Titus Tscharntke
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519ad0fbeb
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Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
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2013-04-08 22:01:38 +00:00 |
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Mark Vejvoda
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8983592400
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- attempt to make mutex usage more stable and find memory issues
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2013-04-05 05:39:30 +00:00 |
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Titus Tscharntke
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d2928459a0
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better line wrapping respecting \n too now
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2013-04-03 16:16:39 +00:00 |
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Mark Vejvoda
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d703f7605b
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- try to improve network performance
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2013-03-23 23:18:50 +00:00 |
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Mark Vejvoda
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01b757a743
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- try to improve network performance
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2013-03-23 23:13:33 +00:00 |
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Mark Vejvoda
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159cdc40d0
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- attempt to see if this helps network performance
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2013-03-23 22:32:51 +00:00 |
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Mark Vejvoda
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bad8f62f94
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- bugfixes for detecting client disconnection
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2013-03-15 06:51:57 +00:00 |
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Mark Vejvoda
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b805308a42
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- bugfixes for detecting client disconnection
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2013-03-15 00:31:51 +00:00 |
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Mark Vejvoda
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9ceaf6cec1
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- attempt to further protect threaded socket access
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2013-03-14 19:46:31 +00:00 |
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Mark Vejvoda
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16d25210e4
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- make client use less CPU for network games
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2013-03-13 21:32:48 +00:00 |
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Mark Vejvoda
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1e07d023ce
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- additional socket thread protection to fix latest crash reported by titi
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2013-03-11 03:52:35 +00:00 |
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Mark Vejvoda
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6152b6b7bb
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- additional socket thread protection to fix latest crash reported by titi
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2013-03-11 03:27:20 +00:00 |
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Mark Vejvoda
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e74f747fbd
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- attempt to make connection status more reliable and have less hangs when disconnects occur
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2013-03-08 08:42:08 +00:00 |
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Mark Vejvoda
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704935c534
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- attempt to fix double free bug reported by tomreyn
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2013-03-08 05:24:37 +00:00 |
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Mark Vejvoda
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560ed46cc0
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- more bugfixes for slot switching and joining in progress games
- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
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2013-03-06 14:29:49 +00:00 |
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Mark Vejvoda
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b8357b8696
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- updated cmake to output more info regarding finding libircclient and better support for ircclcient
- cleanup too many exclamations in finding ftgl libs
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2013-03-06 00:47:21 +00:00 |
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Mark Vejvoda
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47aa0050b8
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- this seems to be stable now and handles lag quite well i think
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2013-03-02 07:33:01 +00:00 |
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Mark Vejvoda
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45b8cf21a4
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- attempt to fix disconnect and thread lock for in game connect games
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2013-02-26 07:05:46 +00:00 |
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Mark Vejvoda
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af89f4c5ed
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- fixed the build on windows
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2013-02-22 22:40:31 +00:00 |
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Mark Vejvoda
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b8f594fcf2
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- comment out debug statement from last commit
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2013-02-21 23:34:26 +00:00 |
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Mark Vejvoda
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98e8aff4c3
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- check when loading xml's that they are not a folder
- change dump world key to \
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2013-02-21 23:30:26 +00:00 |
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Titus Tscharntke
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01b6986581
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First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
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2013-02-20 17:42:47 +00:00 |
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Mark Vejvoda
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8916a86b8c
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
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Mark Vejvoda
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87a4eb49e4
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- fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
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2013-02-16 21:20:09 +00:00 |
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Mark Vejvoda
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45dc4c0e5d
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- updates to join in progress game, and now allow for switching slots
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2013-02-16 19:11:36 +00:00 |
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Mark Vejvoda
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9d19ff2b57
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- added the first draft of joining games in progress
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2013-02-15 18:25:10 +00:00 |
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Titus Tscharntke
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a3635376cf
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no more trouble with middle mouse button camera view
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2013-02-09 23:20:40 +00:00 |
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Mark Vejvoda
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9bc6d33f1d
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- bug fixes to stabilize the windows build
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2013-02-09 06:57:05 +00:00 |
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Mark Vejvoda
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86a7ca2b6f
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- bugfix for older upnpc versions
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2013-02-08 17:51:53 +00:00 |
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Titus Tscharntke
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06a1fad2fc
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fix for more picky gcc 4.7.2 compiler
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2013-02-08 17:42:44 +00:00 |
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Mark Vejvoda
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da611f8a1f
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- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:56:46 +00:00 |
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Mark Vejvoda
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74d7841c4d
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- add a few more safety's in the code to avoid memory issues
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2013-02-08 07:54:12 +00:00 |
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Mark Vejvoda
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941b00b9bb
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- remove 8 bit color as a selectable options in UI
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2013-02-07 01:41:52 +00:00 |
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Mark Vejvoda
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bf468a39e1
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-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
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2013-02-05 02:35:09 +00:00 |
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Mark Vejvoda
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f4b026b41f
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- bugfix on linux
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2013-02-04 08:36:03 +00:00 |
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Mark Vejvoda
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f87b8b6ee2
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- updated code to protect against null pointers and uninitialized values and threading issues
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2013-02-04 08:30:43 +00:00 |
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Mark Vejvoda
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8dc637527a
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- tighten up code.. ensure pointers set to null after delete, etc
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2013-02-01 17:25:49 +00:00 |
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Mark Vejvoda
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bff9b1b3bc
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- cleanup a bunch of vc++ compile / link warnings
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2013-02-01 08:12:20 +00:00 |
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Mark Vejvoda
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71d5f24828
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- added support for google-breakpad in linux
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2013-02-01 02:27:01 +00:00 |
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Mark Vejvoda
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bf71461d78
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- see if this fixes loading issue on windows
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2013-02-01 00:30:32 +00:00 |
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Mark Vejvoda
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864ef8acec
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- see if this fixes loading issue on windows
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2013-01-31 23:59:05 +00:00 |
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Mark Vejvoda
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ea03747ace
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- updated to add initial support for google-breakpad exception handling
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2013-01-31 20:17:52 +00:00 |
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Mark Vejvoda
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fe942809e6
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- fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit
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2013-01-30 06:08:14 +00:00 |
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Mark Vejvoda
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bd2bb98e3f
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- bugfix g3d viewer to render textures
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2013-01-25 15:23:45 +00:00 |
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Mark Vejvoda
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8cd7aa0e43
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- code cleanup from cppcheck
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2013-01-25 02:55:28 +00:00 |
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Mark Vejvoda
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a15bdecbf3
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- a few safety changes for network communication
- small tweaks for unit selection
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2013-01-24 21:09:40 +00:00 |
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Mark Vejvoda
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87b39a3cb5
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- fix unit selection
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2013-01-24 15:52:11 +00:00 |
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Mark Vejvoda
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bf7445903d
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- cleanup some color pick code
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2013-01-24 00:42:06 +00:00 |
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Mark Vejvoda
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d7d83f7c5e
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- attempt to speed up color picking
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2013-01-23 23:20:54 +00:00 |
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Mark Vejvoda
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86eac7451b
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- attempt to speed up color picking
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2013-01-23 22:34:22 +00:00 |
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