Mark Vejvoda
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7ad30f92bf
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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID
Table glestgamestats has game header stats
Table glestgameplayerstats has game player stats
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2013-10-31 00:57:36 +00:00 |
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Titus Tscharntke
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d2f0591bfa
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patch from titi_son showing the map coordinates in the map editor
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2013-10-02 22:26:06 +00:00 |
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Mark Vejvoda
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bd4e2c8724
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applied heightmap addition to map editor -> thanks muwum
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2013-06-21 18:21:07 +00:00 |
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Mark Vejvoda
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a313b26d74
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bugfix map editor toolbar on windows
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2013-06-04 07:21:01 +00:00 |
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Mark Vejvoda
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1c211e4ce6
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- lots of code cleanup from the cppcheck
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2012-09-22 20:13:57 +00:00 |
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Mark Vejvoda
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dbb116f250
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
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Mark Vejvoda
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9286130138
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- bugfixes and code cleanup found using cppcheck
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2012-03-28 06:25:57 +00:00 |
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Mark Vejvoda
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9852325da6
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- fixed Martiño Figueroa's name in all copyrights in source code
- added copyrights to files that were missing it
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2011-12-14 07:40:48 +00:00 |
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Titus Tscharntke
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d28b47ffb1
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diagonal flipping
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2011-05-24 00:58:21 +00:00 |
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Mark Vejvoda
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f684e7f356
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- updated g3dviewer and map editor to default to the userdata folder areas
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2011-04-05 04:49:48 +00:00 |
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Mark Vejvoda
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829c499568
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- bugfixes and cleanup for g3d editor and map editor so they now compile and run using newer wxwidgets (should also be backwards compatible with 2.8
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2011-03-20 06:05:09 +00:00 |
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Mark Vejvoda
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b810bb2883
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- bugfix for mapeditor, some systems segfault due to a wxwidgets bug related to the boxsizer
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2011-02-01 20:10:18 +00:00 |
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Mark Vejvoda
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66261ad662
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- updated line endings to unix style characters to fix Bug #3085838
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2011-01-20 15:56:30 +00:00 |
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Titus Tscharntke
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40a67b569b
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file path in map editor file dialog is kept for next file access
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2011-01-20 00:47:32 +00:00 |
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nosogo
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f545edad68
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more fixes for editor
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2010-12-05 01:33:28 +00:00 |
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nosogo
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04aee1098d
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update of editor and g3dviewer
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2010-12-03 05:07:42 +00:00 |
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Mark Vejvoda
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087c6c87b1
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- added more NULL pointer checking to see if it helps deal with a potential timing issue during game shutdown (deleting cells issue)
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2010-07-03 05:20:03 +00:00 |
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Mark Vejvoda
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75c50f1052
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- fixed CPU usage on windows for map editor
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2010-07-01 16:31:06 +00:00 |
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Mark Vejvoda
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a842909e7d
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- bugfixes so messageboxes show in windows and linux
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2010-06-23 22:21:08 +00:00 |
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Mark Vejvoda
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288bd3a287
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- Updates to get the map editor compiling
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2010-06-01 01:56:14 +00:00 |
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Titus Tscharntke
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acf4bebba6
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GAE map editor ported to megaglest
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2010-05-04 00:22:11 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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3041efaa77
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Objects and ressources under the mouse are displayed.
Hitting space can be used to select the brush for objects/ressources currently under the mouse.
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2010-03-08 00:28:42 +00:00 |
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Titus Tscharntke
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983d8475c9
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mapeditor from GAE ( removed macro stuff and so on )
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2010-03-07 17:25:42 +00:00 |
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Titus Tscharntke
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b4ffb67c03
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stop editor flickering in linux
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2010-03-01 22:37:35 +00:00 |
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Titus Tscharntke
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5cb8aca19c
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8 players
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2010-02-28 11:21:01 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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