Mark Vejvoda
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e090df259d
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- bugfix for font height calc
- updated intro
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2011-10-07 19:53:07 +00:00 |
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Mark Vejvoda
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7ce7230b2c
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- compile fix on windows
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2011-10-05 14:09:03 +00:00 |
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Mark Vejvoda
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d37d360e21
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- no more crash when ftgl raises font gl errors, just output to console and continue rendering
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2011-10-05 05:59:44 +00:00 |
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Titus Tscharntke
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555e88f464
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I accidently checked in a test value. ( reverted now )
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2011-10-05 00:23:01 +00:00 |
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Titus Tscharntke
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a011cb3b26
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Font LinBiolinum_Re-0.6.4.ttf is default now and some default values are set according to this font.
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2011-10-04 23:49:34 +00:00 |
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Mark Vejvoda
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ebc130f526
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- added a few new chinese fonts and changed default to a new font
- fixed location of player title in menus
- added better ftgl error checking
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2011-10-03 04:49:52 +00:00 |
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Mark Vejvoda
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5d0eea51e3
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- bugfix for rendering labels (now properly lines up with other controls)
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2011-10-02 02:14:05 +00:00 |
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Mark Vejvoda
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77a2fa7d48
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- getting fanatical about memory cleanup so that valgrind output is more useful
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2011-09-30 23:55:07 +00:00 |
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Mark Vejvoda
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43ed4553ea
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- more memory cleanup and thread cleanup (found using valgrind)
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2011-09-28 15:32:57 +00:00 |
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Mark Vejvoda
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aed293bba2
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- fixed a bunch of memory leaks that will hopefully mean less overall memory requirements.
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2011-09-28 06:57:42 +00:00 |
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Mark Vejvoda
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59246056bc
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- bugfix for compilation in vc++
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2011-09-28 04:41:02 +00:00 |
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Mark Vejvoda
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fe8e76efd8
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- applied some memory leak cleanups
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2011-09-27 20:35:45 +00:00 |
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Mark Vejvoda
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21005cc1e7
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- in headless mode skip call to set window icon
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2011-09-27 17:15:56 +00:00 |
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Mark Vejvoda
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2a86cb4f7d
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- added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode.
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2011-09-27 10:16:09 +00:00 |
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Mark Vejvoda
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9caff9dac3
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- in headless mode avoid init of sdl's video surface so that we stay in console window (no graphics window shown)
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2011-09-27 07:01:08 +00:00 |
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Mark Vejvoda
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5a79cad34b
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- do not load models or sound files in headless server mode
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2011-09-26 05:29:52 +00:00 |
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Mark Vejvoda
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64d1e696b0
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- compiler fixes for windows
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2011-09-25 23:27:26 +00:00 |
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Mark Vejvoda
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7e16873efd
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- bugfix for team switching validation should be skipped
- commented printf for tween debugging
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2011-09-22 05:14:20 +00:00 |
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Mark Vejvoda
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b4972f6365
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- attempt to get international unicode characters working in ingame chat
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2011-09-16 17:35:07 +00:00 |
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Mark Vejvoda
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cd321c0c77
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- fix the tween bug by truncating after 6 decimals
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2011-09-10 03:57:51 +00:00 |
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Mark Vejvoda
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ba35e3cc9f
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- fixed win32 compile errors
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2011-09-02 04:22:04 +00:00 |
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Mark Vejvoda
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4a5a7f010d
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- final phase of cppcheck verbose fixes (outstanding items should be left alone)
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2011-09-01 18:51:43 +00:00 |
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Mark Vejvoda
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57afc2d715
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- phase 2 of cppcheck verbose fixes
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2011-09-01 01:11:23 +00:00 |
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Mark Vejvoda
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3af608151e
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- bugfixes found from cppcheck
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2011-08-31 19:44:19 +00:00 |
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Mark Vejvoda
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f542ce36e4
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- commented assert and added more debug info when tween is invalid
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2011-08-31 16:12:02 +00:00 |
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Mark Vejvoda
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b2fc331876
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- added more debug info for font error mentioend in forums by james123
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2011-08-31 00:06:50 +00:00 |
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Mark Vejvoda
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1a6cdf3a06
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- bugfix for IRC nicks using non standard ascii chars (we replace invalid chars on IRC with -
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2011-08-30 23:45:51 +00:00 |
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Mark Vejvoda
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a9f5563ab7
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uncles IRC wish come true (display all IRC names but non MG names are not selectable in the UI)
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2011-08-30 18:54:01 +00:00 |
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Mark Vejvoda
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d99a8236ae
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- added the ability to synch unit particles with model animation using start-time and end-time attributes
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2011-08-27 06:52:17 +00:00 |
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Titus Tscharntke
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3efe9e0263
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changed default font to "LiberationSans-Regular.ttf"; new maps; fixed xmls(missing models); crossbow has rotated climb
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2011-07-20 22:44:57 +00:00 |
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Mark Vejvoda
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ee2c7bbe98
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- try to see if this helps with the tween bug
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2011-07-19 01:25:38 +00:00 |
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Mark Vejvoda
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45db0a3290
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- try to see if this helps with the tween bug
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2011-07-19 00:47:25 +00:00 |
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Mark Vejvoda
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ae6b085d7a
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- try to see if this helps with the tween bug
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2011-07-19 00:17:32 +00:00 |
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Mark Vejvoda
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732b44833b
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- add debug statement to track tween bug
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2011-07-18 23:46:11 +00:00 |
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Titus Tscharntke
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b215f88a29
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Now the anim is expanded to the whole length for non cycled anims. To demonstrate we have growing reed ...
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2011-07-17 17:16:16 +00:00 |
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Mark Vejvoda
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970fe6a326
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- some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays)
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2011-07-10 05:42:11 +00:00 |
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Mark Vejvoda
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73b400cea7
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- removed deprecated curl header (still need to create a branch to apply the fix to 3.5.2.4)
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2011-07-08 22:33:36 +00:00 |
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Mark Vejvoda
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3584a831cf
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- threadsafe cache manager and recursive checking in xml loader (possible fix for issue experienced by james in windows build)
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2011-07-08 15:17:50 +00:00 |
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Mark Vejvoda
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d0d3af1fec
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- more keyboard fixes to allow more valid keys
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2011-07-06 22:40:31 +00:00 |
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Mark Vejvoda
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1b2d4fddea
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- merged in willvarfar's particle patch
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2011-07-06 22:23:51 +00:00 |
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Mark Vejvoda
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eb67fb8121
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- added more debug info to check Cold's issue
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2011-07-06 19:26:17 +00:00 |
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Mark Vejvoda
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ead3797368
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- added better keybaord filtering to allow use of keypad numbers in grouped units
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2011-07-06 12:23:43 +00:00 |
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Mark Vejvoda
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86724e1d2e
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- fixed some bugs with keyboard parser not properly figurong out ? and other keys in combination with shift etc
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2011-07-06 11:56:30 +00:00 |
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Mark Vejvoda
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15488ddb31
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- bugfixes related to attack-boost memory leaks
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2011-07-06 05:16:25 +00:00 |
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Mark Vejvoda
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84870877ba
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- hopefully a fix for skankerror
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2011-07-05 22:08:44 +00:00 |
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Mark Vejvoda
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ce8d54e7e0
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- additional debug info to track skanks error :)
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2011-07-05 21:05:13 +00:00 |
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Mark Vejvoda
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a5804f8219
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- a little more debugging to gather info from sknakerrors issue
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2011-07-05 20:08:51 +00:00 |
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Mark Vejvoda
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8c99c7e91f
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- fixed debug key
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2011-07-05 05:40:14 +00:00 |
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Mark Vejvoda
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ece9755dfd
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- font ycenter fix on windows
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2011-07-04 21:22:53 +00:00 |
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Mark Vejvoda
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852b4aa2d2
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- bugfix for some hotkeys not working properly
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2011-07-04 18:05:02 +00:00 |
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