Mark Vejvoda
b481fbcbb5
- proper save and restore for particles
2012-03-19 21:35:54 +00:00
Mark Vejvoda
c8df9dba1c
- disable newline in chat mode
2012-03-19 05:51:35 +00:00
Mark Vejvoda
ecbd2fe06d
- fix terrain loading
2012-03-18 06:59:43 +00:00
Titus Tscharntke
d738dddab6
particles are no longer saved ( just particle systems ) because they made the savegame huge.
2012-03-17 22:26:50 +00:00
Mark Vejvoda
6571281a48
- proper restore of meeting point
2012-03-17 22:08:04 +00:00
Titus Tscharntke
26b9cc73be
the buttons for savegames are sorted now ( newest savegame is on top )
2012-03-17 21:54:22 +00:00
Mark Vejvoda
5d6b73517f
- fixed crash in AI on close
2012-03-17 21:29:03 +00:00
Mark Vejvoda
62254685d5
- fixed saved / load game to restore terrain
2012-03-17 20:59:03 +00:00
Mark Vejvoda
e6028a0555
- allow logging of AI behavior to logfiles using: AiLog=10
...
(this produces a logfile for each AI player called aix.log where x is the ai player #)
- changed some AI behavior so that AI player can use overidable min static resource count from faction xml
- changed some AI behavior so that AI player is more smart about producing resource producers and resources.
2012-03-17 19:22:03 +00:00
Titus Tscharntke
91dce63aac
savegame screenshot has smaller size (configurable)/ screenshots are deleted too
2012-03-17 11:26:39 +00:00
Mark Vejvoda
1ac9aa6d3f
- fixed xml loading via rapidxml for some scenarios that had embeddex xml comments in lua
...
- added automation abilities for automated testing with automated saved games
2012-03-17 08:20:17 +00:00
Mark Vejvoda
617344c97d
- do not take screenshot when saving game on headless server
2012-03-17 04:19:17 +00:00
Mark Vejvoda
d222e6a4ba
- fixed windows build
2012-03-17 03:59:30 +00:00
Mark Vejvoda
5584121aa7
- updated load game screen and added some missing language text
2012-03-17 03:32:20 +00:00
Titus Tscharntke
7f46cf2749
save a screenshot with every game save and show it in load menu ( you must have set screenshot type set to .jpg at the moment)
2012-03-17 01:32:18 +00:00
Mark Vejvoda
5f15bf20a9
- yes you can load saved games now :)
2012-03-16 01:58:39 +00:00
Titus Tscharntke
bbef21da6b
a bit more load menu progress ( does not load yet )
2012-03-16 01:10:32 +00:00
Mark Vejvoda
01f8f518b3
- saved games now go into saved folder
2012-03-15 22:09:11 +00:00
Mark Vejvoda
510ee7dfff
- bugfixes for loading XML and not dropping newlines
...
- started work on trying to save lua state (global variables only)
2012-03-15 20:48:27 +00:00
Mark Vejvoda
5cd0a788d2
- updated windows build to compile with latest updates
2012-03-15 16:37:53 +00:00
Mark Vejvoda
87556ede01
- added hotkey to saved games
2012-03-15 16:32:54 +00:00
Mark Vejvoda
3eeb1ddea4
- added option to specify which game to load when loading a saved game.
...
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp
- we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
2012-03-15 15:57:21 +00:00
Mark Vejvoda
fc125bec37
- added command groups and unit selection to save / load game info
2012-03-15 07:09:36 +00:00
Mark Vejvoda
d1dd79047e
- no need for xerces anymore? All XML is now done by rapidxml by default (loading and saving)
2012-03-15 05:59:23 +00:00
Titus Tscharntke
c421576a83
first steps for load game menu
2012-03-14 23:53:11 +00:00
Mark Vejvoda
8860fd0dc8
- fix saved games in headless server mode
2012-03-14 23:25:47 +00:00
Mark Vejvoda
7425dc8fdf
- ALL XML loading will default to rapidxml, we now ONLY use xerces for saving the game (until i get time to implement xml save using rapidxml)
2012-03-14 22:48:46 +00:00
Mark Vejvoda
4bd6b53f9d
- added insanely fast rapidxml as a supported xml engine to use. Currently its ONLY used for loading saved game xml and the currently class ONLY handles loading (not saving) xml's.
2012-03-14 21:52:13 +00:00
Mark Vejvoda
c3cd759302
- bugfix for observer mode, the new techtree linking broke observer mode loading
2012-03-14 15:16:02 +00:00
Mark Vejvoda
8d5de12d42
- added some particles to load game logic
2012-03-14 07:23:41 +00:00
Mark Vejvoda
3b964ebbd2
- fixed xerces crash with version 3 and higher
2012-03-14 00:33:23 +00:00
Mark Vejvoda
63dbea6af7
- added new commandline option to show which version of xerces is compiled with binary
2012-03-14 00:21:59 +00:00
Mark Vejvoda
4481151c5b
- check if unit is dead when loading game and do NOT set cell map for dead unit
2012-03-13 23:51:39 +00:00
Mark Vejvoda
d4ca1c36cb
- fixed some particle issues
2012-03-13 23:18:09 +00:00
Mark Vejvoda
0ea22572dd
- fix ally list when loading games
2012-03-13 23:10:48 +00:00
Mark Vejvoda
aa93999dce
- fixed map placement when loading untis from file
2012-03-13 22:55:11 +00:00
Mark Vejvoda
d1a0eeca2e
- check for null for particles
2012-03-13 22:37:47 +00:00
Mark Vejvoda
3926a34ef4
- missed another bad index
2012-03-13 22:28:36 +00:00
Mark Vejvoda
a67a3776af
- fixed conflicting loop index variable names in map
2012-03-13 22:27:34 +00:00
Mark Vejvoda
9a1b4cf680
- small fix for map state
2012-03-13 22:23:42 +00:00
Mark Vejvoda
917adc8c98
- bugfix for game save and load (string buffer was too small for one item)
2012-03-13 21:58:31 +00:00
Titus Tscharntke
38bd33acf9
Gamma Correction in inGame options with direct feedback.
2012-03-13 18:59:33 +00:00
Mark Vejvoda
5f95b08c17
- a ton more load game state now working (including commands)
2012-03-13 15:21:25 +00:00
Mark Vejvoda
e3fde99359
- fixed gamma correction so it works now
...
- added more state when loading saved game
2012-03-13 01:34:14 +00:00
Titus Tscharntke
edd7f732ea
alpha correction in options menu ( checkin with error included , which needs to be fixed! )
2012-03-13 00:44:55 +00:00
Mark Vejvoda
485b74af8b
- load game restore more game state
2012-03-13 00:00:10 +00:00
Mark Vejvoda
82cd1d3e9c
- restore timeflow and gamecamera on load game
2012-03-12 23:40:54 +00:00
Mark Vejvoda
9271d7d7f6
- initial loading logic for loading of saved games.
...
- currently we always save the game during out of synch or on game quit.
- added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved
./megaglest --load-saved-game
2012-03-12 23:08:22 +00:00
Mark Vejvoda
6e857b3af2
- more techtree validation fixes
2012-03-10 17:46:10 +00:00
Tom Reynolds
519384c4b9
correct references in convert_faction_xml2html's side-by-side faction viewer
2012-03-10 15:07:37 +00:00