Mark Vejvoda
b10bb3c2bc
moved common platform code into shared are for win32 projects
2010-04-30 19:01:47 +00:00
Mark Vejvoda
4f147b2d89
Added more guards and debug info related to network play
2010-04-29 07:59:44 +00:00
Mark Vejvoda
76c256880e
Added win32 version of glob to allow windows clients the ability to do unix like folder traversal
2010-04-28 21:49:03 +00:00
Mark Vejvoda
024f86ce7c
Updated compiler settings for windows for floating point stability and performance to match springRTS settings
2010-04-26 06:41:21 +00:00
Mark Vejvoda
f748874601
Ported streflop code to win32
2010-04-24 11:15:15 +00:00
Mark Vejvoda
dbe909aa7f
Updated Windows Installer script
2010-04-17 00:34:05 +00:00
Mark Vejvoda
f0e798f026
Updates to win32 project files
2010-04-15 13:37:18 +00:00
Mark Vejvoda
0657004da2
Ported debug file locking mechanism to win32
2010-04-13 17:09:49 +00:00
Mark Vejvoda
8c438b812d
Some final fixed related to combined cross platform socket code
2010-04-13 07:29:48 +00:00
Mark Vejvoda
da230fc73d
Bugfix for LAN autofind servers. Needed to change the way we broadcast UDP so that we do it individually for each NIC's broadcast address. (see: http://stackoverflow.com/questions/683624/udp-broadcast-on-all-interfaces )
2010-04-11 07:12:56 +00:00
Mark Vejvoda
a2ffe0c7e7
Updates to win32 project settings and installer script
2010-04-09 08:04:09 +00:00
Mark Vejvoda
d61e7cd4c3
Updated win32 installer to use glest icon for Installer
2010-04-09 02:42:01 +00:00
Mark Vejvoda
a71f0d0e7c
Bugfixes:
...
- Allow for load screens for networked clients
- Reworked the font loading for win32 so it will respect font names and sizes
- Disabled Alt-Enter for win32
2010-04-08 01:12:55 +00:00
Mark Vejvoda
b16b0f00fc
Bugfix for release so if the current used resolution string isn't properly detected we add it at the end.
...
- Updated win32 glest.ini and win32 installer script
2010-04-06 23:50:06 +00:00
Mark Vejvoda
436f46fcba
Added support for OpenAL in win32
2010-04-06 05:30:22 +00:00
Mark Vejvoda
3b38d143d9
Converted win32 project to use SDL so that more code is shared and cross platform friendly. This fixes the issue with using the mouse to scroll the camera.
2010-03-30 00:27:05 +00:00
Mark Vejvoda
eba5aa361c
minor project file updates for win32
2010-03-24 16:48:42 +00:00
Mark Vejvoda
cd4abf050d
minor project file updates for win32
2010-03-24 16:38:31 +00:00
Mark Vejvoda
e91c15b9e2
Updates to the Win32 projects to link in zlib, libpng, and libjpeg
2010-03-24 10:12:08 +00:00
Mark Vejvoda
f18c73d371
Added shortcuts to the other tools installed with Mega-Glest
2010-03-23 18:03:26 +00:00
Mark Vejvoda
a6609cbdab
Bugfixes so that win32 code will compile with latest sdl changes
2010-03-20 09:02:56 +00:00
Mark Vejvoda
5c2bb68e72
Added install project files for Windows based clients (using open source NSIS installer)
2010-03-19 08:09:54 +00:00
Mark Vejvoda
c983eab0af
Added the configurator to windows build system
2010-03-13 11:14:11 +00:00
Mark Vejvoda
99b2f6c2ca
Some license corrections and moved windows files into the windows specific folder
2010-03-13 01:39:59 +00:00
Mark Vejvoda
a28050e19b
Code Restructuring to make mega-glest more standard
2010-03-12 15:48:14 +00:00
Mark Vejvoda
0e9158126e
Code Restructuring to make mega-glest more standard
2010-03-12 07:16:42 +00:00
Mark Vejvoda
43c3f2457e
Code Restructuring to make mega-glest more standard
2010-03-12 05:20:53 +00:00
Mark Vejvoda
7cb4f99ec4
Code Restructuring to make mega-glest more standard
2010-03-12 05:11:28 +00:00
Mark Vejvoda
4ecc284f75
Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
2010-03-09 00:43:46 +00:00
Mark Vejvoda
ca20784740
Added windows project files for Visual Studio 2008
2010-02-15 16:28:21 +00:00