Mark Vejvoda
8bbf398e70
- attempt to bugfix weird map preview for ColdfusionStorm
2011-06-28 23:49:45 +00:00
Mark Vejvoda
f5b15bd402
- bugfix for filtering out non printable keys
2011-06-28 01:25:14 +00:00
Mark Vejvoda
945c2aa66b
- some font bugfixes (use proper fonts in menus and also proper spacing in console)
2011-06-28 00:51:13 +00:00
Mark Vejvoda
aa677cfc97
- attempt to NOT convert to utf8 twice
2011-06-26 03:38:28 +00:00
Mark Vejvoda
4b6bc7a4a7
- loads of changes in order to prepare for better input (not using char but SDLKey instead)
2011-06-26 01:55:08 +00:00
Titus Tscharntke
d246a08a6d
switch for rain/snow ; multipliers visible ; server can set his state too
2011-06-20 23:48:22 +00:00
Mark Vejvoda
c808a5661a
- added freetype2 / FTGL support
2011-06-06 21:38:25 +00:00
Mark Vejvoda
e221011af2
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
5d743f38db
- changed Internet and Game lobby to display svn rev# instead of compile date/time
2011-04-30 01:05:53 +00:00
Mark Vejvoda
508be10d15
- show crc message prompt if either allow data synch flags are enabled
2011-04-27 22:51:44 +00:00
Mark Vejvoda
1f3d97dbe1
- fixed strange messagebox display (was caused by map preview renderer setting glLineWidth to 14 and never resetting afterwards)
2011-04-24 05:39:13 +00:00
Mark Vejvoda
68a906ab2a
- fix crc check so it does not add special faction names (like random, etc)
2011-04-24 04:31:39 +00:00
Mark Vejvoda
b180581bf8
- bugfix for disabling hotkeys when in menu's and editing text in a field
2011-04-20 16:25:16 +00:00
Mark Vejvoda
6967f23a92
- if error during reload saved settings, restore original settings (to avoid corrupted game settings not matching the UI). Discovered after renaming romans_beta to romans and faction not found when restoring saved settings
2011-04-19 22:53:37 +00:00
Mark Vejvoda
8c5a758f8d
- attempt to force crc refresh for server user if there is an invalid crc value in the cache somehow
2011-04-18 23:48:37 +00:00
Mark Vejvoda
05847617e6
- bugfix to get proper factions for faction listing in menus (ignore files and look only at folders)
...
- split apart crc mismatch faction names if string too long
2011-04-18 02:22:26 +00:00
Mark Vejvoda
b897611a6b
- bugfix for mixed up username when changing map and human player's slot is changed.
2011-04-14 16:04:42 +00:00
Mark Vejvoda
1858240879
- inspired by brazil boy. added a temp block feature for server player to temp block players from the current game in the lobby
2011-04-13 04:04:08 +00:00
Mark Vejvoda
05a61ec619
- client connected menu now uses same rendering as custom game menu for map preview (resulting in better fps there)
2011-04-13 01:11:23 +00:00
Mark Vejvoda
9cb1cd7bc8
- bugfixes related to multi-language text messaging
2011-04-05 20:19:25 +00:00
Mark Vejvoda
4a27e75891
- initial work to support multi-language text messages
2011-04-05 18:39:47 +00:00
Mark Vejvoda
ebbdf2d2c2
- by default route planner is disabled for release, need to add the following to the ini to get it to show up:
...
EnableRoutePlannerPathfinder=true
2011-04-05 05:49:04 +00:00
Titus Tscharntke
5cd4824c94
default techtree and map ( if available ) , jpg default for screenshots
2011-04-04 23:11:59 +00:00
Mark Vejvoda
6a35db6031
- do not render player status for closed slots
2011-04-04 05:06:22 +00:00
Mark Vejvoda
d4d250f2b6
- more efficient handling of faction CRC calc in menus
2011-04-03 07:09:54 +00:00
Mark Vejvoda
acbb11b327
- bugfix for tileset crc calc (was cached and did not always update the cached value)
2011-03-31 23:26:32 +00:00
Mark Vejvoda
438bedd4fa
- now show scenario logo files when user selects a scenario with a loading screen
2011-03-30 22:14:51 +00:00
Mark Vejvoda
8059c064a3
- more cleanup of debug logging in menus
2011-03-29 09:45:15 +00:00
Mark Vejvoda
3ed636aae2
- fixes for some threading shutdown bugs
...
- We now display when a screenshot is taken in game showing an ingame console message
- Updated AI to attack closest attackers
- Updated found enemy to be closest attacker
2011-03-28 21:04:47 +00:00
Titus Tscharntke
5648080095
Ready/not Ready/brb in colors; labels can have colors now
2011-03-26 13:40:22 +00:00
Mark Vejvoda
14bd71c250
- game ready status bugfix
2011-03-22 06:43:33 +00:00
Mark Vejvoda
f7fdafbff4
- did some code refactoring, wanted to load some textures threaded but bailed out due to opengl's hideous problems related to multi-threads
2011-03-22 02:02:54 +00:00
Mark Vejvoda
0379b7284d
- removed requirement to have a newer libcurl, now most platform, should be able to build mg more easily (only require 7.16.4 or newer instead of 7.21.0)
2011-03-20 00:11:00 +00:00
Mark Vejvoda
513d3f1d3e
- bugfix for faction crc checks
2011-03-19 18:05:13 +00:00
Mark Vejvoda
bca617cf18
- bugfix for socket mutex locked when deleting socket
...
- added faction detail in lobby when CRC's do not match on techtree
2011-03-19 12:04:18 +00:00
Mark Vejvoda
83eaa67068
- bugfix for hideously aweful bug that made the lobby and lobby connection freeze for a long time
2011-03-19 05:11:36 +00:00
Mark Vejvoda
27c183370f
- some lobby cleanup and added some options to disable techtree CRC checks on server
2011-03-16 18:39:53 +00:00
Mark Vejvoda
39bf1b986e
- added new commandline option to convert folders of g3d models to use specified texture format
...
- added new utility methods and changed code to use them (like adding trailing slash on paths)
2011-03-13 08:23:43 +00:00
Mark Vejvoda
9eb1f60048
- added option to disable file transfers for tileset and/or techtrees for published (internet) games
2011-03-11 12:14:24 +00:00
Mark Vejvoda
e070cf2cbb
- added player status for network based games so players can indicate if they are ready to play or not
2011-03-11 11:11:46 +00:00
Mark Vejvoda
242b02c001
- added support for better user data customization and default linux path will now be ~/.megaglest/ for user related ini's and data content
2011-03-10 07:26:43 +00:00
Mark Vejvoda
63da3d7af2
- added techtrees for file xfer and CRC checking (might need to turn off etc later but lets test for now)
2011-03-09 23:09:32 +00:00
Mark Vejvoda
a0cfe3fa08
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
Mark Vejvoda
cc973f3427
- bugfixes, some related to things pointed out by valgrind, some from opengl research and some for more stable operation
2011-02-12 07:34:32 +00:00
Mark Vejvoda
5623866779
- better handling of map preview for different resolutions
2011-02-08 20:17:16 +00:00
Mark Vejvoda
86baa04a3b
- added FBO's for map preview rendering, which improves fps in the custom menu for video cards that support Frame Buffer Objects
2011-02-08 05:54:05 +00:00
Titus Tscharntke
e03b029bea
Cliffs work and some map cleanup; ( !!currently old maps are broken in editor!! )
2011-02-08 03:50:59 +00:00
Mark Vejvoda
c58e893047
- attempt to improve issues in the custom menu related to freezing
...
- modified debug UI display to support multi levels of UI debug info
- added more validations to mutexes
- improved client sockets to properly be setup as non blocking
2011-02-06 07:01:54 +00:00
Mark Vejvoda
0b4eef10c5
- added a very useful way to track mutex usage and performance timings of mutex locking to discover thread lock issues
2011-01-31 23:01:39 +00:00