Titus Tscharntke
6849d432bf
colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
2013-04-27 17:38:35 +00:00
Titus Tscharntke
8ba869c4b7
fixed double click selection for colorpicking
2013-04-26 15:25:15 +00:00
Titus Tscharntke
77ca62240e
and colorpicking is faster again
2013-04-25 23:46:55 +00:00
Titus Tscharntke
9d3c99d6d0
Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
2013-04-25 23:12:34 +00:00
Titus Tscharntke
519ad0fbeb
Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
2013-04-08 22:01:38 +00:00
Titus Tscharntke
d2928459a0
better line wrapping respecting \n too now
2013-04-03 16:16:39 +00:00
Titus Tscharntke
01b6986581
First steps for new terrain texturing. In tileset xml do:
...
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
2013-02-20 17:42:47 +00:00
Mark Vejvoda
8916a86b8c
- bugfixes for load / save game for in progress joining
2013-02-19 06:41:56 +00:00
Mark Vejvoda
9bc6d33f1d
- bug fixes to stabilize the windows build
2013-02-09 06:57:05 +00:00
Titus Tscharntke
06a1fad2fc
fix for more picky gcc 4.7.2 compiler
2013-02-08 17:42:44 +00:00
Mark Vejvoda
f87b8b6ee2
- updated code to protect against null pointers and uninitialized values and threading issues
2013-02-04 08:30:43 +00:00
Mark Vejvoda
8dc637527a
- tighten up code.. ensure pointers set to null after delete, etc
2013-02-01 17:25:49 +00:00
Mark Vejvoda
bff9b1b3bc
- cleanup a bunch of vc++ compile / link warnings
2013-02-01 08:12:20 +00:00
Mark Vejvoda
fe942809e6
- fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit
2013-01-30 06:08:14 +00:00
Mark Vejvoda
bd2bb98e3f
- bugfix g3d viewer to render textures
2013-01-25 15:23:45 +00:00
Mark Vejvoda
a15bdecbf3
- a few safety changes for network communication
...
- small tweaks for unit selection
2013-01-24 21:09:40 +00:00
Mark Vejvoda
87b39a3cb5
- fix unit selection
2013-01-24 15:52:11 +00:00
Mark Vejvoda
bf7445903d
- cleanup some color pick code
2013-01-24 00:42:06 +00:00
Mark Vejvoda
d7d83f7c5e
- attempt to speed up color picking
2013-01-23 23:20:54 +00:00
Mark Vejvoda
93438d42f4
- attempt to see if this fixes units that do not attack when right clicking enemy
...
- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
7146a20976
- attempt to fix / improve performance of color picking
2013-01-22 04:30:06 +00:00
Mark Vejvoda
ce7982dc91
- see if this speeds up color picking
2013-01-16 16:58:28 +00:00
Mark Vejvoda
d7eeaa4d8d
- see if this speeds up color picking
2013-01-16 01:46:31 +00:00
Mark Vejvoda
ceedef5200
- see if this fixes color picking
2013-01-15 03:18:26 +00:00
Mark Vejvoda
17a599ced3
- see if this fixes color picking
2013-01-15 00:52:00 +00:00
Mark Vejvoda
6f0c700acf
- see if this fixes color picking
2013-01-15 00:38:45 +00:00
Mark Vejvoda
ef069abdc8
- attempt to get mac build further
2013-01-10 07:32:54 +00:00
Mark Vejvoda
7fdd70402d
- added support for libfribidi for languages requiring complex text rendering like Arabic and Hebrew
2012-12-27 08:24:30 +00:00
Mark Vejvoda
ab9ded4734
- patch for opensuse loading fonts
2012-11-21 15:16:57 +00:00
Mark Vejvoda
d0006db4a1
- updated for debian compliance
2012-11-15 07:50:43 +00:00
Mark Vejvoda
d322f73284
- bug fixes and patches from hasufell related to:
...
- fontconfig not working
- new cmake option to control inclusion of libvlc
- new commandline option to force where to look for fonts: --font-path=x
- removal of libluajit from cmake
2012-11-14 19:20:08 +00:00
Mark Vejvoda
1966710628
- more detailed error handling for bad textures and/or models and sounds
2012-11-11 04:52:26 +00:00
Mark Vejvoda
8ba5524f35
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
2012-11-10 23:19:42 +00:00
Mark Vejvoda
8a0390db35
- cleanup compiler warnings
2012-11-10 07:31:21 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Mark Vejvoda
16b85dbe79
- added another patch from cygal (he's on fire people!) to word wrap messagebox text
...
- remove newlines from english text where appropriate
2012-11-07 21:24:44 +00:00
Mark Vejvoda
29da478bd5
- more cppcheck code cleanup
2012-11-06 03:52:27 +00:00
Mark Vejvoda
75acb075e8
- fix compilation of freetype-gl font system
2012-11-02 21:43:35 +00:00
Mark Vejvoda
7243a22abc
- added byte order logic for loading textures and sounds
2012-11-01 23:07:51 +00:00
Mark Vejvoda
00e075df97
- more byte order logic
...
- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
0d88936680
- added byte order logic for loading models
2012-11-01 21:22:38 +00:00
Mark Vejvoda
6a734a0336
- removed unused includes of fontconfig to cleanup some code
...
- added a warning for developers with older versions of fontconfig, to disable using it
2012-10-30 20:03:23 +00:00
Mark Vejvoda
55c7d1976f
- show final font file selected in verbose mode
2012-10-30 19:29:41 +00:00
Mark Vejvoda
1e8438eadb
- add some more verbose info on font searching and cleanup a leak
2012-10-30 19:24:18 +00:00
Mark Vejvoda
b30909f90b
- attempt to cleanup for debian compliance (proper copyright, etc)
2012-10-30 06:48:12 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
64058b17e7
- code cleanup from cppcheck
...
- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
39191dc11e
- added some safety checks when loading models (in case we have some corrupt data)
2012-10-18 17:59:19 +00:00
Mark Vejvoda
e86cb3aeff
- more code cleanup based on suggestions from cppcheck
2012-10-18 08:16:47 +00:00