Mark Vejvoda
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4b6bc7a4a7
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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2011-06-26 01:55:08 +00:00 |
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Mark Vejvoda
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06999a8f88
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- reworked fonts to now use 3d matrix positioning and render performance is much better.
*NOTE: Still need to deal with some letters getting partially chopped off in some cases.
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2011-06-10 03:09:19 +00:00 |
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Mark Vejvoda
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f65bfe8710
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- added some bug fixes to check if lng files are utf-8 or not and deal with it appropriately
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2011-06-08 07:18:06 +00:00 |
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Mark Vejvoda
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449e3f25c8
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- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
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2011-05-06 22:12:16 +00:00 |
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Mark Vejvoda
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6e8157b9de
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- added console object to base menustate and added a way to disable console output when taking a screenshot (on be default). To Disable:
DisableScreenshotConsoleText=true
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2011-04-15 01:05:36 +00:00 |
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Mark Vejvoda
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8059c064a3
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- more cleanup of debug logging in menus
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2011-03-29 09:45:15 +00:00 |
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Mark Vejvoda
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d16f6a93bc
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- sound system is now threaded by default (hopefully this fixes buffer underruns errors from openal)
- background music now plays when game is loading
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2011-01-18 01:24:45 +00:00 |
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Mark Vejvoda
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e7ee0b81fe
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- commented out debug printf
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2011-01-02 09:34:14 +00:00 |
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Mark Vejvoda
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5f4d3e9088
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- numerous thread bugfixes related to menu stability and ftp server socket usage
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2011-01-02 09:33:37 +00:00 |
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Mark Vejvoda
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ea4f8e0bcd
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- added IRC client to the Internet game menu (still need to update VC++ projects)
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2010-12-23 00:00:30 +00:00 |
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Mark Vejvoda
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045c2f95e8
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
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Mark Vejvoda
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c295697aba
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- added map preview on custom game menu
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2010-09-12 05:05:08 +00:00 |
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Mark Vejvoda
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6a24ca3ad0
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
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Mark Vejvoda
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7f9c9cde28
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- updated menus to allow dynamic UI placement via ini settings
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2010-09-09 06:42:39 +00:00 |
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Titus Tscharntke
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f101d12da6
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toggle of music in custom menu while waiting for players
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2010-09-03 23:15:42 +00:00 |
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Mark Vejvoda
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5686e8657c
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- fixed special keys to be ignored also in menus when in chat mode
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2010-07-29 15:49:06 +00:00 |
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Mark Vejvoda
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b0b775dc49
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- adjusted ? toggle key to always allow toggling of FPS (whether or not debug in enabled)
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2010-07-06 15:11:10 +00:00 |
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Titus Tscharntke
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d14f013491
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some chat changes and custom game with NetworkFramePeriod
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2010-06-08 00:00:28 +00:00 |
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Mark Vejvoda
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04bb6659ce
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Added more debugging and option to disable new streflop usage.
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2010-05-01 20:14:25 +00:00 |
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Titus Tscharntke
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edd3b66273
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connected playernames and free slots are shown on the client.
some bugfixes
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2010-04-22 23:18:04 +00:00 |
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Titus Tscharntke
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e692e6efee
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memory problems
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2010-04-22 22:08:56 +00:00 |
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Titus Tscharntke
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06660e3a17
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clients can see which setups are made on the server. ( work in progress !)
menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
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2010-04-21 23:13:39 +00:00 |
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Mark Vejvoda
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18249c02bd
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- Some changes to try to reload textures for win32 when doing alt-enter
- Added better logging and guards in sound and socket classes
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2010-04-04 04:14:27 +00:00 |
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Mark Vejvoda
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43c3f2457e
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Code Restructuring to make mega-glest more standard
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2010-03-12 05:20:53 +00:00 |
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Titus Tscharntke
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0ce9b5fcac
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initial version ( megaglest 3.2.3-beta3 )
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2010-01-22 01:45:58 +00:00 |
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