Mark Vejvoda
4df997d0ca
- initial work for a headless server. Currently this code allows you to launch a server with the commandline option: --masterserver-mode
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The first client that connects to the server is the administrator and is able to change most settings and launch the game. Still lots of work to do but this is a start.
2011-09-24 07:46:56 +00:00
Mark Vejvoda
7d53df698a
- added new in-game popup menu and new ability to switch teams in game (turned off by default in advanced settings)
2011-09-21 06:51:28 +00:00
Mark Vejvoda
8f0db3e30d
- added new commandline option --map-preview=x where x is the mapname (without extension)
2011-09-16 00:34:14 +00:00
Mark Vejvoda
b8a8e3b519
- bugfix to close empty slots on game start
2011-09-10 01:45:34 +00:00
Mark Vejvoda
56a384e365
- bugfix when reloading saved settings and item doesn't exist in listbox (thanks tomryen)
2011-09-07 16:55:49 +00:00
Mark Vejvoda
0bbe34deee
- added some missing translatable strings (thanks again uncle)
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PublishDisabled= (disabling publish)
UnitType=Unit type:
2011-09-02 16:18:37 +00:00
Mark Vejvoda
e44170ea00
- bugfixes for lobby UI when map changes and player index is invalid
2011-09-02 00:08:35 +00:00
Mark Vejvoda
0a2c929fea
- attempt #1 to support 'keeping' connected clients in the lobby when the map changes and slots would normally disconnect
2011-09-01 21:54:31 +00:00
Mark Vejvoda
bb68106912
- phase 3 of cppcheck verbose fixes
2011-09-01 18:08:56 +00:00
Mark Vejvoda
d44959d69c
- phase 1 of cppcheck verbose fixes
2011-08-31 23:10:43 +00:00
Mark Vejvoda
8bbf398e70
- attempt to bugfix weird map preview for ColdfusionStorm
2011-06-28 23:49:45 +00:00
Mark Vejvoda
f5b15bd402
- bugfix for filtering out non printable keys
2011-06-28 01:25:14 +00:00
Mark Vejvoda
945c2aa66b
- some font bugfixes (use proper fonts in menus and also proper spacing in console)
2011-06-28 00:51:13 +00:00
Mark Vejvoda
aa677cfc97
- attempt to NOT convert to utf8 twice
2011-06-26 03:38:28 +00:00
Mark Vejvoda
4b6bc7a4a7
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
Titus Tscharntke
d246a08a6d
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
e221011af2
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
5d743f38db
- changed Internet and Game lobby to display svn rev# instead of compile date/time
2011-04-30 01:05:53 +00:00
Mark Vejvoda
508be10d15
- show crc message prompt if either allow data synch flags are enabled
2011-04-27 22:51:44 +00:00
Mark Vejvoda
1f3d97dbe1
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
2011-04-24 05:39:13 +00:00
Mark Vejvoda
68a906ab2a
- fix crc check so it does not add special faction names (like random, etc)
2011-04-24 04:31:39 +00:00
Mark Vejvoda
b180581bf8
- bugfix for disabling hotkeys when in menu's and editing text in a field
2011-04-20 16:25:16 +00:00
Mark Vejvoda
6967f23a92
- if error during reload saved settings, restore original settings (to avoid corrupted game settings not matching the UI). Discovered after renaming romans_beta to romans and faction not found when restoring saved settings
2011-04-19 22:53:37 +00:00
Mark Vejvoda
8c5a758f8d
- attempt to force crc refresh for server user if there is an invalid crc value in the cache somehow
2011-04-18 23:48:37 +00:00
Mark Vejvoda
05847617e6
- bugfix to get proper factions for faction listing in menus (ignore files and look only at folders)
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- split apart crc mismatch faction names if string too long
2011-04-18 02:22:26 +00:00
Mark Vejvoda
b897611a6b
- bugfix for mixed up username when changing map and human player's slot is changed.
2011-04-14 16:04:42 +00:00
Mark Vejvoda
1858240879
- inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby
2011-04-13 04:04:08 +00:00
Mark Vejvoda
05a61ec619
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
2011-04-13 01:11:23 +00:00
Mark Vejvoda
9cb1cd7bc8
- bugfixes related to multi-language text messaging
2011-04-05 20:19:25 +00:00
Mark Vejvoda
4a27e75891
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00
Mark Vejvoda
ebbdf2d2c2
- by default route planner is disabled for release, need to add the following to the ini to get it to show up:
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EnableRoutePlannerPathfinder=true
2011-04-05 05:49:04 +00:00
Titus Tscharntke
5cd4824c94
default techtree and map ( if available ) , jpg default for screenshots
2011-04-04 23:11:59 +00:00
Mark Vejvoda
6a35db6031
- do not render player status for closed slots
2011-04-04 05:06:22 +00:00
Mark Vejvoda
d4d250f2b6
- more efficient handling of faction CRC calc in menus
2011-04-03 07:09:54 +00:00
Mark Vejvoda
acbb11b327
- bugfix for tileset crc calc (was cached and did not always update the cached value)
2011-03-31 23:26:32 +00:00
Mark Vejvoda
438bedd4fa
- now show scenario logo files when user selects a scenario with a loading screen
2011-03-30 22:14:51 +00:00
Mark Vejvoda
8059c064a3
- more cleanup of debug logging in menus
2011-03-29 09:45:15 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
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- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Titus Tscharntke
5648080095
Ready/not Ready/brb in colors; labels can have colors now
2011-03-26 13:40:22 +00:00
Mark Vejvoda
14bd71c250
- game ready status bugfix
2011-03-22 06:43:33 +00:00
Mark Vejvoda
f7fdafbff4
- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads
2011-03-22 02:02:54 +00:00
Mark Vejvoda
0379b7284d
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
Mark Vejvoda
513d3f1d3e
- bugfix for faction crc checks
2011-03-19 18:05:13 +00:00
Mark Vejvoda
bca617cf18
- bugfix for socket mutex locked when deleting socket
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- added faction detail in lobby when CRC's do not match on techtree
2011-03-19 12:04:18 +00:00
Mark Vejvoda
83eaa67068
- bugfix for hideously aweful bug that made the lobby and lobby connection freeze for a long time
2011-03-19 05:11:36 +00:00
Mark Vejvoda
27c183370f
- some lobby cleanup and added some options to disable techtree CRC checks on server
2011-03-16 18:39:53 +00:00
Mark Vejvoda
39bf1b986e
- added new commandline option to convert folders of g3d models to use specified texture format
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- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
9eb1f60048
- added option to disable file transfers for tileset and/or techtrees for published (internet) games
2011-03-11 12:14:24 +00:00