Mark Vejvoda
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80051e3194
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- bugfix for AI units that do nothing when resources exist in the tech that the unit cannot harvest. (thanks RealtimeFreak for pointing this out and giving me a demo tech for testing)
- bugfix for restoring saved game settings (ignore closed slots that have faction set to random)
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2010-09-29 04:38:41 +00:00 |
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Mark Vejvoda
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f84a710d2c
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- initial logic to allow client side controlled AI
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2010-09-14 19:10:37 +00:00 |
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Mark Vejvoda
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6e26641799
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- a possible fix for the AI. this change will randomize all possible produce, morph and build operations instead of just using the last commandtype found for candidate units
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2010-07-13 22:51:27 +00:00 |
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Mark Vejvoda
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4fd75e5d7d
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- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
- added new glest.ini setting to log commands for each client
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2010-06-08 07:40:32 +00:00 |
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Mark Vejvoda
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b22adbfa02
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bugfix for scripted scenarios and placing unit model not showing
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2010-03-24 21:26:17 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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