Mark Vejvoda
|
45b8cf21a4
|
- attempt to fix disconnect and thread lock for in game connect games
|
2013-02-26 07:05:46 +00:00 |
|
Mark Vejvoda
|
af89f4c5ed
|
- fixed the build on windows
|
2013-02-22 22:40:31 +00:00 |
|
Mark Vejvoda
|
b8f594fcf2
|
- comment out debug statement from last commit
|
2013-02-21 23:34:26 +00:00 |
|
Mark Vejvoda
|
98e8aff4c3
|
- check when loading xml's that they are not a folder
- change dump world key to \
|
2013-02-21 23:30:26 +00:00 |
|
Titus Tscharntke
|
01b6986581
|
First steps for new terrain texturing. In tileset xml do:
<surface partsize="64">
<texture path="textures/512.png"/>
</surface>
|
2013-02-20 17:42:47 +00:00 |
|
Mark Vejvoda
|
8916a86b8c
|
- bugfixes for load / save game for in progress joining
|
2013-02-19 06:41:56 +00:00 |
|
Mark Vejvoda
|
87a4eb49e4
|
- fixed lua 5.2 code for save / load games
- cmake now prefers lua 5.2 over 5.1
|
2013-02-16 21:20:09 +00:00 |
|
Mark Vejvoda
|
45dc4c0e5d
|
- updates to join in progress game, and now allow for switching slots
|
2013-02-16 19:11:36 +00:00 |
|
Mark Vejvoda
|
9d19ff2b57
|
- added the first draft of joining games in progress
|
2013-02-15 18:25:10 +00:00 |
|
Titus Tscharntke
|
a3635376cf
|
no more trouble with middle mouse button camera view
|
2013-02-09 23:20:40 +00:00 |
|
Mark Vejvoda
|
9bc6d33f1d
|
- bug fixes to stabilize the windows build
|
2013-02-09 06:57:05 +00:00 |
|
Mark Vejvoda
|
86a7ca2b6f
|
- bugfix for older upnpc versions
|
2013-02-08 17:51:53 +00:00 |
|
Titus Tscharntke
|
06a1fad2fc
|
fix for more picky gcc 4.7.2 compiler
|
2013-02-08 17:42:44 +00:00 |
|
Mark Vejvoda
|
da611f8a1f
|
- add a few more safety's in the code to avoid memory issues
|
2013-02-08 07:56:46 +00:00 |
|
Mark Vejvoda
|
74d7841c4d
|
- add a few more safety's in the code to avoid memory issues
|
2013-02-08 07:54:12 +00:00 |
|
Mark Vejvoda
|
941b00b9bb
|
- remove 8 bit color as a selectable options in UI
|
2013-02-07 01:41:52 +00:00 |
|
Mark Vejvoda
|
bf468a39e1
|
-bugfix for vc++ 2010 (last commit was done from vc++ 2012)
|
2013-02-05 02:35:09 +00:00 |
|
Mark Vejvoda
|
f4b026b41f
|
- bugfix on linux
|
2013-02-04 08:36:03 +00:00 |
|
Mark Vejvoda
|
f87b8b6ee2
|
- updated code to protect against null pointers and uninitialized values and threading issues
|
2013-02-04 08:30:43 +00:00 |
|
Mark Vejvoda
|
8dc637527a
|
- tighten up code.. ensure pointers set to null after delete, etc
|
2013-02-01 17:25:49 +00:00 |
|
Mark Vejvoda
|
bff9b1b3bc
|
- cleanup a bunch of vc++ compile / link warnings
|
2013-02-01 08:12:20 +00:00 |
|
Mark Vejvoda
|
71d5f24828
|
- added support for google-breakpad in linux
|
2013-02-01 02:27:01 +00:00 |
|
Mark Vejvoda
|
bf71461d78
|
- see if this fixes loading issue on windows
|
2013-02-01 00:30:32 +00:00 |
|
Mark Vejvoda
|
864ef8acec
|
- see if this fixes loading issue on windows
|
2013-01-31 23:59:05 +00:00 |
|
Mark Vejvoda
|
ea03747ace
|
- updated to add initial support for google-breakpad exception handling
|
2013-01-31 20:17:52 +00:00 |
|
Mark Vejvoda
|
fe942809e6
|
- fixed a few issues found by JeffM (debian games team irc channel) while testing on Windows 7 64 bit
|
2013-01-30 06:08:14 +00:00 |
|
Mark Vejvoda
|
bd2bb98e3f
|
- bugfix g3d viewer to render textures
|
2013-01-25 15:23:45 +00:00 |
|
Mark Vejvoda
|
8cd7aa0e43
|
- code cleanup from cppcheck
|
2013-01-25 02:55:28 +00:00 |
|
Mark Vejvoda
|
a15bdecbf3
|
- a few safety changes for network communication
- small tweaks for unit selection
|
2013-01-24 21:09:40 +00:00 |
|
Mark Vejvoda
|
87b39a3cb5
|
- fix unit selection
|
2013-01-24 15:52:11 +00:00 |
|
Mark Vejvoda
|
bf7445903d
|
- cleanup some color pick code
|
2013-01-24 00:42:06 +00:00 |
|
Mark Vejvoda
|
d7d83f7c5e
|
- attempt to speed up color picking
|
2013-01-23 23:20:54 +00:00 |
|
Mark Vejvoda
|
86eac7451b
|
- attempt to speed up color picking
|
2013-01-23 22:34:22 +00:00 |
|
Mark Vejvoda
|
93438d42f4
|
- attempt to see if this fixes units that do not attack when right clicking enemy
- see if this fixes crashes when using color picking
|
2013-01-23 21:03:00 +00:00 |
|
Mark Vejvoda
|
7ecc7325ac
|
- trying to trace nig's crash (more debug info and safer code)
|
2013-01-23 14:51:28 +00:00 |
|
Mark Vejvoda
|
7146a20976
|
- attempt to fix / improve performance of color picking
|
2013-01-22 04:30:06 +00:00 |
|
Mark Vejvoda
|
790400938d
|
- test to see if we get better info on windows for unknown errors
|
2013-01-18 01:12:32 +00:00 |
|
Mark Vejvoda
|
ce7982dc91
|
- see if this speeds up color picking
|
2013-01-16 16:58:28 +00:00 |
|
Mark Vejvoda
|
d7eeaa4d8d
|
- see if this speeds up color picking
|
2013-01-16 01:46:31 +00:00 |
|
Mark Vejvoda
|
1e6364051b
|
- updated cmake to only place binaries in dev friendly folder if a new option is passed (enabled by default using the build script)
-DWANT_DEV_OUTPATH=ON
|
2013-01-15 17:26:55 +00:00 |
|
Mark Vejvoda
|
ceedef5200
|
- see if this fixes color picking
|
2013-01-15 03:18:26 +00:00 |
|
Mark Vejvoda
|
17a599ced3
|
- see if this fixes color picking
|
2013-01-15 00:52:00 +00:00 |
|
Mark Vejvoda
|
6f0c700acf
|
- see if this fixes color picking
|
2013-01-15 00:38:45 +00:00 |
|
Mark Vejvoda
|
90ad8581d7
|
- bug fixes for new thread manager when in game lobby
|
2013-01-12 04:40:44 +00:00 |
|
Mark Vejvoda
|
2a927cd0b8
|
- try to improve error handling on windows for better stack traces
|
2013-01-11 22:00:10 +00:00 |
|
Mark Vejvoda
|
5d2066fdbb
|
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
|
2013-01-10 21:16:28 +00:00 |
|
Mark Vejvoda
|
ef069abdc8
|
- attempt to get mac build further
|
2013-01-10 07:32:54 +00:00 |
|
Mark Vejvoda
|
5d545f6588
|
- attempt to get mac build further
|
2013-01-10 06:19:07 +00:00 |
|
Mark Vejvoda
|
050672e69a
|
- attempt to get mac build further
|
2013-01-09 06:09:56 +00:00 |
|
Mark Vejvoda
|
67be884d25
|
- bugfix for ircclient segfault using global cache
|
2013-01-08 07:55:48 +00:00 |
|