Mark Vejvoda
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7c996e3296
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- added percentage support for min / map hp on damage particles
- bugfixes for png support for pixmap3d (water textures)
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2011-07-01 23:13:55 +00:00 |
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Mark Vejvoda
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e221011af2
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- bugfixes so that the mingw compile builds
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2011-05-24 22:51:45 +00:00 |
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Mark Vejvoda
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2f6f5df388
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- bugfix for linux variable named wrong
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2011-05-18 21:56:07 +00:00 |
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Mark Vejvoda
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60b8093f5b
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- attempt to get non ascii file paths working in megaglest (Japanese etc...)
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2011-05-18 21:49:11 +00:00 |
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Mark Vejvoda
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7dcb12ff60
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- some more memory cleanup
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2011-02-12 09:08:50 +00:00 |
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Mark Vejvoda
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ffc9347641
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- bugfixes for G3D viewer (but applies to general texture loading in game also) we now handle better scenarios where binary or model are in different working directories
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2011-01-21 01:53:58 +00:00 |
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Mark Vejvoda
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d5117ed7fa
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- cleaned up a whole pile of compiler warnings
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2010-10-21 07:20:17 +00:00 |
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Mark Vejvoda
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689b810d46
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- some cleanup related to image loaders (valgrind complaints)
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2010-09-14 15:59:04 +00:00 |
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Mark Vejvoda
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ab44c83168
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- added leak_dumper header all over the place (not yet functional in linux)
- Bugfix for particle cleanup
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2010-09-07 05:25:40 +00:00 |
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PolitikerNEU
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c703de994f
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Tried to fix the wrong error message given if the file could not be found
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2010-06-01 18:40:14 +00:00 |
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Mark Vejvoda
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c53ff62c46
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Moved most of the code from platform specific platform_util into a shared platform_common area
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2010-04-30 18:16:54 +00:00 |
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Mark Vejvoda
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844ca894b4
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bugfixes for static init filereader concrete classes
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2010-03-24 22:50:45 +00:00 |
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James McCulloch
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dfc32cdba2
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* quick-fix for static initialisation problem in ImageReaders
* fix error in two part NetworkMessageCommandList receive
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2010-03-24 13:39:08 +00:00 |
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Titus Tscharntke
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ecc39ea911
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PolitikerNEU jpg and png support! ( currently linux only ? )
Some little changes where I forgot to integrate the playername
Mousescroll is not longer super fast
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2010-03-23 23:32:25 +00:00 |
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