Mark Vejvoda
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e85a269738
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- added server controlled AI as a game option
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2010-06-03 01:10:40 +00:00 |
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Mark Vejvoda
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3dc9c2c623
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- bugfix for server controlled AI mode
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2010-06-03 00:13:58 +00:00 |
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Mark Vejvoda
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64070ca69c
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- added initial flag to test some server controlled AI code
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2010-06-02 22:06:10 +00:00 |
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Mark Vejvoda
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1c9b85418a
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- Some initial changes in prep for support server controlled AI
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2010-06-01 16:54:44 +00:00 |
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Mark Vejvoda
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58386a72e8
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Bugfix for cases where command cache was not yet initialized
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2010-05-01 09:27:08 +00:00 |
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James McCulloch
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00dd0f490d
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* fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
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2010-03-25 12:15:10 +00:00 |
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Mark Vejvoda
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b22adbfa02
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bugfix for scripted scenarios and placing unit model not showing
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2010-03-24 21:26:17 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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