Mark Vejvoda
4d372c12bc
- added more LUA support and fixed parameter passing of Vec2i types with streflop
...
New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
2010-08-28 20:52:25 +00:00
Mark Vejvoda
dc5bf0f850
- bugfix for AI not losing HP when food is out
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- added new LUA commands (for Tiger):
giveAttackCommand
disableAi
enableAi
disableHunger
enableHunger
2010-08-28 08:06:32 +00:00
Mark Vejvoda
db25b5391e
- added in-game sound toggle hotkey (thanks Nebososo)
2010-08-28 03:41:17 +00:00
Mark Vejvoda
2ea8b69e22
- first attempt at allowing multiple units to build at the same time
2010-08-28 01:46:26 +00:00
Mark Vejvoda
a9b0f31816
- added hard coded team chat hotkey H to configurable keys
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- changed dependency finder script to use only desired libs
2010-08-27 21:43:47 +00:00
Mark Vejvoda
3ee7fc902c
- changed update and camera update fps to original values
2010-08-25 19:21:11 +00:00
Mark Vejvoda
5e20ab5808
- updated to allow dynamic changing of updatefps and camerafps
2010-08-25 18:26:17 +00:00
Mark Vejvoda
855443d98f
- added a lookup cache for unit updater's frequently called unitOnRange logic
2010-08-25 07:29:35 +00:00
Mark Vejvoda
4ee98e7155
- some changes to the explorecells cache for less memory and better performance.
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- updated performance logging to more easily find things in the log
2010-08-24 23:15:33 +00:00
Mark Vejvoda
0e3c0a8d0e
- disabled staggered unit updates
2010-08-24 02:49:55 +00:00
Mark Vejvoda
65cf1bfdac
- attempt to lessen memory footprint of particles and speed up rendering
2010-08-24 01:21:34 +00:00
Mark Vejvoda
cce338a2c6
- atempt to squeeze some extra rendering performance
2010-08-21 18:50:56 +00:00
Mark Vejvoda
455876a3c0
- added the ability to change your playername from the game lobbies inline
2010-08-21 13:04:52 +00:00
Mark Vejvoda
34ff4bb2e7
- changed messagebox back to normal color and fixed lua displaytext to NOT fade
2010-08-11 23:07:18 +00:00
Mark Vejvoda
a28a20fd77
- updated messageboxes and lua script messages to use selected font color
2010-08-11 22:31:26 +00:00
Mark Vejvoda
175137631d
- network and debug text now use selected text color
2010-08-10 21:41:07 +00:00
Mark Vejvoda
3f06f0133c
- fixed placement of debug and network status text
2010-08-10 21:34:27 +00:00
Mark Vejvoda
a2e1b5fd57
- added a code warning comment to avoid memory issues in the future
2010-08-10 05:03:06 +00:00
Mark Vejvoda
17ce7b8c71
- bugfix for ultifd's unit particle cleanup issues causing unknown error during game end
2010-08-10 04:56:35 +00:00
James McCulloch
3d482ca366
* fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
...
* removed some unused pathfinder stuff, and const-ified some other stuff
* RoutePlanner is used in scenarios (for testing purposes...)
2010-08-08 04:43:24 +00:00
Mark Vejvoda
d280eefcce
- moved placement of network status so you can view both network status and debug info
2010-08-07 22:49:52 +00:00
Mark Vejvoda
a5bf684493
- more network fixes to make lag and disconnects more stable
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- changed the way the game end logic happens to try to make it more stable
2010-08-07 04:49:06 +00:00
Mark Vejvoda
dfeea6fc0a
- another attempt to fix ultifd's game end issue
2010-08-06 03:55:17 +00:00
Mark Vejvoda
860b00df44
- a better attempt to safely end games and hopefully fix the delete cells bug once for all
2010-08-04 18:49:11 +00:00
Mark Vejvoda
c63283ffac
- another attempt to fix game end crash for ultifd
2010-08-04 16:56:24 +00:00
Mark Vejvoda
7fda7a1d1a
- attempt to fix network game end crash (on windows)
2010-08-02 04:18:03 +00:00
Mark Vejvoda
4e8fdc105c
- attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot.
2010-08-02 03:15:11 +00:00
Mark Vejvoda
4336ae3e37
- added new commandline param --validate-techtrees which will be used to check for known problems in the techtrees for an installation
2010-07-30 07:51:39 +00:00
Mark Vejvoda
6d3f6dcaf4
- added some logging when quitting a game
...
- another feeble attempt to fix windows game end crashes
2010-07-29 22:08:45 +00:00
Mark Vejvoda
5686e8657c
- fixed special keys to be ignored also in menus when in chat mode
2010-07-29 15:49:06 +00:00
Mark Vejvoda
8feaebb503
- added caching for computeVisibleQuad
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- fixed bug when in chat mode and the deub view toggle key was intercepted
- added less than operators
2010-07-29 05:24:51 +00:00
Mark Vejvoda
ff586afd0d
- some final updates to get the new pathfinder working after adding multi-pathing support
2010-07-21 22:05:50 +00:00
Mark Vejvoda
bca03b0c0c
- initial changes to support multiple path finders
2010-07-21 18:21:40 +00:00
Mark Vejvoda
a3ec4650c4
- moved pause for lagged clients option to custom game menu
...
- bugfix to ignore 0.* ip addresses
2010-07-16 16:53:19 +00:00
James McCulloch
8387ed29dc
* wired up RoutePlanner/Cartographer
...
* added DebugRenderer (mostly dysfunctional)
* add lots of OutputDebug calls for the path finder, as macro PF_TRACE
2010-07-13 05:33:43 +00:00
James McCulloch
bdd4f306f4
* added GAE path finder (SearchEngine and friends)
...
* some small changes to Unit, UnitType, Vec2<> & Map needed for the new path finder
* compiles, but not hooked up yet, old PathFinder still in use
2010-07-11 18:31:02 +00:00
Mark Vejvoda
031bfd2f60
- added LAN IP in custom Menu
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- Updated readme and other text files with more accurate info (thanks Tomreyn)
- Disabled ability to zoom out when game is over if in a network game (creates to much LAG and instability)
2010-07-10 06:14:31 +00:00
Mark Vejvoda
0d7d0e139d
- updated disconnect checking to include a timeout check for our custom ping
2010-07-09 17:12:57 +00:00
Mark Vejvoda
ab655162cb
- added more bug fixes related to network disconnects.
...
- Added a new global message box to display error messages on top of any graphics window being displayed.
2010-07-08 08:29:51 +00:00
Mark Vejvoda
39ad29ba3d
- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
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- added new ini setting to adjust http timeout and set default timeout to 10 seconds now
2010-07-07 18:50:55 +00:00
Mark Vejvoda
b0b775dc49
- adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled)
2010-07-06 15:11:10 +00:00
Mark Vejvoda
8478ab80b3
- bugfixes for malformed debug statements
...
- updated version to 3.3.5.1
- added more null checks
- changes to try to fix crash when ending a game (delete cells bug)
2010-07-06 05:30:34 +00:00
Mark Vejvoda
3792a0af23
- added another NULL check
2010-07-03 11:07:37 +00:00
Mark Vejvoda
eda2e84aee
- bugfixes for processing disconnect and game end scenarios. These fixes corrected a bunch of segfaults when client or server disconnect.
2010-07-02 19:57:47 +00:00
Mark Vejvoda
aa0db2c0f0
- network code bugfixes.
...
- More checking for disconnect and proper handling of those cases
- Changed battle end screen to exit via mouse click on exit button (or press ESC)
- Removed display of unused ping output
- added more error handling debug output of the mystical unknown error caught in window.cpp to track it down better if it happens again
2010-07-02 02:50:20 +00:00
Mark Vejvoda
391fd1f36d
- bugfixes to properly manage and display various kinds of network error conditions.
2010-07-01 06:11:14 +00:00
Mark Vejvoda
c5cb8dbd18
- bugfixes related to chat message processing and error processing. We now stack up messages and process them in a more safe manner
2010-07-01 00:08:59 +00:00
Mark Vejvoda
9508dad51b
- network related bugfixes:
...
menu slowdown when picking network slots
clients can once again change network slots
performance fixes for network receiving
2010-06-29 06:50:35 +00:00
Mark Vejvoda
848d953bd7
- fixed TOM's game loading screen mouse click problem
2010-06-25 05:05:52 +00:00
Mark Vejvoda
96858fcd31
- bugfixes to properly save and load exact custom game settings (including slot positions)
2010-06-25 04:06:28 +00:00