Mark Vejvoda
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4ad42518c0
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- updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
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2012-02-10 06:21:06 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Mark Vejvoda
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14736ddfb7
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now fade out of music when starting game and fade out of music when ending game
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2011-10-21 19:52:55 +00:00 |
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Mark Vejvoda
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d5117ed7fa
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- cleaned up a whole pile of compiler warnings
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2010-10-21 07:20:17 +00:00 |
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Mark Vejvoda
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0d050f62d4
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- added code to now output all eerors to console (with option to save in log file)
- added more LUA debug info
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2010-10-06 20:22:06 +00:00 |
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Mark Vejvoda
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f40dd94b1d
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- added error checking and allow the game to continue if we cannot init the sound system
- persist error messagebox between program states
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2010-07-09 22:16:26 +00:00 |
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Mark Vejvoda
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94e07e442b
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- updated to use streflop
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2010-06-28 01:10:23 +00:00 |
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Mark Vejvoda
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6f2662d50b
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changed direct sound file to use our special math wrapper include file
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2010-06-25 19:58:19 +00:00 |
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Mark Vejvoda
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04bb6659ce
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Added more debugging and option to disable new streflop usage.
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2010-05-01 20:14:25 +00:00 |
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Mark Vejvoda
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f748874601
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Ported streflop code to win32
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2010-04-24 11:15:15 +00:00 |
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Mark Vejvoda
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2bfaa4d1d7
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
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Mark Vejvoda
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02b1cb40e2
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Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer
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2010-03-27 20:33:46 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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