Mark Vejvoda
e809080d0f
tracking down bug on i386 platform
...
- comment titi's model debug output
2013-06-01 17:23:51 +00:00
Mark Vejvoda
8408526b12
code cleanup based on cppcheck results
2013-05-17 03:59:34 +00:00
Titus Tscharntke
6849d432bf
colorpicking improved again and hopefully fixed false clicks on attacks ... ( works with low display resolutions too now)
2013-04-27 17:38:35 +00:00
Titus Tscharntke
8ba869c4b7
fixed double click selection for colorpicking
2013-04-26 15:25:15 +00:00
Titus Tscharntke
77ca62240e
and colorpicking is faster again
2013-04-25 23:46:55 +00:00
Titus Tscharntke
9d3c99d6d0
Speed for colorpicking :-D. Its nearly as fast as selectbuf now . ( and tree selection for colorpicking is fixed )
2013-04-25 23:12:34 +00:00
Titus Tscharntke
519ad0fbeb
Bug in models or bug in g3dviewer ? Newer models have set opacity of Material set to 0 ( needed to see transparency in blender ) but this full transparency is ( correctly) exported, resulting in not beeing shown in G3d Viewer or when used as unit. Used as tileset Models all was ok. So fixed for the Moment, but not entirely happy with this now. Maybe the blender exporter should set opacity to 1 if its set to 0 instead.
2013-04-08 22:01:38 +00:00
Mark Vejvoda
bd2bb98e3f
- bugfix g3d viewer to render textures
2013-01-25 15:23:45 +00:00
Mark Vejvoda
a15bdecbf3
- a few safety changes for network communication
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- small tweaks for unit selection
2013-01-24 21:09:40 +00:00
Mark Vejvoda
87b39a3cb5
- fix unit selection
2013-01-24 15:52:11 +00:00
Mark Vejvoda
bf7445903d
- cleanup some color pick code
2013-01-24 00:42:06 +00:00
Mark Vejvoda
d7d83f7c5e
- attempt to speed up color picking
2013-01-23 23:20:54 +00:00
Mark Vejvoda
93438d42f4
- attempt to see if this fixes units that do not attack when right clicking enemy
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- see if this fixes crashes when using color picking
2013-01-23 21:03:00 +00:00
Mark Vejvoda
7146a20976
- attempt to fix / improve performance of color picking
2013-01-22 04:30:06 +00:00
Mark Vejvoda
ce7982dc91
- see if this speeds up color picking
2013-01-16 16:58:28 +00:00
Mark Vejvoda
d7eeaa4d8d
- see if this speeds up color picking
2013-01-16 01:46:31 +00:00
Mark Vejvoda
ceedef5200
- see if this fixes color picking
2013-01-15 03:18:26 +00:00
Mark Vejvoda
17a599ced3
- see if this fixes color picking
2013-01-15 00:52:00 +00:00
Mark Vejvoda
6f0c700acf
- see if this fixes color picking
2013-01-15 00:38:45 +00:00
Mark Vejvoda
1966710628
- more detailed error handling for bad textures and/or models and sounds
2012-11-11 04:52:26 +00:00
Mark Vejvoda
8ba5524f35
- updated error handling to be more flexible so we can display better error details (like bad tga file, etc)
2012-11-10 23:19:42 +00:00
Mark Vejvoda
ff58a868b3
- attempt to bugfix windows using proper printf syntax for data types
2012-11-10 06:37:23 +00:00
Mark Vejvoda
00e075df97
- more byte order logic
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- added new network packet debug
2012-11-01 22:00:55 +00:00
Mark Vejvoda
0d88936680
- added byte order logic for loading models
2012-11-01 21:22:38 +00:00
Mark Vejvoda
3419127632
- proper way to handle size_t objects (cleanup warning on other platforms)
2012-10-26 02:42:10 +00:00
Mark Vejvoda
64058b17e7
- code cleanup from cppcheck
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- added more checks when loading models, maps and textures
2012-10-20 07:15:13 +00:00
Mark Vejvoda
011e0263b0
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
Mark Vejvoda
39191dc11e
- added some safety checks when loading models (in case we have some corrupt data)
2012-10-18 17:59:19 +00:00
Mark Vejvoda
e86cb3aeff
- more code cleanup based on suggestions from cppcheck
2012-10-18 08:16:47 +00:00
Mark Vejvoda
6c62d675c3
- validation now checks for spawn attack units so it does not mis-report suck skills
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- badly named texture in g3d model now reports which model file has the problem
2012-10-14 23:57:49 +00:00
Mark Vejvoda
c39da4cd69
- code cleanup from cppcheck
2012-10-06 02:10:23 +00:00
Mark Vejvoda
f681b309a9
- turned off the interpolation cache which was taking too much memory. Please test this to see if performance is affected, this should REALLY help with memory usage.
2012-07-22 00:04:44 +00:00
Titus Tscharntke
d10d5fc770
hopefully working implementation of mpfNoSelect from this discussion: http://glest.org/glest_board/index.php?topic=8165.msg82932#msg82932
2012-07-14 21:29:15 +00:00
Mark Vejvoda
8c0bf75bf5
- got built in memory leak working. Just edit leak_dumper.h and uncomment:
...
//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
2012-04-14 21:21:09 +00:00
Mark Vejvoda
a20b848646
- discovered a possible bug that may have caused people with valid VBO support to crash, this fix may resolve that issue.
2011-12-30 06:24:59 +00:00
Mark Vejvoda
9852325da6
- fixed Martiño Figueroa's name in all copyrights in source code
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- added copyrights to files that were missing it
2011-12-14 07:40:48 +00:00
Mark Vejvoda
62a7186216
- updated build files to auto generate manpages for debian
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- fixed spelling mistakes and broken links
2011-12-14 06:27:35 +00:00
Mark Vejvoda
ddca84a8b4
- default to regular selection buffer selection, but make optional support for color picking or frustum picking in case some players need it.
2011-12-14 02:25:14 +00:00
Mark Vejvoda
d64bf0a4c9
- disable color picking by default, and add error codes for selection buffer
2011-12-14 01:15:27 +00:00
Mark Vejvoda
2fd89f11d5
- performance improve for color picking using pbo
2011-12-13 22:50:14 +00:00
Mark Vejvoda
724d274367
- fixed pixel buffer logic on windows (wacky vc++ 2008 doesn't properly allocate memory on vector.reserve();
2011-12-13 22:21:21 +00:00
Mark Vejvoda
c4dc1e616b
- added support for pixel buffers and use it for color picking (eventually for screenshots)
2011-12-13 19:52:17 +00:00
Mark Vejvoda
2dd2afb296
- changed selection code to use color picking, can disable using new ini setting:
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EnableColorPicking=false
2011-12-13 01:30:52 +00:00
Mark Vejvoda
8bdf863636
- cleanup of masterserver global flag
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- attempt to cut down on resources required for masterserver mode to minimize RAM
2011-12-02 22:04:02 +00:00
Mark Vejvoda
5b7329594c
- merging in changes from weltall for macosx
2011-10-18 01:13:38 +00:00
Mark Vejvoda
5a79cad34b
- do not load models or sound files in headless server mode
2011-09-26 05:29:52 +00:00
Mark Vejvoda
3af608151e
- bugfixes found from cppcheck
2011-08-31 19:44:19 +00:00
Mark Vejvoda
60b8093f5b
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
Mark Vejvoda
e34e70a0c8
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
Mark Vejvoda
6492832c35
- added initial validation code to warn about duplicate data used in factions
2011-05-05 19:21:50 +00:00