Mark Vejvoda
|
53a557d8d1
|
- fixed mod center image previews in cases where userdata folder was non default
- removed commented out old code
|
2013-10-03 05:44:50 +00:00 |
|
Mark Vejvoda
|
312c2db483
|
fixed windows build
|
2013-10-03 00:45:51 +00:00 |
|
Mark Vejvoda
|
9e60723296
|
revert most doubles back to float and truncate at 6 decimals
|
2013-10-03 00:17:51 +00:00 |
|
Mark Vejvoda
|
dc503d6340
|
- attempt to see if this makes stability better
|
2013-10-02 20:22:10 +00:00 |
|
Mark Vejvoda
|
de8b083329
|
- attempt to fix additional oos issues
|
2013-09-30 17:38:26 +00:00 |
|
Mark Vejvoda
|
4a8f88e864
|
- attempt to fix additional oos issues
|
2013-09-27 16:15:36 +00:00 |
|
Mark Vejvoda
|
6b59cb0bcc
|
- attempt to fix additional oos issues
|
2013-09-27 04:45:53 +00:00 |
|
Mark Vejvoda
|
63ed244de2
|
- attempt to fix additional oos issues
|
2013-09-27 00:14:54 +00:00 |
|
Mark Vejvoda
|
37c2ace11a
|
- rollback last commit
|
2013-09-26 16:37:32 +00:00 |
|
Mark Vejvoda
|
7349a1f126
|
- attempt to convert use of more floats to double
|
2013-09-25 15:40:19 +00:00 |
|
Mark Vejvoda
|
525e0da652
|
- change a bunch of floats to double and remove path from particle texture
|
2013-09-25 00:17:11 +00:00 |
|
Mark Vejvoda
|
875eb95790
|
bugfix for particle cleanup
|
2013-09-24 03:44:15 +00:00 |
|
Mark Vejvoda
|
3a6544a257
|
attempt for big cleanup of out of synch issues, please test!
|
2013-09-23 17:16:34 +00:00 |
|
Titus Tscharntke
|
3de7740120
|
copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
|
2013-09-19 22:04:18 +00:00 |
|
Mark Vejvoda
|
3126a10966
|
- added code to be able to properly render attack particles when unit is not visible (turned off for now due to questions)
|
2013-09-19 20:03:36 +00:00 |
|
Mark Vejvoda
|
d4a6645a4d
|
- more code cleanup and game lobby force refresh bugfix when data changes
|
2013-09-19 01:19:36 +00:00 |
|
Mark Vejvoda
|
d46479df95
|
- bugfix to allow headless server to load a texture for new tilesets where they must read it to determine parts.
- converted asserts to exceptions
|
2013-06-23 04:17:25 +00:00 |
|
Mark Vejvoda
|
4764da0e50
|
check everything when it comes to joining meshes
|
2013-06-23 03:09:59 +00:00 |
|
Mark Vejvoda
|
9549b7f87a
|
bugfix for join meshes, add opacity check also
|
2013-06-22 22:41:37 +00:00 |
|
Mark Vejvoda
|
b418d46254
|
bugfix for joining meshes, need to also check noselect flag
|
2013-06-22 21:47:50 +00:00 |
|
Mark Vejvoda
|
1520cdcea0
|
add check for invalid model missing texture
|
2013-06-22 21:41:30 +00:00 |
|
Mark Vejvoda
|
bd4e2c8724
|
applied heightmap addition to map editor -> thanks muwum
|
2013-06-21 18:21:07 +00:00 |
|
Mark Vejvoda
|
441390e5c5
|
- fixed vc++ 2012 build
- some fixes found from vc++ 2012 code analyser
|
2013-06-21 00:12:19 +00:00 |
|
Mark Vejvoda
|
dde601e416
|
attempt to implement will's mesh merging for better render performance
|
2013-06-20 07:24:09 +00:00 |
|
Mark Vejvoda
|
1d7b138ac3
|
load bmp's a little faster
|
2013-06-12 15:22:16 +00:00 |
|
Mark Vejvoda
|
cc4d650fad
|
tga file load speed improvement
|
2013-06-12 07:21:16 +00:00 |
|
Mark Vejvoda
|
80f25e8fff
|
bugfix for windows copmpiler
|
2013-06-12 06:51:59 +00:00 |
|
Mark Vejvoda
|
1e1676a34a
|
more render improvements
|
2013-06-12 06:14:55 +00:00 |
|
Mark Vejvoda
|
836172f87c
|
more render improvements
|
2013-06-12 01:24:10 +00:00 |
|
Mark Vejvoda
|
668b34db8e
|
more mad attempts to squeeze better performance
|
2013-06-11 06:44:26 +00:00 |
|
Mark Vejvoda
|
e809080d0f
|
tracking down bug on i386 platform
- comment titi's model debug output
|
2013-06-01 17:23:51 +00:00 |
|
Mark Vejvoda
|
2c1b181bc7
|
a bunch more code cleanup from cppcheck
|
2013-05-26 06:03:32 +00:00 |
|
Mark Vejvoda
|
8408526b12
|
code cleanup based on cppcheck results
|
2013-05-17 03:59:34 +00:00 |
|
Titus Tscharntke
|
6849d432bf
|
colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
|
2013-04-27 17:38:35 +00:00 |
|
Titus Tscharntke
|
8ba869c4b7
|
fixed double click selection for colorpicking
|
2013-04-26 15:25:15 +00:00 |
|
Titus Tscharntke
|
77ca62240e
|
and colorpicking is faster again
|
2013-04-25 23:46:55 +00:00 |
|
Titus Tscharntke
|
9d3c99d6d0
|
Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
|
2013-04-25 23:12:34 +00:00 |
|
Titus Tscharntke
|
519ad0fbeb
|
Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
|
2013-04-08 22:01:38 +00:00 |
|
Titus Tscharntke
|
d2928459a0
|
better line wrapping respecting \n too now
|
2013-04-03 16:16:39 +00:00 |
|
Titus Tscharntke
|
01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
|
2013-02-20 17:42:47 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
|
Titus Tscharntke
|
06a1fad2fc
|
fix for more picky gcc 4.7.2 compiler
|
2013-02-08 17:42:44 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
|
Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Mark Vejvoda
|
fe942809e6
|
- fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit
|
2013-01-30 06:08:14 +00:00 |
|
Mark Vejvoda
|
bd2bb98e3f
|
- bugfix g3d viewer to render textures
|
2013-01-25 15:23:45 +00:00 |
|
Mark Vejvoda
|
a15bdecbf3
|
- a few safety changes for network communication
- small tweaks for unit selection
|
2013-01-24 21:09:40 +00:00 |
|
Mark Vejvoda
|
87b39a3cb5
|
- fix unit selection
|
2013-01-24 15:52:11 +00:00 |
|