Mark Vejvoda
76ee030e93
bugfix for shutdown of threads and garbage collection.
2013-06-21 22:59:22 +00:00
Mark Vejvoda
4848e957e7
code cleanup from cppcheck
2013-06-20 22:51:28 +00:00
Mark Vejvoda
b31df9e94c
attempt to further stabilize thread garbage collector
2013-06-18 22:41:18 +00:00
Mark Vejvoda
eec6d4f59c
bugfix for pure virtual error on garbage collector thread
2013-06-18 22:26:12 +00:00
Mark Vejvoda
6387d1b1b1
add default value of allowed keys in english of none
2013-06-08 21:57:11 +00:00
Mark Vejvoda
173075d962
allow each language to specify special keys allowed for that language (bugfix for polish)
2013-06-05 05:53:59 +00:00
Mark Vejvoda
2c1b181bc7
a bunch more code cleanup from cppcheck
2013-05-26 06:03:32 +00:00
Mark Vejvoda
5b664fb1a2
- bugfix for transifex tutorial download files now loaded into UI
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- updated each thread to provide its name
2013-05-21 20:28:42 +00:00
Mark Vejvoda
7966422582
attempt to fix segfaults discovered during testing
2013-05-18 05:57:22 +00:00
Mark Vejvoda
a17fcdb5b4
bugfixes for thread shutdown
2013-05-17 00:40:54 +00:00
Mark Vejvoda
910bb8bc56
- attempt to have more clean shutdown of threads on game exit
2013-05-17 00:08:26 +00:00
Mark Vejvoda
8983592400
- attempt to make mutex usage more stable and find memory issues
2013-04-05 05:39:30 +00:00
Mark Vejvoda
560ed46cc0
- more bugfixes for slot switching and joining in progress games
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- disallow server to toggle pause state when client is joining
- fix dmp extension on linux
2013-03-06 14:29:49 +00:00
Mark Vejvoda
47aa0050b8
- this seems to be stable now and handles lag quite well i think
2013-03-02 07:33:01 +00:00
Titus Tscharntke
a3635376cf
no more trouble with middle mouse button camera view
2013-02-09 23:20:40 +00:00
Mark Vejvoda
74d7841c4d
- add a few more safety's in the code to avoid memory issues
2013-02-08 07:54:12 +00:00
Mark Vejvoda
90ad8581d7
- bug fixes for new thread manager when in game lobby
2013-01-12 04:40:44 +00:00
Mark Vejvoda
5d2066fdbb
- added a new thread manager to try to see if it takes less CPU cycles while the thread controller waits for slaves to do their work. To enable the experimental thread manager set: EnableNewThreadManager=true
2013-01-10 21:16:28 +00:00
Mark Vejvoda
46869536bb
- allow changing screen resolution and fullscreen mode in options menu with confirmation
2013-01-01 10:18:42 +00:00
Mark Vejvoda
f8ef92213d
- fix windows compile
2013-01-01 03:52:56 +00:00
Mark Vejvoda
9275debe2d
- allow changes to video resolution and fullscreen mode without restart
2013-01-01 02:24:23 +00:00
Mark Vejvoda
68d8ef11d8
- see if this hotkey fix is ok for titi
2012-11-21 18:54:50 +00:00
Mark Vejvoda
c3ff9973d9
- fixed screenshots so holding shift ignores the screenshot key
2012-11-20 01:12:07 +00:00
Mark Vejvoda
d0006db4a1
- updated for debian compliance
2012-11-15 07:50:43 +00:00
Mark Vejvoda
24fae99539
- remove unused code as debian flagged it as potentially unsafe
2012-11-12 04:18:43 +00:00
Mark Vejvoda
847f97a048
- try to force focus on main window at startup
2012-11-11 05:31:11 +00:00
Mark Vejvoda
8ba5524f35
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
2012-11-10 23:19:42 +00:00
Mark Vejvoda
8793b3400b
- bugfix for backspace on mac
2012-11-09 21:05:43 +00:00
Mark Vejvoda
64058b17e7
- code cleanup from cppcheck
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- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
052fd3373c
- attempt to fix client timeout issues in client connected menu when downloading files
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- in lobby hold SHIFT + a letter when clicking a map, tileset or techtree and it jumps to the first found item of that letter
2012-10-15 07:44:44 +00:00
Mark Vejvoda
7f271d0b51
- attempt to fix issue where sometimes the screen starts black and does not render
2012-10-05 05:28:16 +00:00
Mark Vejvoda
1c211e4ce6
- lots of code cleanup from the cppcheck
2012-09-22 20:13:57 +00:00
Mark Vejvoda
684c35e25a
- fix text entry so unicode characters work properly
2012-09-21 03:41:10 +00:00
Mark Vejvoda
4b586bc7b3
- added more opengl checking to see if the user has enough support to run megaglest.
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- for windows users, bring error message dialog in front of everything else
2012-08-10 06:19:35 +00:00
Mark Vejvoda
0309e83791
- attempt to have windows screen come to forefront sooner
2012-07-27 19:08:41 +00:00
Mark Vejvoda
194e1868b9
- if holding ctrl while click to change the player type we will change all non human slots to the same player control type
2012-07-26 20:47:16 +00:00
Mark Vejvoda
0b9ad4c457
- added support for throwing known errors and skipping stack traces (For friendlier error messages)
2012-07-20 23:51:10 +00:00
Mark Vejvoda
a55397c5f6
- more safe way to accumulate stack trace and not run out of buffer space.
2012-07-17 23:36:00 +00:00
Mark Vejvoda
a8af70cee1
- when disabling backtrace ensure console output only shows direct errors without backtrace
2012-07-03 00:19:23 +00:00
Mark Vejvoda
7b3de2d109
- added support for intro videos using libvlc (if libvlc is installed for the developer, its optional)
2012-05-12 20:33:18 +00:00
Mark Vejvoda
3b8dd289ac
- updated cmake to check for support of backtraces in gcc compiler
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- fixed numerous bugs / warnings from cppcheck
2012-04-16 19:29:37 +00:00
Mark Vejvoda
ae91368a99
- memory leak checker fixed a few issues
2012-04-16 16:57:10 +00:00
Mark Vejvoda
a37dc8a7b3
- fix headless server crash due to new call to setgama in headless mode
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- a few code optimizations to start to improve performance
2012-04-16 06:14:10 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
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//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
4ad42518c0
- updated for better handling of streflop on different platforms
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- attempt for bugfix on windows when socket send buffer is continuously full
2012-02-10 06:21:06 +00:00
Mark Vejvoda
12d1885c65
- ported bugfixes to trunk from 3.6.0.3
2012-01-24 21:28:05 +00:00
Mark Vejvoda
ff4c327261
- bugfix for custom data path macro usage to avoid compiler errors
2012-01-24 07:39:16 +00:00
Mark Vejvoda
f40c37f5e8
- ported bugfixes for 3.6.0.3 release:
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- CMake build system fixes applied during debian testing (like checking for compiler SSE support etc)
- Windows client fix for headless server operation
- Crash for some systems when trying to use VBO's
- Fixed AZERTY keyboard support
- Enhanced support for screenshots in g3d viewer
- Updated particle code from titi
- Bugfix for custom data path override causing compiler error
- Bugfix for fontconfig to properly find fonts on systems that support and have fontconfig installed (fixes numerous non debian based systems that reported null font errors)
- Minor UI fix on battle end screen when playing 8 players (last player was sometimes chopped off)
2012-01-23 07:22:43 +00:00
Mark Vejvoda
3049c5e376
- attempt to fix using grouping hotkeys for AZERTY keyboards (so user can press shift + #)
2012-01-09 21:08:19 +00:00