code cleanup 2012-11-05 05:40:47 +00:00
Mark Vejvoda
231d86b4f6 - only ask to save map when a change is made 2012-08-10 17:59:04 +00:00
Mark Vejvoda
e1054d6e07 - fixed memory leaks in map editor, g3dviewer and the game 2012-07-21 20:21:27 +00:00
Mark Vejvoda
dbb116f250 - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
Mark Vejvoda
8c0bf75bf5 - got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
c1f617481e - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
Titus Tscharntke
7cdf6eedd3 Map heightFactors above 100 are handled like heightFactor=heightFactor/100. By this you can have an effective heightFactor of 1.5 for a map now if you enter 150 in the map editor. 2012-03-29 20:18:20 +00:00
Mark Vejvoda
835c886705 - few tweaks to get things compiling under mingw 2011-12-25 03:09:39 +00:00
Mark Vejvoda
9852325da6 - fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
4955090cb5 - commented out old debug output 2011-12-03 08:54:18 +00:00
Mark Vejvoda
5b7329594c - merging in changes from weltall for macosx 2011-10-18 01:13:38 +00:00
Mark Vejvoda
bb68106912 - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
Mark Vejvoda
e10df0affe - bugfixes for map editor and file extension function 2011-05-24 01:44:48 +00:00
Titus Tscharntke
d28b47ffb1 diagonal flipping 2011-05-24 00:58:21 +00:00
Mark Vejvoda
adb7ec4a6a - bugfixes from windows unicode work to compile in Linux 2011-05-23 19:50:17 +00:00
Mark Vejvoda
1085f24c6f - more updates to handle unicode (most of the focus was getting tools working in windows using non ascii file paths) 2011-05-23 19:23:00 +00:00
Mark Vejvoda
fab36598b1 - lots of updates including:
- cmake system changes (after doing a make you may go: sudo make install to install in standard linux paths)
- updates to various pathing in order to more robustly support lhs

*WARNING, Linux dev's should run cmake like the following to avoid pathing issues as the default now is lhs paths:
cmake -DCMAKE_INSTALL_PREFIX= ..    (notice the SPACE before the ..)
2011-05-03 23:34:25 +00:00
Mark Vejvoda
cd4ef0eaf7 - proper binary path extraction on all platforms and glest.ini by default can run from search path and will try to find stuff it needs in the real binary path
- fixed error message for untis missing be_built
- fixed mg.ini for html tool and updated perl script
2011-05-03 11:15:15 +00:00
Mark Vejvoda
bda831861a Stuff from pabs (debian games) round #1
- remove +x bit on many files that should not have it
- added gplv3 svg logo for completeness in svn
2011-05-03 07:58:59 +00:00
Mark Vejvoda
1f433d6339 - bugfixes for compiling on older wxwidgets and also for mingw 2011-04-05 07:08:29 +00:00
Mark Vejvoda
f684e7f356 - updated g3dviewer and map editor to default to the userdata folder areas 2011-04-05 04:49:48 +00:00
Mark Vejvoda
829c499568 - bugfixes and cleanup for g3d editor and map editor so they now compile and run using newer wxwidgets (should also be backwards compatible with 2.8 2011-03-20 06:05:09 +00:00
Mark Vejvoda
c75181f350 - a few changes so things can also build when using newer wxwidgets libs as well as newer xerces 2011-03-20 00:59:17 +00:00
Titus Tscharntke
922df8e025 up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
Titus Tscharntke
e03b029bea Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! ) 2011-02-08 03:50:59 +00:00
Mark Vejvoda
b810bb2883 - bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer 2011-02-01 20:10:18 +00:00
Mark Vejvoda
f3a1b7534e - attempts to work around an ATI bug for our tools 2011-01-29 22:06:05 +00:00
Mark Vejvoda
d4370675be - added null checks for map editor 2011-01-29 21:44:09 +00:00
Mark Vejvoda
f2467faebe - added wxWidgets version info to g3d viewer help and map editor
- added a log entry if sound thread starts to log
2011-01-29 21:20:33 +00:00
Mark Vejvoda
dc133351e7 - added save prompt when closing map editor (code based on MuwuM's contribution, thanks) 2011-01-23 04:49:49 +00:00
Titus Tscharntke
40a67b569b file path in map editor file dialog is kept for next file access 2011-01-20 00:47:32 +00:00
nosogo
2a4c9a99cd help and bugfix editor and start of keyboard 2010-12-24 03:36:34 +00:00
Titus Tscharntke
75541aec3b Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00